mirror of
https://github.com/brl/mutter.git
synced 2024-11-24 09:00:42 -05:00
203a0b37ed
So far only implemented on the evdev backend,as X11 doesn't support touch devices nor smooth scrolling via XTEST.
178 lines
8.7 KiB
C
178 lines
8.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2016 Red Hat inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Jonas Ådahl <jadahl@gmail.com>
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*/
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#ifndef __CLUTTER_VIRTUAL_INPUT_DEVICE_H__
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#define __CLUTTER_VIRTUAL_INPUT_DEVICE_H__
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#include <glib-object.h>
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#include <stdint.h>
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#include "clutter-device-manager.h"
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#define CLUTTER_TYPE_VIRTUAL_INPUT_DEVICE (clutter_virtual_input_device_get_type ())
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CLUTTER_AVAILABLE_IN_ALL
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G_DECLARE_DERIVABLE_TYPE (ClutterVirtualInputDevice,
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clutter_virtual_input_device,
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CLUTTER, VIRTUAL_INPUT_DEVICE,
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GObject)
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typedef enum _ClutterButtonState
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{
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CLUTTER_BUTTON_STATE_RELEASED,
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CLUTTER_BUTTON_STATE_PRESSED
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} ClutterButtonState;
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typedef enum _ClutterKeyState
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{
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CLUTTER_KEY_STATE_RELEASED,
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CLUTTER_KEY_STATE_PRESSED
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} ClutterKeyState;
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struct _ClutterVirtualInputDeviceClass
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{
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GObjectClass parent_class;
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void (*notify_relative_motion) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy);
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void (*notify_absolute_motion) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double x,
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double y);
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void (*notify_button) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t button,
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ClutterButtonState button_state);
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void (*notify_key) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t key,
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ClutterKeyState key_state);
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void (*notify_keyval) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t keyval,
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ClutterKeyState key_state);
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void (*notify_discrete_scroll) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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ClutterScrollDirection direction,
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ClutterScrollSource scroll_source);
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void (*notify_scroll_continuous) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy,
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ClutterScrollSource scroll_source,
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ClutterScrollFinishFlags finish_flags);
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void (*notify_touch_down) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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void (*notify_touch_motion) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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void (*notify_touch_up) (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot);
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};
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double x,
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double y);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t button,
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ClutterButtonState button_state);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t key,
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ClutterKeyState key_state);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t keyval,
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ClutterKeyState key_state);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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ClutterScrollDirection direction,
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ClutterScrollSource scroll_source);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy,
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ClutterScrollSource scroll_source,
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ClutterScrollFinishFlags finish_flags);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot);
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CLUTTER_AVAILABLE_IN_ALL
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ClutterDeviceManager * clutter_virtual_input_device_get_manager (ClutterVirtualInputDevice *virtual_device);
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int clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device);
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#endif /* __CLUTTER_VIRTUAL_INPUT_DEVICE_H__ */
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