mutter/clutter/clutter/clutter-virtual-input-device.h
Jonas Ådahl 203a0b37ed clutter: Add smooth scroll and touch API to virtual devices
So far only implemented on the evdev backend,as X11 doesn't support touch
devices nor smooth scrolling via XTEST.
2018-02-23 19:33:31 +08:00

178 lines
8.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2016 Red Hat inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Jonas Ådahl <jadahl@gmail.com>
*/
#ifndef __CLUTTER_VIRTUAL_INPUT_DEVICE_H__
#define __CLUTTER_VIRTUAL_INPUT_DEVICE_H__
#include <glib-object.h>
#include <stdint.h>
#include "clutter-device-manager.h"
#define CLUTTER_TYPE_VIRTUAL_INPUT_DEVICE (clutter_virtual_input_device_get_type ())
CLUTTER_AVAILABLE_IN_ALL
G_DECLARE_DERIVABLE_TYPE (ClutterVirtualInputDevice,
clutter_virtual_input_device,
CLUTTER, VIRTUAL_INPUT_DEVICE,
GObject)
typedef enum _ClutterButtonState
{
CLUTTER_BUTTON_STATE_RELEASED,
CLUTTER_BUTTON_STATE_PRESSED
} ClutterButtonState;
typedef enum _ClutterKeyState
{
CLUTTER_KEY_STATE_RELEASED,
CLUTTER_KEY_STATE_PRESSED
} ClutterKeyState;
struct _ClutterVirtualInputDeviceClass
{
GObjectClass parent_class;
void (*notify_relative_motion) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy);
void (*notify_absolute_motion) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double x,
double y);
void (*notify_button) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t button,
ClutterButtonState button_state);
void (*notify_key) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t key,
ClutterKeyState key_state);
void (*notify_keyval) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t keyval,
ClutterKeyState key_state);
void (*notify_discrete_scroll) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
ClutterScrollDirection direction,
ClutterScrollSource scroll_source);
void (*notify_scroll_continuous) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags finish_flags);
void (*notify_touch_down) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y);
void (*notify_touch_motion) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y);
void (*notify_touch_up) (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot);
};
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double x,
double y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t button,
ClutterButtonState button_state);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t key,
ClutterKeyState key_state);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t keyval,
ClutterKeyState key_state);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
ClutterScrollDirection direction,
ClutterScrollSource scroll_source);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags finish_flags);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot);
CLUTTER_AVAILABLE_IN_ALL
ClutterDeviceManager * clutter_virtual_input_device_get_manager (ClutterVirtualInputDevice *virtual_device);
int clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device);
#endif /* __CLUTTER_VIRTUAL_INPUT_DEVICE_H__ */