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This adds public constructors which take a CoglBitmap to all primitive texture types. This constructor should be considered the canonical constructor for initializing the texture with data because it should be possible to wrap any type of data in a CoglBitmap. Having at least this single constructor avoids the need to have an explosion of constructors such as new_from_data, new_from_pixel_buffer and new_from_file etc. The already available internal bitmap constructor for CoglTexture2D has had its flags parameter removed under the assumption that flags do not make sense for primitive textures. The meta constructor cogl_texture_new_from_bitmap now just explicitly calls set_auto_mipmap after constructing the texture depending on the value of the COGL_TEXTURE_NO_AUTO_MIPMAP flag. Reviewed-by: Robert Bragg <robert@linux.intel.com>
186 lines
6.9 KiB
C
186 lines
6.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_3D_H
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#define __COGL_TEXTURE_3D_H
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-texture-3d
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* @short_description: Fuctions for creating and manipulating 3D textures
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*
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* These functions allow 3D textures to be used. 3D textures can be
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* thought of as layers of 2D images arranged into a cuboid
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* shape. When choosing a texel from the texture, Cogl will take into
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* account the 'r' texture coordinate to select one of the images.
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*/
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typedef struct _CoglTexture3D CoglTexture3D;
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#define COGL_TEXTURE_3D(X) ((CoglTexture3D *)X)
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/**
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* cogl_texture_3d_new_with_size:
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* @context: a #CoglContext
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* @width: width of the texture in pixels.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @internal_format: the #CoglPixelFormat to use for the GPU
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* storage of the texture.
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* @error: A GError return location.
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*
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* Creates a new Cogl 3D texture with the specified dimensions and
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* pixel format.
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*
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* Note that this function will throw a #GError if
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: a new #CoglTexture3D object or
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* %NULL on failure and an exception will be returned
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* in @error.
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglTexture3D *
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cogl_texture_3d_new_with_size (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_texture_3d_new_from_data:
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* @context: a #CoglContext
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* @width: width of the texture in pixels.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_pipeline_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data or 0 to infer it from the width and format
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* @image_stride: the number of bytes from one image to the next. This
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* can be used to add padding between the images in a similar way
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* that the rowstride can be used to add padding between
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* rows. Alternatively 0 can be passed to infer the @image_stride
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* from the @height.
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* @data: pointer the memory region where the source buffer resides
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* @error: A GError return location.
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*
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* Creates a new 3D texture and initializes it with @data. The data is
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* assumed to be packed array of @depth images. There can be padding
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* between the images using @image_stride.
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*
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* Note that this function will throw a #GError if
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: the newly created #CoglTexture3D or %NULL if
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* there was an error an an exception will be returned
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* through @error.
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglTexture3D *
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cogl_texture_3d_new_from_data (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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int image_stride,
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const guint8 *data,
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GError **error);
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/**
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* cogl_texture_3d_new_from_bitmap:
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* @bitmap: A #CoglBitmap object.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_pipeline_set_blend()) or use the data for
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* something other than straight blending.
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* @error: A GError return location.
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*
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* Creates a new 3D texture and initializes it with the images in
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* @bitmap. The images are assumed to be packed together after one
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* another in the increasing y axis. The height of individual image is
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* given as @height and the number of images is given in @depth. The
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* actual height of the bitmap can be larger than @height × @depth. In
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* this case it assumes there is padding between the images.
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*
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* Return value: the newly created texture or %NULL if
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* there was an error.
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* Since: 2.0
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* Stability: unstable
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*/
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CoglTexture3D *
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cogl_texture_3d_new_from_bitmap (CoglBitmap *bitmap,
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unsigned int height,
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unsigned int depth,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_is_texture_3d:
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* @object: a #CoglObject
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*
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* Checks whether the given object references a #CoglTexture3D
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*
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* Return value: %TRUE if the passed object represents a 3D texture
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* and %FALSE otherwise
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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gboolean
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cogl_is_texture_3d (void *object);
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G_END_DECLS
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#endif /* __COGL_TEXTURE_3D_H */
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