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766d46b70d
Mon Aug 9 05:38:33 2004 Soeren Sandmann <sandmann@daimi.au.dk> * src/effects.c (graphics_sync): New function. * src/effects.c (effects_draw_box_animation_timeout): Use it here to synchronize with the hardware between each frame.
535 lines
16 KiB
C
535 lines
16 KiB
C
/* Metacity animation effects */
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/*
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* Copyright (C) 2001 Anders Carlsson, Havoc Pennington
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <config.h>
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#include "effects.h"
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#include "display.h"
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#include "ui.h"
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#ifdef HAVE_SHAPE
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#include <X11/extensions/shape.h>
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#endif
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typedef enum
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{
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META_ANIMATION_DRAW_ROOT,
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META_ANIMATION_WINDOW_WIREFRAME,
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META_ANIMATION_WINDOW_OPAQUE
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} MetaAnimationStyle;
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typedef struct
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{
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MetaScreen *screen;
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double millisecs_duration;
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GTimeVal start_time;
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gboolean first_time;
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MetaRectangle start_rect;
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MetaRectangle end_rect;
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/* rect to erase */
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MetaRectangle last_rect;
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/* used instead of the global flag, since
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* we don't want to change midstream.
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*/
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MetaAnimationStyle style;
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/* For wireframe drawn on root window */
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GC gc;
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/* For wireframe window */
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Window wireframe_xwindow;
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/* For opaque */
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MetaImageWindow *image_window;
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GdkPixbuf *orig_pixbuf;
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MetaBoxAnimType anim_type;
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} BoxAnimationContext;
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static void
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update_wireframe_window (MetaDisplay *display,
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Window xwindow,
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const MetaRectangle *rect)
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{
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XMoveResizeWindow (display->xdisplay,
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xwindow,
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rect->x, rect->y,
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rect->width, rect->height);
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#ifdef HAVE_SHAPE
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#define OUTLINE_WIDTH 3
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if (rect->width > OUTLINE_WIDTH * 2 &&
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rect->height > OUTLINE_WIDTH * 2)
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{
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XRectangle xrect;
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Region inner_xregion;
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Region outer_xregion;
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inner_xregion = XCreateRegion ();
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outer_xregion = XCreateRegion ();
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xrect.x = 0;
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xrect.y = 0;
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xrect.width = rect->width;
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xrect.height = rect->height;
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XUnionRectWithRegion (&xrect, outer_xregion, outer_xregion);
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xrect.x += OUTLINE_WIDTH;
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xrect.y += OUTLINE_WIDTH;
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xrect.width -= OUTLINE_WIDTH * 2;
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xrect.height -= OUTLINE_WIDTH * 2;
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XUnionRectWithRegion (&xrect, inner_xregion, inner_xregion);
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XSubtractRegion (outer_xregion, inner_xregion, outer_xregion);
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XShapeCombineRegion (display->xdisplay, xwindow,
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ShapeBounding, 0, 0, outer_xregion, ShapeSet);
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XDestroyRegion (outer_xregion);
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XDestroyRegion (inner_xregion);
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}
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else
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{
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/* Unset the shape */
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XShapeCombineMask (display->xdisplay, xwindow,
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ShapeBounding, 0, 0, None, ShapeSet);
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}
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#endif
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}
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static void
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graphics_sync (BoxAnimationContext *context)
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{
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XImage *image;
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/* A hack to force the X server to synchronize with the
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* graphics hardware
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*/
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image = XGetImage (context->screen->display->xdisplay,
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context->screen->xroot,
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0, 0, 1, 1,
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AllPlanes, ZPixmap);
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XDestroyImage (image);
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}
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static gboolean
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effects_draw_box_animation_timeout (BoxAnimationContext *context)
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{
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double elapsed;
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GTimeVal current_time;
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MetaRectangle draw_rect;
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double fraction;
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if (!context->first_time)
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{
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if (context->style == META_ANIMATION_DRAW_ROOT)
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{
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/* Restore the previously drawn background */
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XDrawRectangle (context->screen->display->xdisplay,
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context->screen->xroot,
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context->gc,
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context->last_rect.x, context->last_rect.y,
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context->last_rect.width, context->last_rect.height);
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}
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}
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context->first_time = FALSE;
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g_get_current_time (¤t_time);
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/* We use milliseconds for all times */
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elapsed =
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((((double)current_time.tv_sec - context->start_time.tv_sec) * G_USEC_PER_SEC +
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(current_time.tv_usec - context->start_time.tv_usec))) / 1000.0;
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if (elapsed < 0)
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{
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/* Probably the system clock was set backwards? */
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meta_warning ("System clock seemed to go backwards?\n");
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elapsed = G_MAXDOUBLE; /* definitely done. */
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}
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if (elapsed > context->millisecs_duration)
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{
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/* All done */
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if (context->style == META_ANIMATION_WINDOW_OPAQUE)
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{
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g_object_unref (G_OBJECT (context->orig_pixbuf));
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meta_image_window_free (context->image_window);
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}
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else if (context->style == META_ANIMATION_DRAW_ROOT)
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{
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meta_display_ungrab (context->screen->display);
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meta_ui_pop_delay_exposes (context->screen->ui);
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XFreeGC (context->screen->display->xdisplay,
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context->gc);
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}
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else if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
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{
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XDestroyWindow (context->screen->display->xdisplay,
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context->wireframe_xwindow);
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}
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graphics_sync (context);
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g_free (context);
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return FALSE;
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}
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g_assert (context->millisecs_duration > 0.0);
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fraction = elapsed / context->millisecs_duration;
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draw_rect = context->start_rect;
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/* Now add a delta proportional to elapsed time. */
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draw_rect.x += (context->end_rect.x - context->start_rect.x) * fraction;
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draw_rect.y += (context->end_rect.y - context->start_rect.y) * fraction;
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draw_rect.width += (context->end_rect.width - context->start_rect.width) * fraction;
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draw_rect.height += (context->end_rect.height - context->start_rect.height) * fraction;
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/* don't confuse X or gdk-pixbuf with bogus rectangles */
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if (draw_rect.width < 1)
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draw_rect.width = 1;
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if (draw_rect.height < 1)
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draw_rect.height = 1;
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context->last_rect = draw_rect;
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if (context->style == META_ANIMATION_WINDOW_OPAQUE)
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{
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GdkPixbuf *scaled;
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scaled = NULL;
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switch (context->anim_type)
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{
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case META_BOX_ANIM_SCALE:
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scaled = gdk_pixbuf_scale_simple (context->orig_pixbuf,
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draw_rect.width,
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draw_rect.height,
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GDK_INTERP_BILINEAR);
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break;
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case META_BOX_ANIM_SLIDE_UP:
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{
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int x, y;
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x = context->start_rect.width - draw_rect.width;
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y = context->start_rect.height - draw_rect.height;
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/* paranoia */
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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scaled = gdk_pixbuf_new_subpixbuf (context->orig_pixbuf,
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x, y,
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draw_rect.width,
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draw_rect.height);
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}
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break;
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}
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/* handle out-of-memory */
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if (scaled != NULL)
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{
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meta_image_window_set (context->image_window,
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scaled,
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draw_rect.x, draw_rect.y);
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g_object_unref (G_OBJECT (scaled));
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}
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}
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else if (context->style == META_ANIMATION_DRAW_ROOT)
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{
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/* Draw the rectangle */
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XDrawRectangle (context->screen->display->xdisplay,
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context->screen->xroot,
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context->gc,
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draw_rect.x, draw_rect.y,
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draw_rect.width, draw_rect.height);
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}
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else if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
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{
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update_wireframe_window (context->screen->display,
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context->wireframe_xwindow,
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&draw_rect);
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}
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/* kick changes onto the server */
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graphics_sync (context);
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return TRUE;
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}
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/* I really don't want this to be a configuration option, but I think
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* the wireframe is sucky from a UI standpoint (more confusing than
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* opaque), but the opaque is definitely still too slow on some
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* systems, and also doesn't look quite right due to the mapping
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* and unmapping of windows that's going on.
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*/
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static MetaAnimationStyle animation_style = META_ANIMATION_WINDOW_WIREFRAME;
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void
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meta_effects_draw_box_animation (MetaScreen *screen,
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MetaRectangle *initial_rect,
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MetaRectangle *destination_rect,
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double seconds_duration,
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MetaBoxAnimType anim_type)
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{
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BoxAnimationContext *context;
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g_return_if_fail (seconds_duration > 0.0);
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if (g_getenv ("METACITY_DEBUG_EFFECTS"))
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seconds_duration *= 10; /* slow things down */
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/* Create the animation context */
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context = g_new0 (BoxAnimationContext, 1);
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context->screen = screen;
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context->millisecs_duration = seconds_duration * 1000.0;
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context->first_time = TRUE;
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context->start_rect = *initial_rect;
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context->end_rect = *destination_rect;
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context->anim_type = anim_type;
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context->style = animation_style;
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#ifndef HAVE_SHAPE
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if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
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context->style = META_ANIMATION_DRAW_ROOT;
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#endif
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if (context->style == META_ANIMATION_WINDOW_OPAQUE)
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{
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GdkPixbuf *pix;
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pix = meta_gdk_pixbuf_get_from_window (NULL,
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screen->xroot,
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initial_rect->x,
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initial_rect->y,
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0, 0,
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initial_rect->width,
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initial_rect->height);
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if (pix == NULL)
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{
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/* Fall back to wireframe */
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context->style = META_ANIMATION_WINDOW_WIREFRAME;
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}
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else
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{
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context->image_window = meta_image_window_new (screen->display->xdisplay,
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screen->number,
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initial_rect->width,
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initial_rect->height);
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context->orig_pixbuf = pix;
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meta_image_window_set (context->image_window,
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context->orig_pixbuf,
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initial_rect->x,
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initial_rect->y);
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meta_image_window_set_showing (context->image_window, TRUE);
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}
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}
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/* Not an else, so that fallback works */
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if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
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{
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XSetWindowAttributes attrs;
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attrs.override_redirect = True;
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attrs.background_pixel = BlackPixel (screen->display->xdisplay,
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screen->number);
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context->wireframe_xwindow = XCreateWindow (screen->display->xdisplay,
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screen->xroot,
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initial_rect->x,
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initial_rect->y,
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initial_rect->width,
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initial_rect->height,
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0,
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CopyFromParent,
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CopyFromParent,
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CopyFromParent,
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CWOverrideRedirect | CWBackPixel,
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&attrs);
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update_wireframe_window (screen->display,
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context->wireframe_xwindow,
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initial_rect);
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XMapWindow (screen->display->xdisplay,
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context->wireframe_xwindow);
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}
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if (context->style == META_ANIMATION_DRAW_ROOT)
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{
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XGCValues gc_values;
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gc_values.subwindow_mode = IncludeInferiors;
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gc_values.function = GXinvert;
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context->gc = XCreateGC (screen->display->xdisplay,
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screen->xroot,
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GCSubwindowMode | GCFunction,
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&gc_values);
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/* Grab the X server to avoid screen dirt */
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meta_display_grab (context->screen->display);
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meta_ui_push_delay_exposes (context->screen->ui);
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}
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/* Do this only after we get the pixbuf from the server,
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* so that the animation doesn't get truncated.
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*/
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g_get_current_time (&context->start_time);
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/* Add the timeout - a short one, could even use an idle,
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* but this is maybe more CPU-friendly.
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*/
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g_timeout_add (15,
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(GSourceFunc)effects_draw_box_animation_timeout,
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context);
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/* kick changes onto the server */
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XFlush (context->screen->display->xdisplay);
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}
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void
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meta_effects_begin_wireframe (MetaScreen *screen,
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const MetaRectangle *rect)
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{
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/* Grab the X server to avoid screen dirt */
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meta_display_grab (screen->display);
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meta_ui_push_delay_exposes (screen->ui);
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meta_effects_update_wireframe (screen, NULL, rect);
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}
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static void
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draw_xor_rect (MetaScreen *screen,
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const MetaRectangle *rect)
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{
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/* The lines in the center can't overlap the rectangle or each
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* other, or the XOR gets reversed. So we have to draw things
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* a bit oddly.
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*/
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XSegment segments[8];
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int i;
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#define LINE_WIDTH META_WIREFRAME_XOR_LINE_WIDTH
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XDrawRectangle (screen->display->xdisplay,
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screen->xroot,
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screen->root_xor_gc,
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rect->x, rect->y,
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rect->width, rect->height);
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/* Don't put lines inside small rectangles where they won't fit */
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if (rect->width < (LINE_WIDTH * 4) ||
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rect->height < (LINE_WIDTH * 4))
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return;
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/* Two vertical lines at 1/3 and 2/3 */
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segments[0].x1 = rect->x + rect->width / 3;
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segments[0].y1 = rect->y + LINE_WIDTH / 2 + LINE_WIDTH % 2;
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segments[0].x2 = segments[0].x1;
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segments[0].y2 = rect->y + rect->height - LINE_WIDTH / 2;
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segments[1] = segments[0];
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segments[1].x1 = rect->x + (rect->width / 3) * 2;
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segments[1].x2 = segments[1].x1;
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/* Now make two horizontal lines at 1/3 and 2/3, but not
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* overlapping the verticals
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*/
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segments[2].x1 = rect->x + LINE_WIDTH / 2 + LINE_WIDTH % 2;
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segments[2].x2 = segments[0].x1 - LINE_WIDTH / 2;
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segments[2].y1 = rect->y + rect->height / 3;
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segments[2].y2 = segments[2].y1;
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segments[3] = segments[2];
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segments[3].x1 = segments[2].x2 + LINE_WIDTH;
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segments[3].x2 = segments[1].x1 - LINE_WIDTH / 2;
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segments[4] = segments[3];
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segments[4].x1 = segments[3].x2 + LINE_WIDTH;
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segments[4].x2 = rect->x + rect->width - LINE_WIDTH / 2;
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/* Second horizontal line is just like the first, but
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* shifted down
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*/
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i = 5;
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while (i < 8)
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{
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segments[i] = segments[i - 3];
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segments[i].y1 = rect->y + (rect->height / 3) * 2;
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segments[i].y2 = segments[i].y1;
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++i;
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}
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XDrawSegments (screen->display->xdisplay,
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screen->xroot,
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screen->root_xor_gc,
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segments,
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G_N_ELEMENTS (segments));
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}
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void
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meta_effects_update_wireframe (MetaScreen *screen,
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const MetaRectangle *old_rect,
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const MetaRectangle *new_rect)
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{
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if (old_rect)
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draw_xor_rect (screen, old_rect);
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if (new_rect)
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draw_xor_rect (screen, new_rect);
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XFlush (screen->display->xdisplay);
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}
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void
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meta_effects_end_wireframe (MetaScreen *screen,
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const MetaRectangle *old_rect)
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{
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meta_effects_update_wireframe (screen, old_rect, NULL);
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meta_display_ungrab (screen->display);
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meta_ui_pop_delay_exposes (screen->ui);
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}
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