mutter/src/effects.c
Soeren Sandmann 766d46b70d New function. Use it here to synchronize with the hardware between each
Mon Aug  9 05:38:33 2004  Soeren Sandmann  <sandmann@daimi.au.dk>

	* src/effects.c (graphics_sync): New function.
	* src/effects.c (effects_draw_box_animation_timeout): Use it here
	to synchronize with the hardware between each frame.
2004-08-09 03:40:37 +00:00

535 lines
16 KiB
C

/* Metacity animation effects */
/*
* Copyright (C) 2001 Anders Carlsson, Havoc Pennington
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "effects.h"
#include "display.h"
#include "ui.h"
#ifdef HAVE_SHAPE
#include <X11/extensions/shape.h>
#endif
typedef enum
{
META_ANIMATION_DRAW_ROOT,
META_ANIMATION_WINDOW_WIREFRAME,
META_ANIMATION_WINDOW_OPAQUE
} MetaAnimationStyle;
typedef struct
{
MetaScreen *screen;
double millisecs_duration;
GTimeVal start_time;
gboolean first_time;
MetaRectangle start_rect;
MetaRectangle end_rect;
/* rect to erase */
MetaRectangle last_rect;
/* used instead of the global flag, since
* we don't want to change midstream.
*/
MetaAnimationStyle style;
/* For wireframe drawn on root window */
GC gc;
/* For wireframe window */
Window wireframe_xwindow;
/* For opaque */
MetaImageWindow *image_window;
GdkPixbuf *orig_pixbuf;
MetaBoxAnimType anim_type;
} BoxAnimationContext;
static void
update_wireframe_window (MetaDisplay *display,
Window xwindow,
const MetaRectangle *rect)
{
XMoveResizeWindow (display->xdisplay,
xwindow,
rect->x, rect->y,
rect->width, rect->height);
#ifdef HAVE_SHAPE
#define OUTLINE_WIDTH 3
if (rect->width > OUTLINE_WIDTH * 2 &&
rect->height > OUTLINE_WIDTH * 2)
{
XRectangle xrect;
Region inner_xregion;
Region outer_xregion;
inner_xregion = XCreateRegion ();
outer_xregion = XCreateRegion ();
xrect.x = 0;
xrect.y = 0;
xrect.width = rect->width;
xrect.height = rect->height;
XUnionRectWithRegion (&xrect, outer_xregion, outer_xregion);
xrect.x += OUTLINE_WIDTH;
xrect.y += OUTLINE_WIDTH;
xrect.width -= OUTLINE_WIDTH * 2;
xrect.height -= OUTLINE_WIDTH * 2;
XUnionRectWithRegion (&xrect, inner_xregion, inner_xregion);
XSubtractRegion (outer_xregion, inner_xregion, outer_xregion);
XShapeCombineRegion (display->xdisplay, xwindow,
ShapeBounding, 0, 0, outer_xregion, ShapeSet);
XDestroyRegion (outer_xregion);
XDestroyRegion (inner_xregion);
}
else
{
/* Unset the shape */
XShapeCombineMask (display->xdisplay, xwindow,
ShapeBounding, 0, 0, None, ShapeSet);
}
#endif
}
static void
graphics_sync (BoxAnimationContext *context)
{
XImage *image;
/* A hack to force the X server to synchronize with the
* graphics hardware
*/
image = XGetImage (context->screen->display->xdisplay,
context->screen->xroot,
0, 0, 1, 1,
AllPlanes, ZPixmap);
XDestroyImage (image);
}
static gboolean
effects_draw_box_animation_timeout (BoxAnimationContext *context)
{
double elapsed;
GTimeVal current_time;
MetaRectangle draw_rect;
double fraction;
if (!context->first_time)
{
if (context->style == META_ANIMATION_DRAW_ROOT)
{
/* Restore the previously drawn background */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
context->last_rect.x, context->last_rect.y,
context->last_rect.width, context->last_rect.height);
}
}
context->first_time = FALSE;
g_get_current_time (&current_time);
/* We use milliseconds for all times */
elapsed =
((((double)current_time.tv_sec - context->start_time.tv_sec) * G_USEC_PER_SEC +
(current_time.tv_usec - context->start_time.tv_usec))) / 1000.0;
if (elapsed < 0)
{
/* Probably the system clock was set backwards? */
meta_warning ("System clock seemed to go backwards?\n");
elapsed = G_MAXDOUBLE; /* definitely done. */
}
if (elapsed > context->millisecs_duration)
{
/* All done */
if (context->style == META_ANIMATION_WINDOW_OPAQUE)
{
g_object_unref (G_OBJECT (context->orig_pixbuf));
meta_image_window_free (context->image_window);
}
else if (context->style == META_ANIMATION_DRAW_ROOT)
{
meta_display_ungrab (context->screen->display);
meta_ui_pop_delay_exposes (context->screen->ui);
XFreeGC (context->screen->display->xdisplay,
context->gc);
}
else if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
{
XDestroyWindow (context->screen->display->xdisplay,
context->wireframe_xwindow);
}
graphics_sync (context);
g_free (context);
return FALSE;
}
g_assert (context->millisecs_duration > 0.0);
fraction = elapsed / context->millisecs_duration;
draw_rect = context->start_rect;
/* Now add a delta proportional to elapsed time. */
draw_rect.x += (context->end_rect.x - context->start_rect.x) * fraction;
draw_rect.y += (context->end_rect.y - context->start_rect.y) * fraction;
draw_rect.width += (context->end_rect.width - context->start_rect.width) * fraction;
draw_rect.height += (context->end_rect.height - context->start_rect.height) * fraction;
/* don't confuse X or gdk-pixbuf with bogus rectangles */
if (draw_rect.width < 1)
draw_rect.width = 1;
if (draw_rect.height < 1)
draw_rect.height = 1;
context->last_rect = draw_rect;
if (context->style == META_ANIMATION_WINDOW_OPAQUE)
{
GdkPixbuf *scaled;
scaled = NULL;
switch (context->anim_type)
{
case META_BOX_ANIM_SCALE:
scaled = gdk_pixbuf_scale_simple (context->orig_pixbuf,
draw_rect.width,
draw_rect.height,
GDK_INTERP_BILINEAR);
break;
case META_BOX_ANIM_SLIDE_UP:
{
int x, y;
x = context->start_rect.width - draw_rect.width;
y = context->start_rect.height - draw_rect.height;
/* paranoia */
if (x < 0)
x = 0;
if (y < 0)
y = 0;
scaled = gdk_pixbuf_new_subpixbuf (context->orig_pixbuf,
x, y,
draw_rect.width,
draw_rect.height);
}
break;
}
/* handle out-of-memory */
if (scaled != NULL)
{
meta_image_window_set (context->image_window,
scaled,
draw_rect.x, draw_rect.y);
g_object_unref (G_OBJECT (scaled));
}
}
else if (context->style == META_ANIMATION_DRAW_ROOT)
{
/* Draw the rectangle */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
draw_rect.x, draw_rect.y,
draw_rect.width, draw_rect.height);
}
else if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
{
update_wireframe_window (context->screen->display,
context->wireframe_xwindow,
&draw_rect);
}
/* kick changes onto the server */
graphics_sync (context);
return TRUE;
}
/* I really don't want this to be a configuration option, but I think
* the wireframe is sucky from a UI standpoint (more confusing than
* opaque), but the opaque is definitely still too slow on some
* systems, and also doesn't look quite right due to the mapping
* and unmapping of windows that's going on.
*/
static MetaAnimationStyle animation_style = META_ANIMATION_WINDOW_WIREFRAME;
void
meta_effects_draw_box_animation (MetaScreen *screen,
MetaRectangle *initial_rect,
MetaRectangle *destination_rect,
double seconds_duration,
MetaBoxAnimType anim_type)
{
BoxAnimationContext *context;
g_return_if_fail (seconds_duration > 0.0);
if (g_getenv ("METACITY_DEBUG_EFFECTS"))
seconds_duration *= 10; /* slow things down */
/* Create the animation context */
context = g_new0 (BoxAnimationContext, 1);
context->screen = screen;
context->millisecs_duration = seconds_duration * 1000.0;
context->first_time = TRUE;
context->start_rect = *initial_rect;
context->end_rect = *destination_rect;
context->anim_type = anim_type;
context->style = animation_style;
#ifndef HAVE_SHAPE
if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
context->style = META_ANIMATION_DRAW_ROOT;
#endif
if (context->style == META_ANIMATION_WINDOW_OPAQUE)
{
GdkPixbuf *pix;
pix = meta_gdk_pixbuf_get_from_window (NULL,
screen->xroot,
initial_rect->x,
initial_rect->y,
0, 0,
initial_rect->width,
initial_rect->height);
if (pix == NULL)
{
/* Fall back to wireframe */
context->style = META_ANIMATION_WINDOW_WIREFRAME;
}
else
{
context->image_window = meta_image_window_new (screen->display->xdisplay,
screen->number,
initial_rect->width,
initial_rect->height);
context->orig_pixbuf = pix;
meta_image_window_set (context->image_window,
context->orig_pixbuf,
initial_rect->x,
initial_rect->y);
meta_image_window_set_showing (context->image_window, TRUE);
}
}
/* Not an else, so that fallback works */
if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
{
XSetWindowAttributes attrs;
attrs.override_redirect = True;
attrs.background_pixel = BlackPixel (screen->display->xdisplay,
screen->number);
context->wireframe_xwindow = XCreateWindow (screen->display->xdisplay,
screen->xroot,
initial_rect->x,
initial_rect->y,
initial_rect->width,
initial_rect->height,
0,
CopyFromParent,
CopyFromParent,
CopyFromParent,
CWOverrideRedirect | CWBackPixel,
&attrs);
update_wireframe_window (screen->display,
context->wireframe_xwindow,
initial_rect);
XMapWindow (screen->display->xdisplay,
context->wireframe_xwindow);
}
if (context->style == META_ANIMATION_DRAW_ROOT)
{
XGCValues gc_values;
gc_values.subwindow_mode = IncludeInferiors;
gc_values.function = GXinvert;
context->gc = XCreateGC (screen->display->xdisplay,
screen->xroot,
GCSubwindowMode | GCFunction,
&gc_values);
/* Grab the X server to avoid screen dirt */
meta_display_grab (context->screen->display);
meta_ui_push_delay_exposes (context->screen->ui);
}
/* Do this only after we get the pixbuf from the server,
* so that the animation doesn't get truncated.
*/
g_get_current_time (&context->start_time);
/* Add the timeout - a short one, could even use an idle,
* but this is maybe more CPU-friendly.
*/
g_timeout_add (15,
(GSourceFunc)effects_draw_box_animation_timeout,
context);
/* kick changes onto the server */
XFlush (context->screen->display->xdisplay);
}
void
meta_effects_begin_wireframe (MetaScreen *screen,
const MetaRectangle *rect)
{
/* Grab the X server to avoid screen dirt */
meta_display_grab (screen->display);
meta_ui_push_delay_exposes (screen->ui);
meta_effects_update_wireframe (screen, NULL, rect);
}
static void
draw_xor_rect (MetaScreen *screen,
const MetaRectangle *rect)
{
/* The lines in the center can't overlap the rectangle or each
* other, or the XOR gets reversed. So we have to draw things
* a bit oddly.
*/
XSegment segments[8];
int i;
#define LINE_WIDTH META_WIREFRAME_XOR_LINE_WIDTH
XDrawRectangle (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
rect->x, rect->y,
rect->width, rect->height);
/* Don't put lines inside small rectangles where they won't fit */
if (rect->width < (LINE_WIDTH * 4) ||
rect->height < (LINE_WIDTH * 4))
return;
/* Two vertical lines at 1/3 and 2/3 */
segments[0].x1 = rect->x + rect->width / 3;
segments[0].y1 = rect->y + LINE_WIDTH / 2 + LINE_WIDTH % 2;
segments[0].x2 = segments[0].x1;
segments[0].y2 = rect->y + rect->height - LINE_WIDTH / 2;
segments[1] = segments[0];
segments[1].x1 = rect->x + (rect->width / 3) * 2;
segments[1].x2 = segments[1].x1;
/* Now make two horizontal lines at 1/3 and 2/3, but not
* overlapping the verticals
*/
segments[2].x1 = rect->x + LINE_WIDTH / 2 + LINE_WIDTH % 2;
segments[2].x2 = segments[0].x1 - LINE_WIDTH / 2;
segments[2].y1 = rect->y + rect->height / 3;
segments[2].y2 = segments[2].y1;
segments[3] = segments[2];
segments[3].x1 = segments[2].x2 + LINE_WIDTH;
segments[3].x2 = segments[1].x1 - LINE_WIDTH / 2;
segments[4] = segments[3];
segments[4].x1 = segments[3].x2 + LINE_WIDTH;
segments[4].x2 = rect->x + rect->width - LINE_WIDTH / 2;
/* Second horizontal line is just like the first, but
* shifted down
*/
i = 5;
while (i < 8)
{
segments[i] = segments[i - 3];
segments[i].y1 = rect->y + (rect->height / 3) * 2;
segments[i].y2 = segments[i].y1;
++i;
}
XDrawSegments (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
segments,
G_N_ELEMENTS (segments));
}
void
meta_effects_update_wireframe (MetaScreen *screen,
const MetaRectangle *old_rect,
const MetaRectangle *new_rect)
{
if (old_rect)
draw_xor_rect (screen, old_rect);
if (new_rect)
draw_xor_rect (screen, new_rect);
XFlush (screen->display->xdisplay);
}
void
meta_effects_end_wireframe (MetaScreen *screen,
const MetaRectangle *old_rect)
{
meta_effects_update_wireframe (screen, old_rect, NULL);
meta_display_ungrab (screen->display);
meta_ui_pop_delay_exposes (screen->ui);
}