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4d8771a8c2
Add cogl_texture_pixmap_x11_new_left() and cogl_texture_pixmap_x11_new_right() (which takes the left texture as an argument) for texture pixmap rendering with stereo content. The underlying GLXPixmap is created using a stereo visual and shared between the left and right textures. Reviewed-by: Robert Bragg <robert.bragg@intel.com>
1185 lines
39 KiB
C
1185 lines
39 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Johan Bilien <johan.bilien@nokia.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-util.h"
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#include "cogl-texture-pixmap-x11.h"
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#include "cogl-texture-pixmap-x11-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-context-private.h"
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-object-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-xlib.h"
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#include "cogl-error-private.h"
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#include "cogl-texture-gl-private.h"
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#include "cogl-private.h"
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#include "cogl-gtype-private.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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#include <string.h>
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#include <math.h>
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static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap);
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COGL_TEXTURE_DEFINE (TexturePixmapX11, texture_pixmap_x11);
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COGL_GTYPE_DEFINE_CLASS (TexturePixmapX11, texture_pixmap_x11);
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static const CoglTextureVtable cogl_texture_pixmap_x11_vtable;
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uint32_t
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cogl_texture_pixmap_x11_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-texture-pixmap-error-quark");
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}
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static void
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cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
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int x,
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int y,
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int width,
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int height)
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{
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/* If the damage region is empty then we'll just copy the new
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rectangle directly */
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if (damage_rect->x1 == damage_rect->x2 ||
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damage_rect->y1 == damage_rect->y2)
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{
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damage_rect->x1 = x;
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damage_rect->y1 = y;
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damage_rect->x2 = x + width;
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damage_rect->y2 = y + height;
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}
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else
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{
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if (damage_rect->x1 > x)
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damage_rect->x1 = x;
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if (damage_rect->y1 > y)
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damage_rect->y1 = y;
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if (damage_rect->x2 < x + width)
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damage_rect->x2 = x + width;
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if (damage_rect->y2 < y + height)
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damage_rect->y2 = y + height;
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}
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}
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static CoglBool
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cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
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unsigned int width,
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unsigned int height)
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{
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return (damage_rect->x1 == 0 && damage_rect->y1 == 0
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&& damage_rect->x2 == width && damage_rect->y2 == height);
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}
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static const CoglWinsysVtable *
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_cogl_texture_pixmap_x11_get_winsys (CoglTexturePixmapX11 *tex_pixmap)
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{
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/* FIXME: A CoglContext should be reachable from a CoglTexture
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* pointer */
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_COGL_GET_CONTEXT (ctx, NULL);
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return ctx->display->renderer->winsys_vtable;
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}
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static void
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process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
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XDamageNotifyEvent *damage_event)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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Display *display;
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enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
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const CoglWinsysVtable *winsys;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap);
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switch (tex_pixmap->damage_report_level)
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{
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES:
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/* For raw rectangles we don't need do look at the damage region
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at all because the damage area is directly given in the event
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struct and the reporting of events is not affected by
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clearing the damage region */
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handle_mode = DO_NOTHING;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES:
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY:
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/* For delta rectangles and non empty we'll query the damage
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region for the bounding box */
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handle_mode = NEED_BOUNDING_BOX;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX:
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/* For bounding box we need to clear the damage region but we
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don't actually care what it was because the damage event
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itself contains the bounding box of the region */
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handle_mode = NEEDS_SUBTRACT;
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break;
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default:
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g_assert_not_reached ();
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}
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/* If the damage already covers the whole rectangle then we don't
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need to request the bounding box of the region because we're
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going to update the whole texture anyway. */
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if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
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tex->width,
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tex->height))
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{
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if (handle_mode != DO_NOTHING)
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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}
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else if (handle_mode == NEED_BOUNDING_BOX)
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{
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XserverRegion parts;
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int r_count;
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XRectangle r_bounds;
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XRectangle *r_damage;
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/* We need to extract the damage region so we can get the
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bounding box */
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parts = XFixesCreateRegion (display, 0, 0);
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XDamageSubtract (display, tex_pixmap->damage, None, parts);
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r_damage = XFixesFetchRegionAndBounds (display,
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parts,
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&r_count,
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&r_bounds);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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r_bounds.x,
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r_bounds.y,
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r_bounds.width,
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r_bounds.height);
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if (r_damage)
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XFree (r_damage);
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XFixesDestroyRegion (display, parts);
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}
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else
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{
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if (handle_mode == NEEDS_SUBTRACT)
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/* We still need to subtract from the damage region but we
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don't care what the region actually was */
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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damage_event->area.x,
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damage_event->area.y,
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damage_event->area.width,
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damage_event->area.height);
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}
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if (tex_pixmap->winsys)
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{
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/* If we're using the texture from pixmap extension then there's no
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point in getting the region and we can just mark that the texture
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needs updating */
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
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}
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}
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static CoglFilterReturn
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_cogl_texture_pixmap_x11_filter (XEvent *event, void *data)
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{
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CoglTexturePixmapX11 *tex_pixmap = data;
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int damage_base;
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_COGL_GET_CONTEXT (ctxt, COGL_FILTER_CONTINUE);
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damage_base = _cogl_xlib_get_damage_base ();
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if (event->type == damage_base + XDamageNotify)
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{
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XDamageNotifyEvent *damage_event = (XDamageNotifyEvent *) event;
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if (damage_event->damage == tex_pixmap->damage)
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process_damage_event (tex_pixmap, damage_event);
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}
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return COGL_FILTER_CONTINUE;
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}
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static void
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set_damage_object_internal (CoglContext *ctx,
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CoglTexturePixmapX11 *tex_pixmap,
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Damage damage,
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CoglTexturePixmapX11ReportLevel report_level)
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{
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Display *display = cogl_xlib_renderer_get_display (ctx->display->renderer);
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if (tex_pixmap->damage)
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{
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cogl_xlib_renderer_remove_filter (ctx->display->renderer,
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_cogl_texture_pixmap_x11_filter,
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tex_pixmap);
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if (tex_pixmap->damage_owned)
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{
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XDamageDestroy (display, tex_pixmap->damage);
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tex_pixmap->damage_owned = FALSE;
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}
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}
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tex_pixmap->damage = damage;
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tex_pixmap->damage_report_level = report_level;
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if (damage)
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cogl_xlib_renderer_add_filter (ctx->display->renderer,
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_cogl_texture_pixmap_x11_filter,
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tex_pixmap);
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}
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static CoglTexturePixmapX11 *
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_cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglTexturePixmapStereoMode stereo_mode,
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CoglError **error)
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{
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CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
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Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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Window pixmap_root_window;
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int pixmap_x, pixmap_y;
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unsigned int pixmap_width, pixmap_height;
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unsigned int pixmap_border_width;
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CoglPixelFormat internal_format;
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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XWindowAttributes window_attributes;
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int damage_base;
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const CoglWinsysVtable *winsys;
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if (!XGetGeometry (display, pixmap, &pixmap_root_window,
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&pixmap_x, &pixmap_y,
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&pixmap_width, &pixmap_height,
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&pixmap_border_width, &tex_pixmap->depth))
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{
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g_free (tex_pixmap);
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_cogl_set_error (error,
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COGL_TEXTURE_PIXMAP_X11_ERROR,
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COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
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"Unable to query pixmap size");
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return NULL;
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}
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/* Note: the detailed pixel layout doesn't matter here, we are just
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* interested in RGB vs RGBA... */
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internal_format = (tex_pixmap->depth >= 32
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? COGL_PIXEL_FORMAT_RGBA_8888_PRE
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: COGL_PIXEL_FORMAT_RGB_888);
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_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
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internal_format,
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NULL, /* no loader */
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&cogl_texture_pixmap_x11_vtable);
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tex_pixmap->pixmap = pixmap;
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tex_pixmap->stereo_mode = stereo_mode;
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tex_pixmap->left = NULL;
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tex_pixmap->image = NULL;
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tex_pixmap->shm_info.shmid = -1;
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tex_pixmap->tex = NULL;
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tex_pixmap->damage_owned = FALSE;
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tex_pixmap->damage = 0;
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/* We need a visual to use for shared memory images so we'll query
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it from the pixmap's root window */
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if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
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{
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g_free (tex_pixmap);
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_cogl_set_error (error,
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COGL_TEXTURE_PIXMAP_X11_ERROR,
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COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
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"Unable to query root window attributes");
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return NULL;
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}
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tex_pixmap->visual = window_attributes.visual;
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/* If automatic updates are requested and the Xlib connection
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supports damage events then we'll register a damage object on the
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pixmap */
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damage_base = _cogl_xlib_get_damage_base ();
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if (automatic_updates && damage_base >= 0)
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{
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Damage damage = XDamageCreate (display,
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pixmap,
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XDamageReportBoundingBox);
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set_damage_object_internal (ctxt,
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tex_pixmap,
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damage,
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COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
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tex_pixmap->damage_owned = TRUE;
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}
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/* Assume the entire pixmap is damaged to begin with */
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tex_pixmap->damage_rect.x1 = 0;
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tex_pixmap->damage_rect.x2 = pixmap_width;
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tex_pixmap->damage_rect.y1 = 0;
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tex_pixmap->damage_rect.y2 = pixmap_height;
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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if (winsys->texture_pixmap_x11_create)
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{
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tex_pixmap->use_winsys_texture =
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winsys->texture_pixmap_x11_create (tex_pixmap);
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}
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else
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tex_pixmap->use_winsys_texture = FALSE;
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if (!tex_pixmap->use_winsys_texture)
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tex_pixmap->winsys = NULL;
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_cogl_texture_set_allocated (tex, internal_format,
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pixmap_width, pixmap_height);
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return _cogl_texture_pixmap_x11_object_new (tex_pixmap);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error)
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{
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return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
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automatic_updates, COGL_TEXTURE_PIXMAP_MONO,
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error);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new_left (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error)
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{
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return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
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automatic_updates, COGL_TEXTURE_PIXMAP_LEFT,
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error);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *tfp_left)
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{
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CoglTexture *texture_left = COGL_TEXTURE (tfp_left);
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CoglTexturePixmapX11 *tfp_right;
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CoglPixelFormat internal_format;
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g_return_val_if_fail (tfp_left->stereo_mode == COGL_TEXTURE_PIXMAP_LEFT, NULL);
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tfp_right = g_new0 (CoglTexturePixmapX11, 1);
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tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT;
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tfp_right->left = cogl_object_ref (tfp_left);
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internal_format = (tfp_left->depth >= 32
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? COGL_PIXEL_FORMAT_RGBA_8888_PRE
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: COGL_PIXEL_FORMAT_RGB_888);
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_cogl_texture_init (COGL_TEXTURE (tfp_right),
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texture_left->context,
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texture_left->width,
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texture_left->height,
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internal_format,
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NULL, /* no loader */
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&cogl_texture_pixmap_x11_vtable);
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_cogl_texture_set_allocated (COGL_TEXTURE (tfp_right), internal_format,
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texture_left->width, texture_left->height);
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return _cogl_texture_pixmap_x11_object_new (tfp_right);
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}
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static CoglBool
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_cogl_texture_pixmap_x11_allocate (CoglTexture *tex,
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CoglError **error)
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{
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return TRUE;
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}
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/* Tries to allocate enough shared mem to handle a full size
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* update size of the X Pixmap. */
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static void
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try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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XImage *dummy_image;
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Display *display;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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display = cogl_xlib_renderer_get_display (ctx->display->renderer);
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if (!XShmQueryExtension (display))
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return;
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/* We are creating a dummy_image so we can have Xlib calculate
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* image->bytes_per_line - including any magic padding it may
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* want - for the largest possible ximage we might need to use
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* when handling updates to the texture.
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*
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* Note: we pass a NULL shminfo here, but that has no bearing
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* on the setup of the XImage, except that ximage->obdata will
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* == NULL.
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*/
|
|
dummy_image =
|
|
XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
NULL, /* shminfo, */
|
|
tex->width,
|
|
tex->height);
|
|
if (!dummy_image)
|
|
goto failed_image_create;
|
|
|
|
tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE,
|
|
dummy_image->bytes_per_line
|
|
* dummy_image->height,
|
|
IPC_CREAT | 0777);
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
goto failed_shmget;
|
|
|
|
tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0);
|
|
if (tex_pixmap->shm_info.shmaddr == (void *) -1)
|
|
goto failed_shmat;
|
|
|
|
tex_pixmap->shm_info.readOnly = False;
|
|
|
|
if (XShmAttach (display, &tex_pixmap->shm_info) == 0)
|
|
goto failed_xshmattach;
|
|
|
|
XDestroyImage (dummy_image);
|
|
|
|
return;
|
|
|
|
failed_xshmattach:
|
|
g_warning ("XShmAttach failed");
|
|
shmdt (tex_pixmap->shm_info.shmaddr);
|
|
|
|
failed_shmat:
|
|
g_warning ("shmat failed");
|
|
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
|
|
|
|
failed_shmget:
|
|
g_warning ("shmget failed");
|
|
XDestroyImage (dummy_image);
|
|
|
|
failed_image_create:
|
|
tex_pixmap->shm_info.shmid = -1;
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
/* We'll queue the update for both the GLX texture and the regular
|
|
texture because we can't determine which will be needed until we
|
|
actually render something */
|
|
|
|
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
|
tex_pixmap = tex_pixmap->left;
|
|
|
|
if (tex_pixmap->winsys)
|
|
{
|
|
const CoglWinsysVtable *winsys;
|
|
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
|
|
}
|
|
|
|
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
|
|
x, y, width, height);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
|
tex_pixmap = tex_pixmap->left;
|
|
|
|
return !!tex_pixmap->winsys;
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_set_damage_object (CoglTexturePixmapX11 *tex_pixmap,
|
|
uint32_t damage,
|
|
CoglTexturePixmapX11ReportLevel
|
|
report_level)
|
|
{
|
|
int damage_base;
|
|
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
g_return_if_fail (tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_RIGHT);
|
|
|
|
damage_base = _cogl_xlib_get_damage_base ();
|
|
if (damage_base >= 0)
|
|
set_damage_object_internal (ctxt, tex_pixmap, damage, report_level);
|
|
}
|
|
|
|
static CoglTexture *
|
|
create_fallback_texture (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture *tex;
|
|
CoglError *skip_error = NULL;
|
|
|
|
if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
|
|
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
|
|
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
|
|
{
|
|
/* First try creating a fast-path non-sliced texture */
|
|
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
|
|
width, height));
|
|
|
|
_cogl_texture_set_internal_format (tex, internal_format);
|
|
|
|
/* TODO: instead of allocating storage here it would be better
|
|
* if we had some api that let us just check that the size is
|
|
* supported by the hardware so storage could be allocated
|
|
* lazily when uploading data. */
|
|
if (!cogl_texture_allocate (tex, &skip_error))
|
|
{
|
|
cogl_error_free (skip_error);
|
|
cogl_object_unref (tex);
|
|
tex = NULL;
|
|
}
|
|
}
|
|
else
|
|
tex = NULL;
|
|
|
|
if (!tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds =
|
|
cogl_texture_2d_sliced_new_with_size (ctx,
|
|
width,
|
|
height,
|
|
COGL_TEXTURE_MAX_WASTE);
|
|
tex = COGL_TEXTURE (tex_2ds);
|
|
|
|
_cogl_texture_set_internal_format (tex, internal_format);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
|
Display *display;
|
|
Visual *visual;
|
|
CoglPixelFormat image_format;
|
|
XImage *image;
|
|
int src_x, src_y;
|
|
int x, y, width, height;
|
|
int bpp;
|
|
int offset;
|
|
CoglError *ignore = NULL;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
display = cogl_xlib_renderer_get_display (ctx->display->renderer);
|
|
visual = tex_pixmap->visual;
|
|
|
|
/* If the damage region is empty then there's nothing to do */
|
|
if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
|
|
return;
|
|
|
|
x = tex_pixmap->damage_rect.x1;
|
|
y = tex_pixmap->damage_rect.y1;
|
|
width = tex_pixmap->damage_rect.x2 - x;
|
|
height = tex_pixmap->damage_rect.y2 - y;
|
|
|
|
/* We lazily create the texture the first time it is needed in case
|
|
this texture can be entirely handled using the GLX texture
|
|
instead */
|
|
if (tex_pixmap->tex == NULL)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32
|
|
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
|
: COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
tex_pixmap->tex = create_fallback_texture (ctx,
|
|
tex->width,
|
|
tex->height,
|
|
texture_format);
|
|
}
|
|
|
|
if (tex_pixmap->image == NULL)
|
|
{
|
|
/* If we also haven't got a shm segment then this must be the
|
|
first time we've tried to update, so lets try allocating shm
|
|
first */
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
try_alloc_shm (tex_pixmap);
|
|
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);
|
|
|
|
/* We'll fallback to using a regular XImage. We'll download
|
|
the entire area instead of a sub region because presumably
|
|
if this is the first update then the entire pixmap is
|
|
needed anyway and it saves trying to manually allocate an
|
|
XImage at the right size */
|
|
tex_pixmap->image = XGetImage (display,
|
|
tex_pixmap->pixmap,
|
|
0, 0,
|
|
tex->width, tex->height,
|
|
AllPlanes, ZPixmap);
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
|
|
tex_pixmap);
|
|
|
|
/* Create a temporary image using the beginning of the
|
|
shared memory segment and the right size for the region
|
|
we want to update. We need to reallocate the XImage every
|
|
time because there is no XShmGetSubImage. */
|
|
image = XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
&tex_pixmap->shm_info,
|
|
width,
|
|
height);
|
|
image->data = tex_pixmap->shm_info.shmaddr;
|
|
src_x = 0;
|
|
src_y = 0;
|
|
|
|
XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);
|
|
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
|
|
XGetSubImage (display,
|
|
tex_pixmap->pixmap,
|
|
x, y, width, height,
|
|
AllPlanes, ZPixmap,
|
|
image,
|
|
x, y);
|
|
}
|
|
|
|
image_format =
|
|
_cogl_util_pixel_format_from_masks (visual->red_mask,
|
|
visual->green_mask,
|
|
visual->blue_mask,
|
|
image->depth,
|
|
image->bits_per_pixel,
|
|
image->byte_order == LSBFirst);
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (image_format);
|
|
offset = image->bytes_per_line * src_y + bpp * src_x;
|
|
|
|
_cogl_texture_set_region (tex_pixmap->tex,
|
|
width,
|
|
height,
|
|
image_format,
|
|
image->bytes_per_line,
|
|
((const uint8_t *) image->data) + offset,
|
|
x, y,
|
|
0, /* level */
|
|
&ignore);
|
|
|
|
/* If we have a shared memory segment then the XImage would be a
|
|
temporary one with no data allocated so we can just XFree it */
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
XFree (image);
|
|
|
|
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglBool new_value)
|
|
{
|
|
if (tex_pixmap->use_winsys_texture != new_value)
|
|
{
|
|
/* Notify cogl-pipeline.c that the texture's underlying GL texture
|
|
* storage is changing so it knows it may need to bind a new texture
|
|
* if the CoglTexture is reused with the same texture unit. */
|
|
_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (tex_pixmap));
|
|
|
|
tex_pixmap->use_winsys_texture = new_value;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglBool needs_mipmap)
|
|
{
|
|
CoglTexturePixmapStereoMode stereo_mode = tex_pixmap->stereo_mode;
|
|
if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
|
tex_pixmap = tex_pixmap->left;
|
|
|
|
if (tex_pixmap->winsys)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
|
|
if (winsys->texture_pixmap_x11_update (tex_pixmap, stereo_mode, needs_mipmap))
|
|
{
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, TRUE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* If it didn't work then fallback to using XGetImage. This may be
|
|
temporary */
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, FALSE);
|
|
|
|
_cogl_texture_pixmap_x11_update_image_texture (tex_pixmap);
|
|
}
|
|
|
|
static CoglTexture *
|
|
_cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapX11 *original_pixmap = tex_pixmap;
|
|
CoglTexture *tex;
|
|
int i;
|
|
CoglTexturePixmapStereoMode stereo_mode = tex_pixmap->stereo_mode;
|
|
|
|
if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
|
tex_pixmap = tex_pixmap->left;
|
|
|
|
/* We try getting the texture twice, once without flushing the
|
|
updates and once with. If pre_paint has been called already then
|
|
we should have a good idea of which texture to use so we don't
|
|
want to mess with that by ensuring the updates. However, if we
|
|
couldn't find a texture then we'll just make a best guess by
|
|
flushing without expecting mipmap support and try again. This
|
|
would happen for example if an application calls
|
|
get_gl_texture before the first paint */
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (tex_pixmap->use_winsys_texture)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap, stereo_mode);
|
|
}
|
|
else
|
|
tex = tex_pixmap->tex;
|
|
|
|
if (tex)
|
|
return tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (original_pixmap, FALSE);
|
|
}
|
|
|
|
g_assert_not_reached ();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
/* This doesn't make much sense for texture from pixmap so it's not
|
|
supported */
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"Explicitly setting a region of a TFP texture unsupported");
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_data (child_tex, format, rowstride, data);
|
|
}
|
|
|
|
typedef struct _NormalizeCoordsWrapperData
|
|
{
|
|
int width;
|
|
int height;
|
|
CoglMetaTextureCallback callback;
|
|
void *user_data;
|
|
} NormalizeCoordsWrapperData;
|
|
|
|
static void
|
|
normalize_coords_wrapper_cb (CoglTexture *child_texture,
|
|
const float *child_texture_coords,
|
|
const float *meta_coords,
|
|
void *user_data)
|
|
{
|
|
NormalizeCoordsWrapperData *data = user_data;
|
|
float normalized_coords[4];
|
|
|
|
normalized_coords[0] = meta_coords[0] / data->width;
|
|
normalized_coords[1] = meta_coords[1] / data->height;
|
|
normalized_coords[2] = meta_coords[2] / data->width;
|
|
normalized_coords[3] = meta_coords[3] / data->height;
|
|
|
|
data->callback (child_texture,
|
|
child_texture_coords, normalized_coords,
|
|
data->user_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
|
|
(CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
|
|
/* tfp textures may be implemented in terms of a
|
|
* CoglTextureRectangle texture which uses un-normalized texture
|
|
* coordinates but we want to consistently deal with normalized
|
|
* texture coordinates with CoglTexturePixmapX11... */
|
|
if (cogl_is_texture_rectangle (child_tex))
|
|
{
|
|
NormalizeCoordsWrapperData data;
|
|
int width = tex->width;
|
|
int height = tex->height;
|
|
|
|
virtual_tx_1 *= width;
|
|
virtual_ty_1 *= height;
|
|
virtual_tx_2 *= width;
|
|
virtual_ty_2 *= height;
|
|
|
|
data.width = width;
|
|
data.height = height;
|
|
data.callback = callback;
|
|
data.user_data = user_data;
|
|
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
normalize_coords_wrapper_cb,
|
|
&data);
|
|
}
|
|
else
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_is_sliced (child_tex);
|
|
}
|
|
|
|
static CoglBool
|
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_cogl_texture_pixmap_x11_can_hardware_repeat (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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return _cogl_texture_can_hardware_repeat (child_tex);
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}
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static void
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_cogl_texture_pixmap_x11_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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_cogl_texture_transform_coords_to_gl (child_tex, s, t);
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}
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static CoglTransformResult
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_cogl_texture_pixmap_x11_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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return _cogl_texture_transform_quad_coords_to_gl (child_tex, coords);
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}
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static CoglBool
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_cogl_texture_pixmap_x11_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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return cogl_texture_get_gl_texture (child_tex,
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out_gl_handle,
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out_gl_target);
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}
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static void
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_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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_cogl_texture_gl_flush_legacy_texobj_filters (child_tex,
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min_filter, mag_filter);
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}
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static void
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_cogl_texture_pixmap_x11_pre_paint (CoglTexture *tex,
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CoglTexturePrePaintFlags flags)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex;
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_cogl_texture_pixmap_x11_update (tex_pixmap,
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!!(flags & COGL_TEXTURE_NEEDS_MIPMAP));
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child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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_cogl_texture_pre_paint (child_tex, flags);
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}
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static void
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_cogl_texture_pixmap_x11_ensure_non_quad_rendering (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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_cogl_texture_ensure_non_quad_rendering (child_tex);
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}
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static void
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_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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_cogl_texture_gl_flush_legacy_texobj_wrap_modes (child_tex,
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wrap_mode_s,
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wrap_mode_t,
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wrap_mode_p);
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}
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static CoglPixelFormat
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_cogl_texture_pixmap_x11_get_format (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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return _cogl_texture_get_format (child_tex);
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}
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static GLenum
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_cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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return _cogl_texture_gl_get_format (child_tex);
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}
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static CoglTextureType
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_cogl_texture_pixmap_x11_get_type (CoglTexture *tex)
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{
|
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex;
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child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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return _cogl_texture_get_type (child_tex);
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}
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static void
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_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
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{
|
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Display *display;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
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{
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cogl_object_unref (tex_pixmap->left);
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/* Chain up */
|
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_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
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return;
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}
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display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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set_damage_object_internal (ctxt, tex_pixmap, 0, 0);
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if (tex_pixmap->image)
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XDestroyImage (tex_pixmap->image);
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if (tex_pixmap->shm_info.shmid != -1)
|
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{
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XShmDetach (display, &tex_pixmap->shm_info);
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shmdt (tex_pixmap->shm_info.shmaddr);
|
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shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
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}
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if (tex_pixmap->tex)
|
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cogl_object_unref (tex_pixmap->tex);
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if (tex_pixmap->winsys)
|
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{
|
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const CoglWinsysVtable *winsys =
|
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_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
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winsys->texture_pixmap_x11_free (tex_pixmap);
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}
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/* Chain up */
|
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_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
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}
|
|
|
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static const CoglTextureVtable
|
|
cogl_texture_pixmap_x11_vtable =
|
|
{
|
|
FALSE, /* not primitive */
|
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_cogl_texture_pixmap_x11_allocate,
|
|
_cogl_texture_pixmap_x11_set_region,
|
|
_cogl_texture_pixmap_x11_get_data,
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|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region,
|
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_cogl_texture_pixmap_x11_get_max_waste,
|
|
_cogl_texture_pixmap_x11_is_sliced,
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat,
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_get_gl_texture,
|
|
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_pixmap_x11_pre_paint,
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering,
|
|
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_pixmap_x11_get_format,
|
|
_cogl_texture_pixmap_x11_get_gl_format,
|
|
_cogl_texture_pixmap_x11_get_type,
|
|
NULL, /* is_foreign */
|
|
NULL /* set_auto_mipmap */
|
|
};
|