mutter/doc
Neil Roberts e7f1582630 Add a CoglPrimitiveTexture interface
This interface represents any textures that are backed by a single
texture in GL and that can be used directly with the
cogl_framebuffer_draw_attributes family of functions. This currently
equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle.

The interface currently has only one method called
cogl_primitive_set_auto_mipmap. This replaces the
COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter
in the constructors. None of the other flags in CoglTextureFlags make
sense for primitive textures so it doesn't seem like a good idea to
need them for primitive constructors.

There is a boolean in the vtable to mark whether a texture type is
primitive which the new cogl_is_primitive function uses. There is also
a new texture virtual called set_auto_mipmap which is only required to
be implemented for primitive textures.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-04 17:02:23 +01:00
..
reference Add a CoglPrimitiveTexture interface 2012-04-04 17:02:23 +01:00
CODING_STYLE cogl: improves header and coding style consistency 2010-02-12 14:05:00 +00:00
Makefile.am build: Distribute CODING_STYLE 2011-05-06 18:56:38 +01:00
RELEASING docs: Make sure we check wayland support for releases 2012-03-05 23:32:36 +00:00