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This interface represents any textures that are backed by a single texture in GL and that can be used directly with the cogl_framebuffer_draw_attributes family of functions. This currently equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle. The interface currently has only one method called cogl_primitive_set_auto_mipmap. This replaces the COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter in the constructors. None of the other flags in CoglTextureFlags make sense for primitive textures so it doesn't seem like a good idea to need them for primitive constructors. There is a boolean in the vtable to mark whether a texture type is primitive which the new cogl_is_primitive function uses. There is also a new texture virtual called set_auto_mipmap which is only required to be implemented for primitive textures. Reviewed-by: Robert Bragg <robert@linux.intel.com> |
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