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The other colors of a material; such as the ambient and diffuse color are only relevent when we can enable lighting. This adds a basic unlit color property. Later cogl_set_source_color can be integrated to either modify the color of the current source material, or maintain a special singlton CoglMaterial that is modified by calls to cogl_set_source_color and implicitly made current. |
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.. | ||
cogl-bitmap-fallback.c | ||
cogl-bitmap-pixbuf.c | ||
cogl-bitmap.c | ||
cogl-bitmap.h | ||
cogl-clip-stack.c | ||
cogl-clip-stack.h | ||
cogl-color.c | ||
cogl-fixed.c | ||
cogl-handle.h | ||
cogl-material-private.h | ||
cogl-material.c | ||
cogl-matrix.c | ||
cogl-mesh-private.h | ||
cogl-mesh.c | ||
cogl-primitives.c | ||
cogl-primitives.h | ||
cogl-util.c | ||
cogl-util.h | ||
Makefile.am | ||
stb_image.c |