mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
a81435ab5f
This basically reverts commit 54735dec
, which tried to avoid the
GLib-defined types in favor the standard C ones. One exception to this
is the bool type, for which the commit introduces a new type CoglBool.
Let's just get rid of this type in favor of having consistency with the
GLib types. Note by the way that neither CoglBool nor gboolean (which
has a size of `int`) are completely compatible with bool (size `char`).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/321
277 lines
7.6 KiB
C
277 lines
7.6 KiB
C
#include <clutter/clutter.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
|
|
|
typedef struct _TestState
|
|
{
|
|
ClutterActor *stage;
|
|
} TestState;
|
|
|
|
static CoglHandle
|
|
create_source_rect (void)
|
|
{
|
|
#ifdef GL_TEXTURE_RECTANGLE_ARB
|
|
|
|
int x, y;
|
|
GLint prev_unpack_row_length;
|
|
GLint prev_unpack_alignment;
|
|
GLint prev_unpack_skip_rows;
|
|
GLint prev_unpack_skip_pixles;
|
|
GLint prev_rectangle_binding;
|
|
uint8_t *data = g_malloc (256 * 256 * 4), *p = data;
|
|
CoglHandle tex;
|
|
GLuint gl_tex;
|
|
|
|
for (y = 0; y < 256; y++)
|
|
for (x = 0; x < 256; x++)
|
|
{
|
|
*(p++) = x;
|
|
*(p++) = y;
|
|
*(p++) = 0;
|
|
*(p++) = 255;
|
|
}
|
|
|
|
/* We are about to use OpenGL directly to create a TEXTURE_RECTANGLE
|
|
* texture so we need to save the state that we modify so we can
|
|
* restore it afterwards and be sure not to interfere with any state
|
|
* caching that Cogl may do internally.
|
|
*/
|
|
glGetIntegerv (GL_UNPACK_ROW_LENGTH, &prev_unpack_row_length);
|
|
glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment);
|
|
glGetIntegerv (GL_UNPACK_SKIP_ROWS, &prev_unpack_skip_rows);
|
|
glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &prev_unpack_skip_pixles);
|
|
glGetIntegerv (GL_TEXTURE_BINDING_RECTANGLE_ARB, &prev_rectangle_binding);
|
|
|
|
glPixelStorei (GL_UNPACK_ROW_LENGTH, 256);
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, 8);
|
|
glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
|
|
glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
|
|
|
|
glGenTextures (1, &gl_tex);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_tex);
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0,
|
|
GL_RGBA, 256, 256, 0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
data);
|
|
|
|
/* Now restore the original GL state as Cogl had left it */
|
|
glPixelStorei (GL_UNPACK_ROW_LENGTH, prev_unpack_row_length);
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment);
|
|
glPixelStorei (GL_UNPACK_SKIP_ROWS, prev_unpack_skip_rows);
|
|
glPixelStorei (GL_UNPACK_SKIP_PIXELS, prev_unpack_skip_pixles);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, prev_rectangle_binding);
|
|
|
|
g_assert (glGetError () == GL_NO_ERROR);
|
|
|
|
g_free (data);
|
|
|
|
tex = test_utils_texture_new_from_foreign (gl_tex,
|
|
GL_TEXTURE_RECTANGLE_ARB,
|
|
256, 256, 0, 0,
|
|
COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
return tex;
|
|
|
|
#else /* GL_TEXTURE_RECTANGLE_ARB */
|
|
|
|
return NULL;
|
|
|
|
#endif /* GL_TEXTURE_RECTANGLE_ARB */
|
|
}
|
|
|
|
static CoglHandle
|
|
create_source_2d (void)
|
|
{
|
|
int x, y;
|
|
uint8_t *data = g_malloc (256 * 256 * 4), *p = data;
|
|
CoglHandle tex;
|
|
|
|
for (y = 0; y < 256; y++)
|
|
for (x = 0; x < 256; x++)
|
|
{
|
|
*(p++) = 0;
|
|
*(p++) = x;
|
|
*(p++) = y;
|
|
*(p++) = 255;
|
|
}
|
|
|
|
tex = test_utils_texture_new_from_data (256, 256, TEST_UTILS_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
256 * 4,
|
|
data);
|
|
|
|
g_free (data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
draw_frame (TestState *state)
|
|
{
|
|
GLuint gl_tex;
|
|
CoglHandle tex_rect = create_source_rect ();
|
|
CoglHandle material_rect = cogl_material_new ();
|
|
CoglHandle tex_2d = create_source_2d ();
|
|
CoglHandle material_2d = cogl_material_new ();
|
|
|
|
g_assert (tex_rect != NULL);
|
|
|
|
cogl_material_set_layer (material_rect, 0, tex_rect);
|
|
cogl_material_set_layer_filters (material_rect, 0,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
|
|
cogl_material_set_layer (material_2d, 0, tex_2d);
|
|
cogl_material_set_layer_filters (material_2d, 0,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
|
|
cogl_set_source (material_rect);
|
|
|
|
/* Render the texture repeated horizontally twice */
|
|
cogl_rectangle_with_texture_coords (0.0f, 0.0f, 512.0f, 256.0f,
|
|
0.0f, 0.0f, 2.0f, 1.0f);
|
|
/* Render the top half of the texture to test without repeating */
|
|
cogl_rectangle_with_texture_coords (0.0f, 256.0f, 256.0f, 384.0f,
|
|
0.0f, 0.0f, 1.0f, 0.5f);
|
|
|
|
cogl_set_source (material_2d);
|
|
|
|
/* Render the top half of a regular 2D texture */
|
|
cogl_rectangle_with_texture_coords (256.0f, 256.0f, 512.0f, 384.0f,
|
|
0.0f, 0.0f, 1.0f, 0.5f);
|
|
|
|
/* Flush the rendering now so we can safely delete the texture */
|
|
cogl_flush ();
|
|
|
|
cogl_handle_unref (material_rect);
|
|
|
|
/* Cogl doesn't destroy foreign textures so we have to do it manually */
|
|
cogl_texture_get_gl_texture (tex_rect, &gl_tex, NULL);
|
|
glDeleteTextures (1, &gl_tex);
|
|
cogl_handle_unref (tex_rect);
|
|
}
|
|
|
|
static void
|
|
validate_result (TestState *state)
|
|
{
|
|
uint8_t *data, *p;
|
|
int x, y;
|
|
|
|
p = data = g_malloc (512 * 384 * 4);
|
|
|
|
cogl_read_pixels (0, 0, 512, 384,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
data);
|
|
|
|
for (y = 0; y < 384; y++)
|
|
for (x = 0; x < 512; x++)
|
|
{
|
|
if (x >= 256 && y >= 256)
|
|
{
|
|
g_assert_cmpint (p[0], ==, 0);
|
|
g_assert_cmpint (p[1], ==, x & 0xff);
|
|
g_assert_cmpint (p[2], ==, y & 0xff);
|
|
}
|
|
else
|
|
{
|
|
g_assert_cmpint (p[0], ==, x & 0xff);
|
|
g_assert_cmpint (p[1], ==, y & 0xff);
|
|
g_assert_cmpint (p[2], ==, 0);
|
|
}
|
|
p += 4;
|
|
}
|
|
|
|
g_free (data);
|
|
|
|
/* Comment this out to see what the test paints */
|
|
clutter_main_quit ();
|
|
}
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor, TestState *state)
|
|
{
|
|
draw_frame (state);
|
|
|
|
validate_result (state);
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (void *stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
check_rectangle_extension (void)
|
|
{
|
|
static const char rect_extension[] = "GL_ARB_texture_rectangle";
|
|
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
|
|
const char *extensions_end;
|
|
|
|
extensions_end = extensions + strlen (extensions);
|
|
|
|
while (extensions < extensions_end)
|
|
{
|
|
const char *end = strchr (extensions, ' ');
|
|
|
|
if (end == NULL)
|
|
end = extensions_end;
|
|
|
|
if (end - extensions == sizeof (rect_extension) - 1 &&
|
|
!memcmp (extensions, rect_extension, sizeof (rect_extension) - 1))
|
|
return TRUE;
|
|
|
|
extensions = end + 1;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
test_texture_rectangle (TestUtilsGTestFixture *fixture,
|
|
void *data)
|
|
{
|
|
TestState state;
|
|
unsigned int idle_source;
|
|
unsigned int paint_handler;
|
|
|
|
state.stage = clutter_stage_get_default ();
|
|
|
|
/* Check whether GL supports the rectangle extension. If not we'll
|
|
just assume the test passes */
|
|
if (check_rectangle_extension ())
|
|
{
|
|
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
|
|
|
|
/* We force continuous redrawing of the stage, since we need to skip
|
|
* the first few frames, and we wont be doing anything else that
|
|
* will trigger redrawing. */
|
|
idle_source = g_idle_add (queue_redraw, state.stage);
|
|
|
|
paint_handler = g_signal_connect_after (state.stage, "paint",
|
|
G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show_all (state.stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_source_remove (idle_source);
|
|
g_signal_handler_disconnect (state.stage, paint_handler);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|
|
else if (cogl_test_verbose ())
|
|
g_print ("Skipping\n");
|
|
}
|
|
|