mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
71d0872b76
cogl_set_default_context has been removed from Cogl so this updates Clutter in-line with that change.
397 lines
11 KiB
C
397 lines
11 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <windows.h>
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#include "clutter-backend-win32.h"
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#include "clutter-stage-win32.h"
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#include "clutter-win32.h"
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#include "clutter-device-manager-win32.h"
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#include "clutter-event.h"
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#include "clutter-main.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#include "cogl/cogl.h"
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G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
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CLUTTER_TYPE_BACKEND);
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typedef int (WINAPI * SwapIntervalProc) (int interval);
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/* singleton object */
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static ClutterBackendWin32 *backend_singleton = NULL;
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static gchar *clutter_vblank_name = NULL;
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static HINSTANCE clutter_hinst = NULL;
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/* various flags corresponding to pre init setup calls */
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static gboolean _no_event_retrieval = FALSE;
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const gchar *
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_clutter_backend_win32_get_vblank (void)
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{
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if (clutter_vblank_name && strcmp (clutter_vblank_name, "0") == 0)
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return "none";
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else
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return clutter_vblank_name;
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}
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gboolean
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clutter_backend_win32_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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const gchar *env_string;
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if ((env_string = g_getenv ("CLUTTER_VBLANK")))
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clutter_vblank_name = g_strdup (env_string);
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return TRUE;
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}
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static void
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clutter_backend_win32_init_events (ClutterBackend *backend)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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CLUTTER_NOTE (EVENT, "initialising the event loop");
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backend_win32->device_manager =
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g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
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"backend", backend_win32,
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NULL);
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if (!_no_event_retrieval)
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_clutter_backend_win32_events_init (backend);
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}
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HCURSOR
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_clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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if (backend_win32->invisible_cursor == NULL)
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backend_win32->invisible_cursor =
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LoadCursor (clutter_hinst, MAKEINTRESOURCE (42));
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return backend_win32->invisible_cursor;
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}
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static const GOptionEntry entries[] =
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{
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{
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"vblank", 0,
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0,
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G_OPTION_ARG_STRING, &clutter_vblank_name,
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"VBlank method to be used (none, default or wgl)", "METHOD"
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},
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{ NULL }
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};
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void
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clutter_backend_win32_add_options (ClutterBackend *backend,
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GOptionGroup *group)
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{
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g_option_group_add_entries (group, entries);
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}
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static void
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clutter_backend_win32_finalize (GObject *gobject)
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{
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backend_singleton = NULL;
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timeEndPeriod (1);
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G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_win32_dispose (GObject *gobject)
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{
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ClutterBackend *backend = CLUTTER_BACKEND (gobject);
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
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ClutterStageManager *stage_manager;
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CLUTTER_NOTE (BACKEND, "Disposing the of stages");
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stage_manager = clutter_stage_manager_get_default ();
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g_object_unref (stage_manager);
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CLUTTER_NOTE (BACKEND, "Removing the event source");
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_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
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/* Unrealize all shaders, since the GL context is going away */
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_clutter_shader_release_all ();
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G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
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if (backend->cogl_context)
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{
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cogl_object_unref (backend->cogl_context);
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backend->cogl_context = NULL;
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}
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}
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static GObject *
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clutter_backend_win32_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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ClutterFeatureFlags
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clutter_backend_win32_get_features (ClutterBackend *backend)
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{
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ClutterBackendClass *parent_class;
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ClutterFeatureFlags flags;
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parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
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flags = CLUTTER_FEATURE_STAGE_USER_RESIZE | CLUTTER_FEATURE_STAGE_CURSOR;
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if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
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{
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CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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}
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else
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{
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CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
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flags |= CLUTTER_FEATURE_STAGE_STATIC;
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}
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if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
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{
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CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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}
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else
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CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
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CLUTTER_NOTE (BACKEND, "backend features checked");
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return flags;
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}
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static gboolean
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clutter_backend_win32_create_context (ClutterBackend *backend,
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GError **error)
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{
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CoglSwapChain *swap_chain;
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CoglOnscreenTemplate *onscreen_template;
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if (backend->cogl_context)
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return TRUE;
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backend->cogl_renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (backend->cogl_renderer, error))
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goto error;
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swap_chain = cogl_swap_chain_new ();
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onscreen_template = cogl_onscreen_template_new (swap_chain);
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cogl_object_unref (swap_chain);
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if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
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onscreen_template,
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error))
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goto error;
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backend->cogl_display = cogl_display_new (backend->cogl_renderer,
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onscreen_template);
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cogl_object_unref (backend->cogl_renderer);
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cogl_object_unref (onscreen_template);
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if (!cogl_display_setup (backend->cogl_display, error))
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goto error;
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backend->cogl_context = cogl_context_new (backend->cogl_display, error);
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if (!backend->cogl_context)
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goto error;
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return TRUE;
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error:
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if (backend->cogl_display)
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{
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cogl_object_unref (backend->cogl_display);
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backend->cogl_display = NULL;
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}
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if (onscreen_template)
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cogl_object_unref (onscreen_template);
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if (swap_chain)
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cogl_object_unref (swap_chain);
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if (backend->cogl_renderer)
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{
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cogl_object_unref (backend->cogl_renderer);
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backend->cogl_renderer = NULL;
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}
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return FALSE;
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}
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static void
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clutter_backend_win32_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageWin32 *stage_win32 =
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CLUTTER_STAGE_WIN32 (_clutter_stage_get_window (stage));
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cogl_set_framebuffer (COGL_FRAMEBUFFER (stage_win32->onscreen));
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}
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static ClutterStageWindow *
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clutter_backend_win32_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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ClutterStageWin32 *stage_win32;
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ClutterStageWindow *stage;
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stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL);
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/* copy backend data into the stage */
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stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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stage_win32->backend = backend_win32;
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stage_win32->wrapper = wrapper;
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return stage;
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}
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static ClutterDeviceManager *
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clutter_backend_win32_get_device_manager (ClutterBackend *backend)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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if (G_UNLIKELY (backend_win32->device_manager == NULL))
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{
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backend_win32->device_manager =
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g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
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"backend", backend_win32,
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NULL);
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}
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return backend_win32->device_manager;
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}
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/**
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* clutter_win32_disable_event_retrieval
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*
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* Disables retrieval of Windows messages in the main loop. Use to
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* create event-less canvas.
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*
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* This function can only be called before calling clutter_init().
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*
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* Since: 0.8
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*/
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void
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clutter_win32_disable_event_retrieval (void)
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{
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if (_clutter_context_is_initialized ())
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{
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g_warning ("clutter_win32_disable_event_retrieval() can only be "
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"called before clutter_init()");
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return;
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}
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_no_event_retrieval = TRUE;
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}
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static void
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clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->constructor = clutter_backend_win32_constructor;
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gobject_class->dispose = clutter_backend_win32_dispose;
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gobject_class->finalize = clutter_backend_win32_finalize;
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backend_class->pre_parse = clutter_backend_win32_pre_parse;
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backend_class->init_events = clutter_backend_win32_init_events;
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backend_class->create_stage = clutter_backend_win32_create_stage;
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backend_class->add_options = clutter_backend_win32_add_options;
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backend_class->get_features = clutter_backend_win32_get_features;
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backend_class->create_context = clutter_backend_win32_create_context;
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backend_class->ensure_context = clutter_backend_win32_ensure_context;
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backend_class->get_device_manager = clutter_backend_win32_get_device_manager;
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}
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static void
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clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
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{
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backend_win32->invisible_cursor = NULL;
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/* FIXME: get from GetSystemMetric?
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clutter_backend_set_double_click_time (backend, 250);
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clutter_backend_set_double_click_distance (backend, 5);
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clutter_backend_set_resolution (backend, 96.0);
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*/
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/* Set the maximum precision for Windows time functions. Without
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this glib will not be able to sleep accurately enough to give a
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reasonable frame rate */
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timeBeginPeriod (1);
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_win32_get_type ();
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}
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BOOL WINAPI
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DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved)
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{
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if (reason == DLL_PROCESS_ATTACH)
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/* Store the module handle so that we can use it to load resources */
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clutter_hinst = hinst;
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return TRUE;
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}
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