mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
c11c875762
The actors in the layout are already set up with a non-default easing state, we can use that.
453 lines
13 KiB
C
453 lines
13 KiB
C
#include <math.h>
|
|
#include <stdlib.h>
|
|
#include <clutter/clutter.h>
|
|
|
|
typedef struct _MultiLayout MultiLayout;
|
|
typedef struct _MultiLayoutClass MultiLayoutClass;
|
|
|
|
typedef enum {
|
|
MULTI_LAYOUT_GRID,
|
|
MULTI_LAYOUT_CIRCLE
|
|
} MultiLayoutState;
|
|
|
|
struct _MultiLayout
|
|
{
|
|
ClutterLayoutManager parent_instance;
|
|
|
|
/* the state of the layout */
|
|
MultiLayoutState state;
|
|
|
|
/* spacing between children */
|
|
float spacing;
|
|
|
|
/* cell size */
|
|
float cell_width;
|
|
float cell_height;
|
|
};
|
|
|
|
struct _MultiLayoutClass
|
|
{
|
|
ClutterLayoutManagerClass parent_class;
|
|
};
|
|
|
|
GType multi_layout_get_type (void);
|
|
|
|
ClutterLayoutManager * multi_layout_new (void);
|
|
void multi_layout_set_state (MultiLayout *layout,
|
|
MultiLayoutState state);
|
|
void multi_layout_set_spacing (MultiLayout *layout,
|
|
float spacing);
|
|
|
|
G_DEFINE_TYPE (MultiLayout, multi_layout, CLUTTER_TYPE_LAYOUT_MANAGER)
|
|
|
|
static void
|
|
multi_layout_get_preferred_width (ClutterLayoutManager *manager,
|
|
ClutterContainer *container,
|
|
float for_height,
|
|
float *min_width_p,
|
|
float *nat_width_p)
|
|
{
|
|
MultiLayout *self = (MultiLayout *) manager;
|
|
float minimum, natural;
|
|
float max_natural_width;
|
|
ClutterActorIter iter;
|
|
ClutterActor *child;
|
|
int n_children;
|
|
|
|
minimum = natural = 0.f;
|
|
max_natural_width = 0.f;
|
|
n_children = 0;
|
|
|
|
clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
|
|
while (clutter_actor_iter_next (&iter, &child))
|
|
{
|
|
float child_minimum, child_natural;
|
|
|
|
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
|
|
continue;
|
|
|
|
clutter_actor_get_preferred_width (child, -1.f,
|
|
&child_minimum,
|
|
&child_natural);
|
|
|
|
max_natural_width = MAX (max_natural_width, child_natural);
|
|
|
|
if (self->state == MULTI_LAYOUT_GRID)
|
|
{
|
|
minimum += child_minimum;
|
|
natural += child_natural;
|
|
}
|
|
else if (self->state == MULTI_LAYOUT_CIRCLE)
|
|
{
|
|
minimum = MAX (minimum, child_minimum);
|
|
natural = MAX (natural, child_natural);
|
|
}
|
|
|
|
n_children += 1;
|
|
}
|
|
|
|
self->cell_width = max_natural_width;
|
|
|
|
minimum += (self->spacing * (n_children - 1));
|
|
natural += (self->spacing * (n_children - 1));
|
|
|
|
if (min_width_p != NULL)
|
|
*min_width_p = minimum;
|
|
|
|
if (nat_width_p != NULL)
|
|
*nat_width_p = natural;
|
|
}
|
|
|
|
static void
|
|
multi_layout_get_preferred_height (ClutterLayoutManager *manager,
|
|
ClutterContainer *container,
|
|
float for_width,
|
|
float *min_height_p,
|
|
float *nat_height_p)
|
|
{
|
|
MultiLayout *self = (MultiLayout *) manager;
|
|
float minimum, natural;
|
|
ClutterActorIter iter;
|
|
ClutterActor *child;
|
|
int n_children;
|
|
|
|
minimum = natural = self->spacing * 2.f;
|
|
n_children = 0;
|
|
|
|
clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
|
|
while (clutter_actor_iter_next (&iter, &child))
|
|
{
|
|
float child_minimum, child_natural;
|
|
|
|
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
|
|
continue;
|
|
|
|
clutter_actor_get_preferred_height (child, -1.f,
|
|
&child_minimum,
|
|
&child_natural);
|
|
|
|
minimum = MAX (minimum, child_minimum);
|
|
natural = MAX (natural, child_natural);
|
|
|
|
n_children += 1;
|
|
}
|
|
|
|
self->cell_height = natural;
|
|
|
|
minimum += (self->spacing * (n_children - 1));
|
|
natural += (self->spacing * (n_children - 1));
|
|
|
|
if (min_height_p != NULL)
|
|
*min_height_p = minimum;
|
|
|
|
if (nat_height_p != NULL)
|
|
*nat_height_p = natural;
|
|
}
|
|
|
|
static int
|
|
get_items_per_row (MultiLayout *self,
|
|
float for_width)
|
|
{
|
|
int n_columns;
|
|
|
|
if (for_width < 0)
|
|
return 1;
|
|
|
|
if (self->cell_width <= 0)
|
|
return 1;
|
|
|
|
n_columns = (int) ((for_width + self->spacing) / (self->cell_width + self->spacing));
|
|
|
|
return MAX (n_columns, 1);
|
|
}
|
|
|
|
static int
|
|
get_visible_children (ClutterActor *actor)
|
|
{
|
|
ClutterActorIter iter;
|
|
ClutterActor *child;
|
|
int n_visible_children = 0;
|
|
|
|
clutter_actor_iter_init (&iter, actor);
|
|
while (clutter_actor_iter_next (&iter, &child))
|
|
{
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (child))
|
|
n_visible_children += 1;
|
|
}
|
|
|
|
return n_visible_children;
|
|
}
|
|
|
|
static void
|
|
multi_layout_allocate (ClutterLayoutManager *manager,
|
|
ClutterContainer *container,
|
|
const ClutterActorBox *allocation,
|
|
ClutterAllocationFlags flags)
|
|
{
|
|
MultiLayout *self = (MultiLayout *) manager;
|
|
float avail_width, avail_height;
|
|
float x_offset, y_offset;
|
|
ClutterActorIter iter;
|
|
ClutterActor *child;
|
|
float item_x = 0.f, item_y = 0.f;
|
|
int n_items, n_items_per_row = 0, item_index;
|
|
ClutterPoint center = CLUTTER_POINT_INIT_ZERO;
|
|
double radius = 0, theta = 0;
|
|
|
|
n_items = get_visible_children (CLUTTER_ACTOR (container));
|
|
if (n_items == 0)
|
|
return;
|
|
|
|
clutter_actor_box_get_origin (allocation, &x_offset, &y_offset);
|
|
clutter_actor_box_get_size (allocation, &avail_width, &avail_height);
|
|
|
|
/* ensure we have an updated value of cell_width and cell_height */
|
|
multi_layout_get_preferred_width (manager, container, avail_width, NULL, NULL);
|
|
multi_layout_get_preferred_height (manager, container, avail_height, NULL, NULL);
|
|
|
|
item_index = 0;
|
|
|
|
if (self->state == MULTI_LAYOUT_GRID)
|
|
{
|
|
n_items_per_row = get_items_per_row (self, avail_width);
|
|
item_x = x_offset;
|
|
item_y = y_offset;
|
|
}
|
|
else if (self->state == MULTI_LAYOUT_CIRCLE)
|
|
{
|
|
center.x = allocation->x2 / 2.f;
|
|
center.y = allocation->y2 / 2.f;
|
|
radius = MIN ((avail_width - self->cell_width) / 2.0,
|
|
(avail_height - self->cell_height) / 2.0);
|
|
}
|
|
|
|
clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container));
|
|
while (clutter_actor_iter_next (&iter, &child))
|
|
{
|
|
ClutterActorBox child_allocation = CLUTTER_ACTOR_BOX_INIT_ZERO;
|
|
|
|
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
|
|
continue;
|
|
|
|
if (self->state == MULTI_LAYOUT_GRID)
|
|
{
|
|
if (item_index == n_items_per_row)
|
|
{
|
|
item_index = 0;
|
|
item_x = x_offset;
|
|
item_y += self->cell_height + self->spacing;
|
|
}
|
|
|
|
child_allocation.x1 = item_x;
|
|
child_allocation.y1 = item_y;
|
|
child_allocation.x2 = child_allocation.x1 + self->cell_width;
|
|
child_allocation.y2 = child_allocation.y1 + self->cell_height;
|
|
|
|
item_x += self->cell_width + self->spacing;
|
|
}
|
|
else if (self->state == MULTI_LAYOUT_CIRCLE)
|
|
{
|
|
theta = 2.0 * G_PI / n_items * item_index;
|
|
child_allocation.x1 = center.x + radius * sinf (theta) - (self->cell_width / 2.f);
|
|
child_allocation.y1 = center.y + radius * -cosf (theta) - (self->cell_height / 2.f);
|
|
child_allocation.x2 = child_allocation.x1 + self->cell_width;
|
|
child_allocation.y2 = child_allocation.y1 + self->cell_height;
|
|
}
|
|
|
|
clutter_actor_allocate (child, &child_allocation, flags);
|
|
|
|
item_index += 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
multi_layout_class_init (MultiLayoutClass *klass)
|
|
{
|
|
ClutterLayoutManagerClass *manager_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass);
|
|
|
|
manager_class->get_preferred_width = multi_layout_get_preferred_width;
|
|
manager_class->get_preferred_height = multi_layout_get_preferred_height;
|
|
manager_class->allocate = multi_layout_allocate;
|
|
}
|
|
|
|
static void
|
|
multi_layout_init (MultiLayout *self)
|
|
{
|
|
self->state = MULTI_LAYOUT_GRID;
|
|
|
|
self->cell_width = -1.f;
|
|
self->cell_height = -1.f;
|
|
|
|
self->spacing = 0.f;
|
|
}
|
|
|
|
ClutterLayoutManager *
|
|
multi_layout_new (void)
|
|
{
|
|
return g_object_new (multi_layout_get_type (), NULL);
|
|
}
|
|
|
|
void
|
|
multi_layout_set_state (MultiLayout *self,
|
|
MultiLayoutState state)
|
|
{
|
|
if (self->state == state)
|
|
return;
|
|
|
|
self->state = state;
|
|
|
|
clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
|
|
}
|
|
|
|
void
|
|
multi_layout_set_spacing (MultiLayout *self,
|
|
float spacing)
|
|
{
|
|
self->spacing = spacing;
|
|
|
|
clutter_layout_manager_layout_changed (CLUTTER_LAYOUT_MANAGER (self));
|
|
}
|
|
|
|
#define N_RECTS 16
|
|
#define RECT_SIZE 64.0
|
|
#define N_ROWS 4
|
|
#define PADDING 12.0
|
|
#define BOX_SIZE (RECT_SIZE * (N_RECTS / N_ROWS) + PADDING * (N_RECTS / N_ROWS - 1))
|
|
|
|
static gboolean
|
|
on_enter (ClutterActor *rect,
|
|
ClutterEvent *event)
|
|
{
|
|
clutter_actor_set_scale (rect, 1.2, 1.2);
|
|
|
|
return CLUTTER_EVENT_STOP;
|
|
}
|
|
|
|
static gboolean
|
|
on_leave (ClutterActor *rect,
|
|
ClutterEvent *event)
|
|
{
|
|
clutter_actor_set_scale (rect, 1.0, 1.0);
|
|
|
|
return CLUTTER_EVENT_STOP;
|
|
}
|
|
|
|
static gboolean
|
|
on_key_press (ClutterActor *stage,
|
|
ClutterEvent *event,
|
|
ClutterActor *box)
|
|
{
|
|
guint keysym = clutter_event_get_key_symbol (event);
|
|
MultiLayout *layout = (MultiLayout *) clutter_actor_get_layout_manager (box);
|
|
|
|
if (keysym == CLUTTER_KEY_q)
|
|
{
|
|
clutter_main_quit ();
|
|
return CLUTTER_EVENT_STOP;
|
|
}
|
|
|
|
switch (keysym)
|
|
{
|
|
case CLUTTER_KEY_g:
|
|
multi_layout_set_state (layout, MULTI_LAYOUT_GRID);
|
|
break;
|
|
|
|
case CLUTTER_KEY_c:
|
|
multi_layout_set_state (layout, MULTI_LAYOUT_CIRCLE);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return CLUTTER_EVENT_STOP;
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
ClutterActor *stage, *box, *label;
|
|
ClutterLayoutManager *manager;
|
|
ClutterMargin margin;
|
|
ClutterTransition *transition;
|
|
int i;
|
|
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return EXIT_FAILURE;
|
|
|
|
stage = clutter_stage_new ();
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Multi-layout");
|
|
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
|
clutter_actor_show (stage);
|
|
|
|
/* the layout manager for the main container */
|
|
manager = multi_layout_new ();
|
|
multi_layout_set_spacing ((MultiLayout *) manager, PADDING);
|
|
|
|
margin.top = margin.bottom = margin.left = margin.right = PADDING;
|
|
|
|
/* our main container, centered on the stage */
|
|
box = clutter_actor_new ();
|
|
clutter_actor_set_margin (box, &margin);
|
|
clutter_actor_set_layout_manager (box, manager);
|
|
clutter_actor_set_size (box, BOX_SIZE, BOX_SIZE);
|
|
clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
|
|
clutter_actor_add_child (stage, box);
|
|
|
|
for (i = 0; i < N_RECTS; i++)
|
|
{
|
|
ClutterActor *rect = clutter_actor_new ();
|
|
ClutterColor color;
|
|
|
|
clutter_color_from_hls (&color,
|
|
360.0 / N_RECTS * i,
|
|
0.5,
|
|
0.8);
|
|
|
|
color.alpha = 128 + 128 / N_RECTS * i;
|
|
|
|
/* elements on the layout */
|
|
clutter_actor_set_size (rect, RECT_SIZE, RECT_SIZE);
|
|
clutter_actor_set_pivot_point (rect, .5f, .5f);
|
|
clutter_actor_set_background_color (rect, &color);
|
|
clutter_actor_set_opacity (rect, 0);
|
|
clutter_actor_set_reactive (rect, TRUE);
|
|
|
|
/* explicit transition that fades in the element; the delay on
|
|
* the transition staggers the fade depending on the index
|
|
*/
|
|
transition = clutter_property_transition_new ("opacity");
|
|
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 250);
|
|
clutter_timeline_set_delay (CLUTTER_TIMELINE (transition), i * 50);
|
|
clutter_transition_set_from (transition, G_TYPE_UINT, 0);
|
|
clutter_transition_set_to (transition, G_TYPE_UINT, 255);
|
|
clutter_actor_add_transition (rect, "fadeIn", transition);
|
|
g_object_unref (transition);
|
|
|
|
/* we want all state transitions to be animated */
|
|
clutter_actor_set_easing_duration (rect, 250);
|
|
clutter_actor_set_easing_mode (rect, CLUTTER_EASE_OUT_CUBIC);
|
|
|
|
clutter_actor_add_child (box, rect);
|
|
|
|
/* simple hover effect */
|
|
g_signal_connect (rect, "enter-event", G_CALLBACK (on_enter), NULL);
|
|
g_signal_connect (rect, "leave-event", G_CALLBACK (on_leave), NULL);
|
|
}
|
|
|
|
label = clutter_text_new ();
|
|
clutter_text_set_text (CLUTTER_TEXT (label),
|
|
"Press g\t\342\236\236\tGrid layout\n"
|
|
"Press c\t\342\236\236\tCircular layout\n"
|
|
"Press q\t\342\236\236\tQuit");
|
|
clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
|
clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
|
|
clutter_actor_add_child (stage, label);
|
|
|
|
g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), box);
|
|
|
|
clutter_main ();
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|