mutter/tests/conform/test-texture-pixmap-x11.c
Robert Bragg b5a7657076 Starts porting Cogl conformance tests from Clutter
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.

The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.

Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.

By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code.  On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.
2011-09-08 15:48:07 +01:00

246 lines
6.8 KiB
C

#include <clutter/clutter.h>
#include "test-conform-common.h"
static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
#ifdef COGL_HAS_XLIB
#include <clutter/x11/clutter-x11.h>
#include <cogl/cogl-texture-pixmap-x11.h>
#define PIXMAP_WIDTH 512
#define PIXMAP_HEIGHT 256
#define GRID_SQUARE_SIZE 16
/* Coordinates of a square that we'll update */
#define PIXMAP_CHANGE_X 1
#define PIXMAP_CHANGE_Y 1
typedef struct _TestState
{
ClutterActor *stage;
CoglHandle tfp;
Pixmap pixmap;
unsigned int frame_count;
Display *display;
} TestState;
static Pixmap
create_pixmap (TestState *state)
{
Pixmap pixmap;
XGCValues gc_values = { 0, };
GC black_gc, white_gc;
int screen = DefaultScreen (state->display);
int x, y;
pixmap = XCreatePixmap (state->display,
DefaultRootWindow (state->display),
PIXMAP_WIDTH, PIXMAP_HEIGHT,
DefaultDepth (state->display, screen));
gc_values.foreground = BlackPixel (state->display, screen);
black_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
gc_values.foreground = WhitePixel (state->display, screen);
white_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
/* Draw a grid of alternative black and white rectangles to the
pixmap */
for (y = 0; y < PIXMAP_HEIGHT / GRID_SQUARE_SIZE; y++)
for (x = 0; x < PIXMAP_WIDTH / GRID_SQUARE_SIZE; x++)
XFillRectangle (state->display, pixmap,
((x ^ y) & 1) ? black_gc : white_gc,
x * GRID_SQUARE_SIZE,
y * GRID_SQUARE_SIZE,
GRID_SQUARE_SIZE,
GRID_SQUARE_SIZE);
XFreeGC (state->display, black_gc);
XFreeGC (state->display, white_gc);
return pixmap;
}
static void
update_pixmap (TestState *state)
{
XGCValues gc_values = { 0, };
GC black_gc;
int screen = DefaultScreen (state->display);
gc_values.foreground = BlackPixel (state->display, screen);
black_gc = XCreateGC (state->display, state->pixmap,
GCForeground, &gc_values);
/* Fill in one the rectangles with black */
XFillRectangle (state->display, state->pixmap,
black_gc,
PIXMAP_CHANGE_X * GRID_SQUARE_SIZE,
PIXMAP_CHANGE_Y * GRID_SQUARE_SIZE,
GRID_SQUARE_SIZE, GRID_SQUARE_SIZE);
XFreeGC (state->display, black_gc);
}
static gboolean
check_paint (TestState *state, int x, int y, int scale)
{
guint8 *data, *p, update_value = 0;
p = data = g_malloc (PIXMAP_WIDTH * PIXMAP_HEIGHT * 4);
cogl_read_pixels (x, y, PIXMAP_WIDTH / scale, PIXMAP_HEIGHT / scale,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
data);
for (y = 0; y < PIXMAP_HEIGHT / scale; y++)
for (x = 0; x < PIXMAP_WIDTH / scale; x++)
{
int grid_x = x * scale / GRID_SQUARE_SIZE;
int grid_y = y * scale / GRID_SQUARE_SIZE;
/* If this is the updatable square then we'll let it be either
color but we'll return which one it was */
if (grid_x == PIXMAP_CHANGE_X && grid_y == PIXMAP_CHANGE_Y)
{
if (x % (GRID_SQUARE_SIZE / scale) == 0 &&
y % (GRID_SQUARE_SIZE / scale) == 0)
update_value = *p;
else
g_assert_cmpint (p[0], ==, update_value);
g_assert (p[1] == update_value);
g_assert (p[2] == update_value);
p += 4;
}
else
{
guint8 value = ((grid_x ^ grid_y) & 1) ? 0x00 : 0xff;
g_assert_cmpint (*(p++), ==, value);
g_assert_cmpint (*(p++), ==, value);
g_assert_cmpint (*(p++), ==, value);
p++;
}
}
g_free (data);
return update_value == 0x00;
}
/* We skip these frames first */
#define FRAME_COUNT_BASE 5
/* First paint the tfp with no mipmaps */
#define FRAME_COUNT_NORMAL 6
/* Then use mipmaps */
#define FRAME_COUNT_MIPMAP 7
/* After this frame will start waiting for the pixmap to change */
#define FRAME_COUNT_UPDATED 8
static void
on_paint (ClutterActor *actor, TestState *state)
{
CoglHandle material;
material = cogl_material_new ();
cogl_material_set_layer (material, 0, state->tfp);
if (state->frame_count == FRAME_COUNT_MIPMAP)
{
const CoglMaterialFilter min_filter =
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
cogl_material_set_layer_filters (material, 0,
min_filter,
COGL_MATERIAL_FILTER_NEAREST);
}
else
cogl_material_set_layer_filters (material, 0,
COGL_MATERIAL_FILTER_NEAREST,
COGL_MATERIAL_FILTER_NEAREST);
cogl_set_source (material);
cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
cogl_rectangle (0, PIXMAP_HEIGHT,
PIXMAP_WIDTH / 4, PIXMAP_HEIGHT * 5 / 4);
if (state->frame_count >= 5)
{
gboolean big_updated, small_updated;
big_updated = check_paint (state, 0, 0, 1);
small_updated = check_paint (state, 0, PIXMAP_HEIGHT, 4);
g_assert (big_updated == small_updated);
if (state->frame_count < FRAME_COUNT_UPDATED)
g_assert (big_updated == FALSE);
else if (state->frame_count == FRAME_COUNT_UPDATED)
/* Change the pixmap and keep drawing until it updates */
update_pixmap (state);
else if (big_updated)
/* If we successfully got the update then the test is over */
clutter_main_quit ();
}
state->frame_count++;
}
static gboolean
queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE;
}
#endif /* COGL_HAS_XLIB */
void
test_cogl_texture_pixmap_x11 (TestUtilsGTestFixture *fixture,
void *data)
{
#ifdef COGL_HAS_XLIB
TestState state;
unsigned int idle_handler;
unsigned int paint_handler;
state.frame_count = 0;
state.stage = clutter_stage_get_default ();
state.display = clutter_x11_get_default_display ();
state.pixmap = create_pixmap (&state);
state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE);
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (on_paint), &state);
idle_handler = g_idle_add (queue_redraw, state.stage);
clutter_actor_show_all (state.stage);
clutter_main ();
g_signal_handler_disconnect (state.stage, paint_handler);
g_source_remove (idle_handler);
XFreePixmap (state.display, state.pixmap);
if (g_test_verbose ())
g_print ("OK\n");
#else /* COGL_HAS_XLIB */
if (g_test_verbose ())
g_print ("Skipping\n");
#endif /* COGL_HAS_XLIB */
}