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6f480c7530
This removes the gl centric _cogl_texture_prepare_for_upload api from cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api which everything now uses instead. GL specific code that needed the gl internal/format/type enums returned by _cogl_texture_prepare_for_upload now use ->pixel_format_to_gl directly. Since there was a special case optimization in cogl_texture_new_from_file that aimed to avoid copying the temporary bitmap that's created for the given file and allow conversions to happen in-place the new _cogl_bitmap_convert_for_upload() api supports converting in place depending on a 'can_convert_in_place' argument. This ability to convert bitmaps in-place has been integrated across the different components as appropriate. In updating cogl-texture-2d-sliced.c this was able to remove a number of other GL specific parts to how spans are setup. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0) Conflicts: cogl/cogl-auto-texture.c cogl/cogl.symbols
114 lines
4.0 KiB
C
114 lines
4.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef _COGL_TEXTURE_2D_GL_PRIVATE_H_
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#define _COGL_TEXTURE_2D_GL_PRIVATE_H_
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#include "cogl-types.h"
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#include "cogl-context-private.h"
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#include "cogl-texture.h"
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void
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_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d);
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CoglBool
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_cogl_texture_2d_gl_can_create (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format);
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void
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_cogl_texture_2d_gl_init (CoglTexture2D *tex_2d);
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CoglBool
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_cogl_texture_2d_gl_allocate (CoglTexture *tex,
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CoglError **error);
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CoglTexture2D *
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_cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
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CoglPixelFormat internal_format,
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CoglBool can_convert_in_place,
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CoglError **error);
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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CoglTexture2D *
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_cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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CoglError **error);
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#endif
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void
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_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter);
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void
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_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p);
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void
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_cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int level);
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unsigned int
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_cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d);
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void
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_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d);
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CoglBool
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_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglBitmap *bitmap,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error);
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void
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_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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int rowstride,
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uint8_t *data);
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#endif /* _COGL_TEXTURE_2D_GL_PRIVATE_H_ */
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