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4d8771a8c2
Add cogl_texture_pixmap_x11_new_left() and cogl_texture_pixmap_x11_new_right() (which takes the left texture as an argument) for texture pixmap rendering with stereo content. The underlying GLXPixmap is created using a stereo visual and shared between the left and right textures. Reviewed-by: Robert Bragg <robert.bragg@intel.com>
63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_DISPLAY_GLX_PRIVATE_H
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#define __COGL_DISPLAY_GLX_PRIVATE_H
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#include "cogl-object-private.h"
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typedef struct _CoglGLXCachedConfig
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{
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/* This will be -1 if there is no cached config in this slot */
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int depth;
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CoglBool found;
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GLXFBConfig fb_config;
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CoglBool stereo;
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CoglBool can_mipmap;
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} CoglGLXCachedConfig;
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#define COGL_GLX_N_CACHED_CONFIGS 6
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typedef struct _CoglGLXDisplay
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{
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CoglGLXCachedConfig glx_cached_configs[COGL_GLX_N_CACHED_CONFIGS];
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CoglBool found_fbconfig;
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CoglBool fbconfig_has_rgba_visual;
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GLXFBConfig fbconfig;
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/* Single context for all wins */
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GLXContext glx_context;
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GLXWindow dummy_glxwin;
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Window dummy_xwin;
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} CoglGLXDisplay;
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#endif /* __COGL_DISPLAY_GLX_PRIVATE_H */
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