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54735dec84
The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
455 lines
13 KiB
C
455 lines
13 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cogl-material-compat.h>
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#include <cogl-pipeline.h>
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#include <cogl-pipeline-private.h>
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#include <cogl-types.h>
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#include <cogl-matrix.h>
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#include <cogl-context-private.h>
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CoglMaterial *
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cogl_material_new (void)
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{
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_COGL_GET_CONTEXT(ctx, NULL);
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return COGL_MATERIAL (cogl_pipeline_new (ctx));
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}
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CoglMaterial *
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cogl_material_copy (CoglMaterial *source)
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{
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return COGL_MATERIAL (cogl_pipeline_copy (COGL_PIPELINE (source)));
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}
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CoglHandle
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cogl_material_ref (CoglHandle handle)
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{
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return cogl_object_ref (handle);
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}
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void
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cogl_material_unref (CoglHandle handle)
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{
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cogl_object_unref (handle);
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}
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CoglBool
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cogl_is_material (CoglHandle handle)
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{
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return cogl_is_pipeline (handle);
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}
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void
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cogl_material_set_color (CoglMaterial *material,
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const CoglColor *color)
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{
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cogl_pipeline_set_color (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_color4ub (CoglMaterial *material,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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cogl_pipeline_set_color4ub (COGL_PIPELINE (material),
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red, green, blue, alpha);
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}
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void
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cogl_material_set_color4f (CoglMaterial *material,
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float red,
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float green,
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float blue,
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float alpha)
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{
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cogl_pipeline_set_color4f (COGL_PIPELINE (material),
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red, green, blue, alpha);
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}
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void
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cogl_material_get_color (CoglMaterial *material,
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CoglColor *color)
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{
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cogl_pipeline_get_color (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_ambient (CoglMaterial *material,
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const CoglColor *ambient)
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{
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cogl_pipeline_set_ambient (COGL_PIPELINE (material), ambient);
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}
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void
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cogl_material_get_ambient (CoglMaterial *material,
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CoglColor *ambient)
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{
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cogl_pipeline_get_ambient (COGL_PIPELINE (material), ambient);
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}
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void
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cogl_material_set_diffuse (CoglMaterial *material,
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const CoglColor *diffuse)
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{
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cogl_pipeline_set_diffuse (COGL_PIPELINE (material), diffuse);
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}
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void
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cogl_material_get_diffuse (CoglMaterial *material,
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CoglColor *diffuse)
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{
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cogl_pipeline_get_diffuse (COGL_PIPELINE (material), diffuse);
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}
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void
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cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
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const CoglColor *color)
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{
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cogl_pipeline_set_ambient_and_diffuse (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_specular (CoglMaterial *material,
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const CoglColor *specular)
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{
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cogl_pipeline_set_specular (COGL_PIPELINE (material), specular);
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}
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void
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cogl_material_get_specular (CoglMaterial *material,
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CoglColor *specular)
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{
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cogl_pipeline_get_specular (COGL_PIPELINE (material), specular);
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}
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void
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cogl_material_set_shininess (CoglMaterial *material,
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float shininess)
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{
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cogl_pipeline_set_shininess (COGL_PIPELINE (material), shininess);
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}
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float
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cogl_material_get_shininess (CoglMaterial *material)
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{
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return cogl_pipeline_get_shininess (COGL_PIPELINE (material));
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}
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void
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cogl_material_set_emission (CoglMaterial *material,
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const CoglColor *emission)
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{
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cogl_pipeline_set_emission (COGL_PIPELINE (material), emission);
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}
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void
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cogl_material_get_emission (CoglMaterial *material,
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CoglColor *emission)
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{
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cogl_pipeline_get_emission (COGL_PIPELINE (material), emission);
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}
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void
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cogl_material_set_alpha_test_function (CoglMaterial *material,
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CoglMaterialAlphaFunc alpha_func,
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float alpha_reference)
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{
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cogl_pipeline_set_alpha_test_function (COGL_PIPELINE (material),
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alpha_func,
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alpha_reference);
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}
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CoglBool
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cogl_material_set_blend (CoglMaterial *material,
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const char *blend_string,
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GError **error)
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{
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return cogl_pipeline_set_blend (COGL_PIPELINE (material),
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blend_string,
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error);
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}
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void
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cogl_material_set_blend_constant (CoglMaterial *material,
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const CoglColor *constant_color)
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{
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cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color);
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}
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void
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cogl_material_set_point_size (CoglMaterial *material,
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float point_size)
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{
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cogl_pipeline_set_point_size (COGL_PIPELINE (material), point_size);
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}
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float
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cogl_material_get_point_size (CoglMaterial *material)
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{
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return cogl_pipeline_get_point_size (COGL_PIPELINE (material));
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}
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CoglHandle
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cogl_material_get_user_program (CoglMaterial *material)
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{
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return cogl_pipeline_get_user_program (COGL_PIPELINE (material));
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}
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void
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cogl_material_set_user_program (CoglMaterial *material,
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CoglHandle program)
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{
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cogl_pipeline_set_user_program (COGL_PIPELINE (material), program);
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}
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void
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cogl_material_set_layer (CoglMaterial *material,
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int layer_index,
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CoglHandle texture)
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{
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cogl_pipeline_set_layer_texture (COGL_PIPELINE (material),
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layer_index, texture);
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}
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void
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cogl_material_remove_layer (CoglMaterial *material,
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int layer_index)
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{
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cogl_pipeline_remove_layer (COGL_PIPELINE (material), layer_index);
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}
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CoglBool
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cogl_material_set_layer_combine (CoglMaterial *material,
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int layer_index,
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const char *blend_string,
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GError **error)
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{
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return cogl_pipeline_set_layer_combine (COGL_PIPELINE (material),
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layer_index,
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blend_string,
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error);
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}
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void
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cogl_material_set_layer_combine_constant (CoglMaterial *material,
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int layer_index,
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const CoglColor *constant)
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{
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cogl_pipeline_set_layer_combine_constant (COGL_PIPELINE (material),
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layer_index,
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constant);
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}
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void
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cogl_material_set_layer_matrix (CoglMaterial *material,
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int layer_index,
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const CoglMatrix *matrix)
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{
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cogl_pipeline_set_layer_matrix (COGL_PIPELINE (material),
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layer_index, matrix);
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}
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const GList *
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cogl_material_get_layers (CoglMaterial *material)
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{
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return _cogl_pipeline_get_layers (COGL_PIPELINE (material));
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}
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int
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cogl_material_get_n_layers (CoglMaterial *material)
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{
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return cogl_pipeline_get_n_layers (COGL_PIPELINE (material));
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}
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CoglMaterialLayerType
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cogl_material_layer_get_type (CoglMaterialLayer *layer)
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{
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return COGL_MATERIAL_LAYER_TYPE_TEXTURE;
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}
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CoglHandle
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cogl_material_layer_get_texture (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_texture (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialFilter
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cogl_material_layer_get_min_filter (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_min_filter (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialFilter
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cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_mag_filter (COGL_PIPELINE_LAYER (layer));
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}
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void
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cogl_material_set_layer_filters (CoglMaterial *material,
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int layer_index,
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CoglMaterialFilter min_filter,
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CoglMaterialFilter mag_filter)
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{
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cogl_pipeline_set_layer_filters (COGL_PIPELINE (material),
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layer_index,
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min_filter,
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mag_filter);
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}
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CoglBool
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cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
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int layer_index,
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CoglBool enable,
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GError **error)
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{
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CoglPipeline *pipeline = COGL_PIPELINE (material);
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return cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
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layer_index,
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enable,
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error);
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}
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CoglBool
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cogl_material_get_layer_point_sprite_coords_enabled (CoglMaterial *material,
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int layer_index)
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{
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CoglPipeline *pipeline = COGL_PIPELINE (material);
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return cogl_pipeline_get_layer_point_sprite_coords_enabled (pipeline,
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layer_index);
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}
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CoglMaterialWrapMode
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cogl_material_get_layer_wrap_mode_s (CoglMaterial *material,
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int layer_index)
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{
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return cogl_pipeline_get_layer_wrap_mode_s (COGL_PIPELINE (material),
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layer_index);
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}
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void
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cogl_material_set_layer_wrap_mode_s (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode_s (COGL_PIPELINE (material), layer_index,
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mode);
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}
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CoglMaterialWrapMode
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cogl_material_get_layer_wrap_mode_t (CoglMaterial *material,
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int layer_index)
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{
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return cogl_pipeline_get_layer_wrap_mode_t (COGL_PIPELINE (material),
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layer_index);
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}
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void
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cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode_t (COGL_PIPELINE (material), layer_index,
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mode);
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}
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CoglMaterialWrapMode
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cogl_material_get_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index)
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{
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return cogl_pipeline_get_layer_wrap_mode_p (COGL_PIPELINE (material),
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layer_index);
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}
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void
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cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode_p (COGL_PIPELINE (material), layer_index,
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mode);
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}
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void
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cogl_material_set_layer_wrap_mode (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode (COGL_PIPELINE (material), layer_index,
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mode);
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}
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_s (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_wrap_mode_s (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_t (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_wrap_mode_t (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_wrap_mode_p (COGL_PIPELINE_LAYER (layer));
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}
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void
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cogl_material_foreach_layer (CoglMaterial *material,
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CoglMaterialLayerCallback callback,
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void *user_data)
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{
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cogl_pipeline_foreach_layer (COGL_PIPELINE (material),
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(CoglPipelineLayerCallback)callback, user_data);
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}
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CoglBool
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cogl_material_set_depth_state (CoglMaterial *material,
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const CoglDepthState *state,
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GError **error)
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{
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return cogl_pipeline_set_depth_state (COGL_PIPELINE (material),
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state, error);
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}
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void
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cogl_material_get_depth_state (CoglMaterial *material,
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CoglDepthState *state_out)
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{
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cogl_pipeline_get_depth_state (COGL_PIPELINE (material), state_out);
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}
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