mutter/clutter/clutter/clutter-feature.c
Jonas Ådahl b73bbecaad clutter/feature: Remove static vs multiple stage feature
This feature was configured depending on whether the Cogl backend
reported COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN or not. All cogl backends
do report this, so any code handled the 'static' case were never used.

While we only ever use one stage, it's arguable more correct to
consilidate on the single stage case, but multiple stages is something
that might be desirable for e.g. a remote lock screen, so lets keep this
logic intact.

This has the side effect of completely removing backend features, as
this was the only left-over feature detection that they handled.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
2021-10-18 14:36:15 +00:00

143 lines
3.4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-feature
* @short_description: Run-time detection of Clutter features
*
* Parts of Clutter depend on the underlying platform, including the
* capabilities of the backend used and the OpenGL features exposed through the
* Clutter and COGL API.
*
* It is possible to ask whether Clutter has support for specific features at
* run-time.
*/
#include "clutter-build-config.h"
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include "clutter-backend-private.h"
#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "cogl/cogl.h"
typedef struct ClutterFeatures
{
ClutterFeatureFlags flags;
guint features_set : 1;
} ClutterFeatures;
static ClutterFeatures* __features = NULL;
static ClutterFeatureFlags
clutter_features_from_cogl (void)
{
ClutterFeatureFlags clutter_flags = 0;
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
return clutter_flags;
}
gboolean
clutter_feature_init (ClutterMainContext *context,
GError **error)
{
CLUTTER_NOTE (MISC, "checking features");
if (!__features)
{
CLUTTER_NOTE (MISC, "allocating features data");
__features = g_new0 (ClutterFeatures, 1);
__features->features_set = FALSE; /* don't rely on zero-ing */
}
if (__features->features_set)
return TRUE;
/* makes sure we have a GL context; if we have, this is a no-op */
if (!_clutter_backend_create_context (context->backend, error))
return FALSE;
__features->flags = clutter_features_from_cogl ();
__features->features_set = TRUE;
CLUTTER_NOTE (MISC, "features checked");
return TRUE;
}
/**
* clutter_feature_available:
* @feature: a #ClutterFeatureFlags
*
* Checks whether @feature is available. @feature can be a logical
* OR of #ClutterFeatureFlags.
*
* Return value: %TRUE if a feature is available
*
* Since: 0.2
*/
gboolean
clutter_feature_available (ClutterFeatureFlags feature)
{
if (G_UNLIKELY (!__features))
{
g_critical ("Unable to check features. Have you initialized Clutter?");
return FALSE;
}
return (__features->flags & feature);
}
/**
* clutter_feature_get_all:
*
* Returns all the supported features.
*
* Return value: a logical OR of all the supported features.
*
* Since: 0.2
*/
ClutterFeatureFlags
clutter_feature_get_all (void)
{
if (G_UNLIKELY (!__features))
{
g_critical ("Unable to check features. Have you initialized Clutter?");
return FALSE;
}
return __features->flags;
}