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937337993d
The plan is to remove the cogl-auto-texture apis since they hide a bit too much from developers but currently the conformance tests depend on these apis in numerous places. For the conformance tests it makes some sense to continue using high level texture apis similar to the auto-texture apis since we may want to make broad variations to how textures are allocated as part of the testing running if that might help exercise more code paths. This patch copies much of the auto-texture functionality into some slightly more special purpose utilities in test-utils.c/h. Minor changes include being constrained to the public Cogl api and they also don't let you catch CoglErrors and just assume they should abort on error. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf) Conflicts: tests/conform/test-atlas-migration.c tests/conform/test-backface-culling.c tests/conform/test-blend-strings.c tests/conform/test-color-mask.c tests/conform/test-just-vertex-shader.c tests/conform/test-npot-texture.c tests/conform/test-primitive.c tests/conform/test-snippets.c tests/conform/test-texture-get-set-data.c tests/conform/test-texture-mipmap-get-set.c tests/conform/test-texture-no-allocate.c tests/conform/test-wrap-modes.c
112 lines
3.2 KiB
C
112 lines
3.2 KiB
C
#include <cogl/cogl.h>
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#include "test-utils.h"
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#define TEX_SIZE 128
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#define NUM_FBOS 3
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typedef struct _TestState
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{
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int width;
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int height;
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CoglTexture *tex[NUM_FBOS];
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CoglFramebuffer *fbo[NUM_FBOS];
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} TestState;
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static void
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paint (TestState *state)
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{
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CoglColor bg;
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int i;
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cogl_set_source_color4ub (255, 255, 255, 255);
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/* We push the third framebuffer first so that later we can switch
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back to it by popping to test that that works */
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cogl_push_framebuffer (state->fbo[2]);
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cogl_push_framebuffer (state->fbo[0]);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_pop_framebuffer ();
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cogl_push_framebuffer (state->fbo[1]);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_pop_framebuffer ();
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/* We should now be back on the third framebuffer */
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_pop_framebuffer ();
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cogl_color_init_from_4ub (&bg, 128, 128, 128, 255);
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cogl_clear (&bg, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH);
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/* Render all of the textures to the screen */
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for (i = 0; i < NUM_FBOS; i++)
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{
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CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, state->tex[i]);
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cogl_framebuffer_draw_rectangle (test_fb, pipeline,
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2.0f / NUM_FBOS * i - 1.0f, -1.0f,
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2.0f / NUM_FBOS * (i + 1) - 1.0f, 1.0f);
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cogl_object_unref (pipeline);
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}
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/* Verify all of the fbos drew the right color */
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for (i = 0; i < NUM_FBOS; i++)
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{
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uint8_t expected_colors[NUM_FBOS][4] =
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{ { 0xff, 0x00, 0x00, 0xff },
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{ 0x00, 0xff, 0x00, 0xff },
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{ 0x00, 0x00, 0xff, 0xff } };
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test_utils_check_pixel_rgb (test_fb,
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state->width * (i + 0.5f) / NUM_FBOS,
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state->height / 2,
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expected_colors[i][0],
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expected_colors[i][1],
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expected_colors[i][2]);
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}
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}
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void
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test_color_mask (void)
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{
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TestState state;
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int i;
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state.width = cogl_framebuffer_get_width (test_fb);
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state.height = cogl_framebuffer_get_height (test_fb);
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for (i = 0; i < NUM_FBOS; i++)
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{
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state.tex[i] = test_utils_texture_new_with_size (test_ctx, 128, 128,
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TEST_UTILS_TEXTURE_NO_ATLAS,
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COGL_PIXEL_FORMAT_RGB_888);
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state.fbo[i] = COGL_FRAMEBUFFER (
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cogl_offscreen_new_to_texture (state.tex[i]));
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/* Clear the texture color bits */
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cogl_framebuffer_clear4f (state.fbo[i],
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COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_framebuffer_set_color_mask (state.fbo[i],
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i == 0 ? COGL_COLOR_MASK_RED :
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i == 1 ? COGL_COLOR_MASK_GREEN :
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COGL_COLOR_MASK_BLUE);
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}
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/* XXX: we have to push/pop a framebuffer since this test currently
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* uses the legacy cogl_rectangle() api. */
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cogl_push_framebuffer (test_fb);
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paint (&state);
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cogl_pop_framebuffer ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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