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When uploading texture data the cogl-texture-2d-sliced backend was using _cogl_texture_prepare_for_upload to create a bitmap suitable for upload but then it was using the original bitmap instead of the new bitmap for the data. This was causing any format conversions performed by cogl_texture_prepare_for_upload to be ignored. http://bugzilla.openedhand.com/show_bug.cgi?id=2059