mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 01:20:42 -05:00
fbe6740df1
Add utilities that allow getting the current GPU timestamp and creating a query which completes upon completion of all operations currently submitted on a framebuffer. Combined, these two allow measuring how long it took the GPU to finish rendering something to a framebuffer. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
518 lines
16 KiB
C
518 lines
16 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#include "cogl-config.h"
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#include "cogl-mutter.h"
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#include "cogl-object.h"
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#include "cogl-private.h"
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#include "cogl-profile.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl1-context.h"
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#include "cogl-gtype-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include <string.h>
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#include <stdlib.h>
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static void _cogl_context_free (CoglContext *context);
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COGL_OBJECT_DEFINE (Context, context);
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COGL_GTYPE_DEFINE_CLASS (Context, context);
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extern void
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_cogl_create_context_driver (CoglContext *context);
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static CoglContext *_cogl_context = NULL;
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static void
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_cogl_init_feature_overrides (CoglContext *ctx)
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{
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS)))
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COGL_FLAGS_SET (ctx->private_features, COGL_PRIVATE_FEATURE_PBOS, FALSE);
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}
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const CoglWinsysVtable *
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_cogl_context_get_winsys (CoglContext *context)
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{
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return context->display->renderer->winsys_vtable;
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}
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static const CoglDriverVtable *
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_cogl_context_get_driver (CoglContext *context)
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{
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return context->driver_vtable;
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}
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/* For reference: There was some deliberation over whether to have a
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* constructor that could throw an exception but looking at standard
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* practices with several high level OO languages including python, C++,
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* C# Java and Ruby they all support exceptions in constructors and the
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* general consensus appears to be that throwing an exception is neater
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* than successfully constructing with an internal error status that
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* would then have to be explicitly checked via some form of ::is_ok()
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* method.
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*/
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CoglContext *
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cogl_context_new (CoglDisplay *display,
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GError **error)
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{
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CoglContext *context;
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uint8_t white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
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const CoglWinsysVtable *winsys;
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int i;
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_cogl_init ();
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#ifdef COGL_ENABLE_PROFILE
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/* We need to be absolutely sure that uprof has been initialized
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* before calling _cogl_uprof_init. uprof_init (NULL, NULL)
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* will be a NOP if it has been initialized but it will also
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* mean subsequent parsing of the UProf GOptionGroup will have no
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* affect.
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*
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* Sadly GOptionGroup based library initialization is extremely
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* fragile by design because GOptionGroups have no notion of
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* dependencies and so the order things are initialized isn't
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* currently under tight control.
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*/
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uprof_init (NULL, NULL);
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_cogl_uprof_init ();
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#endif
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/* Allocate context memory */
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context = g_malloc0 (sizeof (CoglContext));
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/* Convert the context into an object immediately in case any of the
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code below wants to verify that the context pointer is a valid
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object */
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_cogl_context_object_new (context);
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/* XXX: Gross hack!
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* Currently everything in Cogl just assumes there is a default
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* context which it can access via _COGL_GET_CONTEXT() including
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* code used to construct a CoglContext. Until all of that code
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* has been updated to take an explicit context argument we have
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* to immediately make our pointer the default context.
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*/
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_cogl_context = context;
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/* Init default values */
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memset (context->features, 0, sizeof (context->features));
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memset (context->private_features, 0, sizeof (context->private_features));
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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if (!display)
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{
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CoglRenderer *renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (renderer, error))
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{
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g_free (context);
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return NULL;
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}
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display = cogl_display_new (renderer, NULL);
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cogl_object_unref(renderer);
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}
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else
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cogl_object_ref (display);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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g_free (context);
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return NULL;
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}
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context->display = display;
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/* This is duplicated data, but it's much more convenient to have
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the driver attached to the context and the value is accessed a
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lot throughout Cogl */
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context->driver = display->renderer->driver;
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/* Again this is duplicated data, but it convenient to be able
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* access these from the context. */
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context->driver_vtable = display->renderer->driver_vtable;
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context->texture_driver = display->renderer->texture_driver;
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for (i = 0; i < G_N_ELEMENTS (context->private_features); i++)
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context->private_features[i] |= display->renderer->private_features[i];
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winsys = _cogl_context_get_winsys (context);
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if (!winsys->context_init (context, error))
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{
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cogl_object_unref (display);
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g_free (context);
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return NULL;
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}
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if (!context->driver_vtable->context_init (context))
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{
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cogl_object_unref (display);
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g_free (context);
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return NULL;
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}
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context->attribute_name_states_hash =
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g_hash_table_new_full (g_str_hash, g_str_equal, g_free, g_free);
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context->attribute_name_index_map = NULL;
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context->n_attribute_names = 0;
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/* The "cogl_color_in" attribute needs a deterministic name_index
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* so we make sure it's the first attribute name we register */
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_cogl_attribute_register_attribute_name (context, "cogl_color_in");
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context->uniform_names =
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g_ptr_array_new_with_free_func ((GDestroyNotify) g_free);
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context->uniform_name_hash = g_hash_table_new (g_str_hash, g_str_equal);
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context->n_uniform_names = 0;
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/* Initialise the driver specific state */
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_cogl_init_feature_overrides (context);
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context->sampler_cache = _cogl_sampler_cache_new (context);
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_cogl_pipeline_init_default_pipeline ();
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_cogl_pipeline_init_default_layers ();
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_cogl_pipeline_init_state_hash_functions ();
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_cogl_pipeline_init_layer_state_hash_functions ();
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context->current_clip_stack_valid = FALSE;
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context->current_clip_stack = NULL;
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context->legacy_backface_culling_enabled = FALSE;
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graphene_matrix_init_identity (&context->identity_matrix);
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graphene_matrix_init_identity (&context->y_flip_matrix);
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graphene_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
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context->opaque_color_pipeline = cogl_pipeline_new (context);
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context->codegen_header_buffer = g_string_new ("");
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context->codegen_source_buffer = g_string_new ("");
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context->codegen_boilerplate_buffer = g_string_new ("");
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context->default_gl_texture_2d_tex = NULL;
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context->framebuffers = NULL;
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context->current_draw_buffer = NULL;
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context->current_read_buffer = NULL;
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context->current_draw_buffer_state_flushed = 0;
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context->current_draw_buffer_changes = COGL_FRAMEBUFFER_STATE_ALL;
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context->swap_callback_closures =
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g_hash_table_new (g_direct_hash, g_direct_equal);
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_cogl_list_init (&context->onscreen_events_queue);
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_cogl_list_init (&context->onscreen_dirty_queue);
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context->journal_flush_attributes_array =
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g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
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context->journal_clip_bounds = NULL;
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context->current_pipeline = NULL;
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context->current_pipeline_changes_since_flush = 0;
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context->current_pipeline_with_color_attrib = FALSE;
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_cogl_bitmask_init (&context->enabled_custom_attributes);
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_cogl_bitmask_init (&context->enable_custom_attributes_tmp);
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_cogl_bitmask_init (&context->changed_bits_tmp);
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context->max_texture_units = -1;
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context->max_activateable_texture_units = -1;
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context->current_gl_program = 0;
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context->current_gl_dither_enabled = TRUE;
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context->gl_blend_enable_cache = FALSE;
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context->depth_test_enabled_cache = FALSE;
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context->depth_test_function_cache = COGL_DEPTH_TEST_FUNCTION_LESS;
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context->depth_writing_enabled_cache = TRUE;
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context->depth_range_near_cache = 0;
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context->depth_range_far_cache = 1;
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context->legacy_depth_test_enabled = FALSE;
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context->pipeline_cache = _cogl_pipeline_cache_new ();
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for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
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context->current_buffer[i] = NULL;
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context->stencil_pipeline = cogl_pipeline_new (context);
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context->rectangle_byte_indices = NULL;
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context->rectangle_short_indices = NULL;
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context->rectangle_short_indices_len = 0;
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context->blit_texture_pipeline = NULL;
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context->current_modelview_entry = NULL;
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context->current_projection_entry = NULL;
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_cogl_matrix_entry_identity_init (&context->identity_entry);
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/* Create default textures used for fall backs */
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context->default_gl_texture_2d_tex =
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cogl_texture_2d_new_from_data (context,
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1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0, /* rowstride */
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white_pixel,
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NULL); /* abort on error */
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context->atlases = NULL;
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g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));
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context->buffer_map_fallback_array = g_byte_array_new ();
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context->buffer_map_fallback_in_use = FALSE;
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_cogl_list_init (&context->fences);
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context->named_pipelines =
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g_hash_table_new_full (NULL, NULL, NULL, cogl_object_unref);
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return context;
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}
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static void
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_cogl_context_free (CoglContext *context)
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{
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const CoglWinsysVtable *winsys = _cogl_context_get_winsys (context);
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const CoglDriverVtable *driver = _cogl_context_get_driver (context);
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winsys->context_deinit (context);
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if (context->default_gl_texture_2d_tex)
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cogl_object_unref (context->default_gl_texture_2d_tex);
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if (context->opaque_color_pipeline)
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cogl_object_unref (context->opaque_color_pipeline);
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if (context->blit_texture_pipeline)
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cogl_object_unref (context->blit_texture_pipeline);
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if (context->swap_callback_closures)
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g_hash_table_destroy (context->swap_callback_closures);
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if (context->journal_flush_attributes_array)
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g_array_free (context->journal_flush_attributes_array, TRUE);
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if (context->journal_clip_bounds)
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g_array_free (context->journal_clip_bounds, TRUE);
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if (context->rectangle_byte_indices)
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cogl_object_unref (context->rectangle_byte_indices);
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if (context->rectangle_short_indices)
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cogl_object_unref (context->rectangle_short_indices);
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if (context->default_pipeline)
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cogl_object_unref (context->default_pipeline);
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if (context->dummy_layer_dependant)
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cogl_object_unref (context->dummy_layer_dependant);
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if (context->default_layer_n)
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cogl_object_unref (context->default_layer_n);
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if (context->default_layer_0)
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cogl_object_unref (context->default_layer_0);
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if (context->current_clip_stack_valid)
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_cogl_clip_stack_unref (context->current_clip_stack);
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g_slist_free (context->atlases);
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g_hook_list_clear (&context->atlas_reorganize_callbacks);
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_cogl_bitmask_destroy (&context->enabled_custom_attributes);
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_cogl_bitmask_destroy (&context->enable_custom_attributes_tmp);
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_cogl_bitmask_destroy (&context->changed_bits_tmp);
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if (context->current_modelview_entry)
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cogl_matrix_entry_unref (context->current_modelview_entry);
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if (context->current_projection_entry)
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cogl_matrix_entry_unref (context->current_projection_entry);
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_cogl_pipeline_cache_free (context->pipeline_cache);
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_cogl_sampler_cache_free (context->sampler_cache);
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g_ptr_array_free (context->uniform_names, TRUE);
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g_hash_table_destroy (context->uniform_name_hash);
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g_hash_table_destroy (context->attribute_name_states_hash);
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g_array_free (context->attribute_name_index_map, TRUE);
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g_byte_array_free (context->buffer_map_fallback_array, TRUE);
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driver->context_deinit (context);
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cogl_object_unref (context->display);
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g_hash_table_remove_all (context->named_pipelines);
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g_hash_table_destroy (context->named_pipelines);
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g_free (context);
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}
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CoglContext *
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_cogl_context_get_default (void)
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{
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GError *error = NULL;
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/* Create if doesn't exist yet */
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if (_cogl_context == NULL)
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{
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_cogl_context = cogl_context_new (NULL, &error);
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if (!_cogl_context)
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{
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g_warning ("Failed to create default context: %s",
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error->message);
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g_error_free (error);
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}
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}
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return _cogl_context;
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}
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CoglDisplay *
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cogl_context_get_display (CoglContext *context)
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{
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return context->display;
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}
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CoglRenderer *
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cogl_context_get_renderer (CoglContext *context)
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{
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return context->display->renderer;
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}
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gboolean
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_cogl_context_update_features (CoglContext *context,
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GError **error)
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{
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return context->driver_vtable->update_features (context, error);
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}
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void
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_cogl_context_set_current_projection_entry (CoglContext *context,
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CoglMatrixEntry *entry)
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{
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cogl_matrix_entry_ref (entry);
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if (context->current_projection_entry)
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cogl_matrix_entry_unref (context->current_projection_entry);
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context->current_projection_entry = entry;
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}
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void
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_cogl_context_set_current_modelview_entry (CoglContext *context,
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CoglMatrixEntry *entry)
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{
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cogl_matrix_entry_ref (entry);
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if (context->current_modelview_entry)
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cogl_matrix_entry_unref (context->current_modelview_entry);
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context->current_modelview_entry = entry;
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}
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CoglGraphicsResetStatus
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cogl_get_graphics_reset_status (CoglContext *context)
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{
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return context->driver_vtable->get_graphics_reset_status (context);
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}
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gboolean
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cogl_context_is_hardware_accelerated (CoglContext *context)
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{
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return context->driver_vtable->is_hardware_accelerated (context);
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}
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gboolean
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cogl_context_format_supports_upload (CoglContext *ctx,
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CoglPixelFormat format)
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{
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return ctx->texture_driver->format_supports_upload (ctx, format);
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}
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void
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cogl_context_set_named_pipeline (CoglContext *context,
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CoglPipelineKey *key,
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CoglPipeline *pipeline)
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{
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if (pipeline)
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{
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g_debug ("Adding named pipeline %s", *key);
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g_hash_table_insert (context->named_pipelines, (gpointer) key, pipeline);
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}
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else
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{
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g_debug ("Removing named pipeline %s", *key);
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g_hash_table_remove (context->named_pipelines, (gpointer) key);
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}
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}
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CoglPipeline *
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cogl_context_get_named_pipeline (CoglContext *context,
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CoglPipelineKey *key)
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{
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return g_hash_table_lookup (context->named_pipelines, key);
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}
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void
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cogl_context_free_timestamp_query (CoglContext *context,
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CoglTimestampQuery *query)
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{
|
|
context->driver_vtable->free_timestamp_query (context, query);
|
|
}
|
|
|
|
int64_t
|
|
cogl_context_timestamp_query_get_time_ns (CoglContext *context,
|
|
CoglTimestampQuery *query)
|
|
{
|
|
return context->driver_vtable->timestamp_query_get_time_ns (context, query);
|
|
}
|
|
|
|
int64_t
|
|
cogl_context_get_gpu_time_ns (CoglContext *context)
|
|
{
|
|
g_return_val_if_fail (cogl_has_feature (context,
|
|
COGL_FEATURE_ID_GET_GPU_TIME),
|
|
0);
|
|
|
|
return context->driver_vtable->get_gpu_time_ns (context);
|
|
}
|