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This function is called when the backend is being disposed - as a way of releasing all ClutterShader. This doesn't take into account three things: - ClutterShader is deprecated - the Backend is *never* disposed - once the process terminates, all its resources are automatically released by the OS So the _clutter_shader_release_all() function is a pointless exercise in futility. |
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.. | ||
clutter-backend-win32.c | ||
clutter-backend-win32.h | ||
clutter-device-manager-win32.c | ||
clutter-device-manager-win32.h | ||
clutter-event-win32.c | ||
clutter-stage-win32.c | ||
clutter-stage-win32.h | ||
clutter-win32.h | ||
invisible-cursor.cur | ||
resources.rc |