mutter/doc
Robert Bragg e338245827 Renames the mesh api to the "vertex buffer api".
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
2009-01-20 22:29:35 +00:00
..
manual 2007-06-16 Emmanuele Bassi <ebassi@openedhand.com> 2007-06-16 09:06:03 +00:00
reference Renames the mesh api to the "vertex buffer api". 2009-01-20 22:29:35 +00:00
clutter-actor-invariants.txt 2008-06-24 Emmanuele Bassi <ebassi@openedhand.com> 2008-06-24 10:42:36 +00:00
Makefile.am 2007-05-31 Matthew Allum <mallum@openedhand.com> 2007-05-30 23:16:58 +00:00