mutter/clutter/osx/clutter-event-osx.c
Emmanuele Bassi 79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00

396 lines
12 KiB
C

/* Clutter - An OpenGL based 'interactive canvas' library.
* OSX backend - event loops integration
*
* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
* Copyright (C) 2007 OpenedHand Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include "config.h"
#include "clutter-osx.h"
#include "clutter-stage-osx.h"
#import <AppKit/AppKit.h>
#include <glib/gmain.h>
#include <clutter/clutter-debug.h>
#include <clutter/clutter-private.h>
#include <clutter/clutter-keysyms.h>
/* Overriding the poll function because the events are not delivered over file
* descriptors and setting up a GSource would just introduce polling.
*/
static GPollFunc old_poll_func = NULL;
/*************************************************************************/
@interface NSEvent (Clutter)
- (gint)clutterTime;
- (gint)clutterButton;
- (void)clutterX:(gfloat*)ptrX y:(gfloat*)ptrY;
- (gint)clutterModifierState;
- (guint)clutterKeyVal;
@end
@implementation NSEvent (Clutter)
- (gint)clutterTime
{
return [self timestamp] * 1000;
}
- (gint)clutterButton
{
switch ([self buttonNumber])
{
case 0: return 1; /* left */
case 1: return 3; /* right */
case 2: return 2; /* middle */
default: return 1 + [self buttonNumber];
}
}
- (void)clutterX:(gfloat*)ptrX y:(gfloat*)ptrY
{
NSView *view = [[self window] contentView];
NSPoint pt = [view convertPoint:[self locationInWindow] fromView:nil];
*ptrX = pt.x;
*ptrY = pt.y;
}
- (gint)clutterModifierState
{
guint mods = [self modifierFlags];
gint rv = 0;
if (mods & NSAlphaShiftKeyMask)
rv |= CLUTTER_LOCK_MASK;
if (mods & NSShiftKeyMask)
rv |= CLUTTER_SHIFT_MASK;
if (mods & NSControlKeyMask)
rv |= CLUTTER_CONTROL_MASK;
if (mods & NSAlternateKeyMask)
rv |= CLUTTER_MOD1_MASK;
if (mods & NSCommandKeyMask)
rv |= CLUTTER_MOD2_MASK;
return rv;
}
- (guint)clutterKeyVal
{
/* FIXME: doing this right is a lot of work, see gdkkeys-quartz.c in gtk+
* For now handle some common/simple keys only. Might not work with other
* hardware than mine (MacBook Pro, finnish layout). Sorry.
*
* charactersIgnoringModifiers ignores most modifiers, not Shift though.
* So, for all Shift-modified keys we'll end up reporting 'keyval' identical
* to 'unicode_value' Instead of <Shift>a or <Shift>3 you'd get <Shift>A
* and <Shift>#
*/
unichar c = [[self charactersIgnoringModifiers] characterAtIndex:0];
/* Latin-1 characters, 1:1 mapping - this ought to be reliable */
if ((c >= 0x0020 && c <= 0x007e) ||
(c >= 0x00a0 && c <= 0x00ff))
return c;
switch (c)
{
/* these should be fairly standard */
/* (maybe add 0x0008 (Ctrl+H) for backspace too) */
case 0x000d: return CLUTTER_Return;
case 0x001b: return CLUTTER_Escape;
case 0x007f: return CLUTTER_BackSpace;
/* Defined in NSEvent.h */
case NSUpArrowFunctionKey: return CLUTTER_Up;
case NSDownArrowFunctionKey: return CLUTTER_Down;
case NSLeftArrowFunctionKey: return CLUTTER_Left;
case NSRightArrowFunctionKey: return CLUTTER_Right;
case NSF1FunctionKey: return CLUTTER_F1;
case NSF2FunctionKey: return CLUTTER_F2;
case NSF3FunctionKey: return CLUTTER_F3;
case NSF4FunctionKey: return CLUTTER_F4;
case NSF5FunctionKey: return CLUTTER_F5;
case NSF6FunctionKey: return CLUTTER_F6;
case NSF7FunctionKey: return CLUTTER_F7;
case NSF8FunctionKey: return CLUTTER_F8;
case NSF9FunctionKey: return CLUTTER_F9;
case NSF10FunctionKey: return CLUTTER_F10;
case NSF11FunctionKey: return CLUTTER_F11;
case NSF12FunctionKey: return CLUTTER_F12;
case NSInsertFunctionKey: return CLUTTER_Insert;
case NSDeleteFunctionKey: return CLUTTER_Delete;
case NSHomeFunctionKey: return CLUTTER_Home;
case NSEndFunctionKey: return CLUTTER_End;
case NSPageUpFunctionKey: return CLUTTER_Page_Up;
case NSPageDownFunctionKey: return CLUTTER_Page_Down;
}
CLUTTER_NOTE (BACKEND, "unhandled unicode key 0x%x (%d)", c, c);
/* hardware dependent, worksforme(tm) Redundant due to above, left around as
* example.
*/
switch ([self keyCode])
{
case 115: return CLUTTER_Home;
case 116: return CLUTTER_Page_Up;
case 117: return CLUTTER_Delete;
case 119: return CLUTTER_End;
case 121: return CLUTTER_Page_Down;
case 123: return CLUTTER_Left;
case 124: return CLUTTER_Right;
case 125: return CLUTTER_Down;
case 126: return CLUTTER_Up;
}
return 0;
}
@end
/*************************************************************************/
static gboolean
clutter_event_osx_translate (NSEvent *nsevent, ClutterEvent *event)
{
event->any.time = [nsevent clutterTime];
switch ([nsevent type])
{
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
event->type = CLUTTER_BUTTON_PRESS;
/* fall through */
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
if (event->type != CLUTTER_BUTTON_PRESS)
event->type = CLUTTER_BUTTON_RELEASE;
event->button.button = [nsevent clutterButton];
event->button.click_count = [nsevent clickCount];
event->motion.modifier_state = [nsevent clutterModifierState];
[nsevent clutterX:&(event->button.x) y:&(event->button.y)];
CLUTTER_NOTE (EVENT, "button %d %s at %d,%d clicks=%d",
[nsevent buttonNumber],
event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
event->button.x, event->button.y,
event->button.click_count);
return TRUE;
case NSMouseMoved:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
event->type = CLUTTER_MOTION;
[nsevent clutterX:&(event->motion.x) y:&(event->motion.y)];
event->motion.modifier_state = [nsevent clutterModifierState];
CLUTTER_NOTE (EVENT, "motion %d at %d,%d",
[nsevent buttonNumber],
event->button.x, event->button.y);
return TRUE;
case NSKeyDown:
event->type = CLUTTER_KEY_PRESS;
/* fall through */
case NSKeyUp:
if (event->type != CLUTTER_KEY_PRESS)
event->type = CLUTTER_KEY_RELEASE;
event->key.hardware_keycode = [nsevent keyCode];
event->key.modifier_state = [nsevent clutterModifierState];
event->key.keyval = [nsevent clutterKeyVal];
event->key.unicode_value = [[nsevent characters] characterAtIndex:0];
CLUTTER_NOTE (EVENT, "key %d (%s) (%s) %s, keyval %d",
[nsevent keyCode],
[[nsevent characters] UTF8String],
[[nsevent charactersIgnoringModifiers] UTF8String],
event->type == CLUTTER_KEY_PRESS ? "press" : "release",
event->key.keyval);
return TRUE;
default:
CLUTTER_NOTE (EVENT, "unhandled event %d", [nsevent type]);
break;
}
return FALSE;
}
void
_clutter_event_osx_put (NSEvent *nsevent, ClutterStage *wrapper)
{
ClutterEvent event = { 0, };
event.any.stage = wrapper;
if (clutter_event_osx_translate (nsevent, &event))
{
g_assert (event.type != CLUTTER_NOTHING);
clutter_event_put (&event);
}
}
typedef struct {
CFSocketRef sock;
CFRunLoopSourceRef source;
gushort revents;
} SocketInfo;
static void
socket_activity_cb (CFSocketRef sock,
CFSocketCallBackType cbtype,
CFDataRef address,
const void *data,
void *info)
{
SocketInfo *si = info;
if (cbtype & kCFSocketReadCallBack)
si->revents |= G_IO_IN;
if (cbtype & kCFSocketWriteCallBack)
si->revents |= G_IO_OUT;
}
static gint
clutter_event_osx_poll_func (GPollFD *ufds, guint nfds, gint timeout)
{
NSDate *until_date;
NSEvent *nsevent;
SocketInfo *sockets = NULL;
gint n_active = 0;
CLUTTER_OSX_POOL_ALLOC();
if (timeout == -1)
until_date = [NSDate distantFuture];
else if (timeout == 0)
until_date = [NSDate distantPast];
else
until_date = [NSDate dateWithTimeIntervalSinceNow:timeout/1000.0];
/* File descriptors appear to be similar enough to sockets so that they can
* be used in CFRunLoopSource.
*
* We could also launch a thread to call old_poll_func and signal the main
* thread. No idea which way is better.
*/
if (nfds > 0)
{
CFRunLoopRef run_loop;
run_loop = [[NSRunLoop currentRunLoop] getCFRunLoop];
sockets = g_new (SocketInfo, nfds);
int i;
for (i = 0; i < nfds; i++)
{
SocketInfo *si = &sockets[i];
CFSocketCallBackType cbtype;
cbtype = 0;
if (ufds[i].events & G_IO_IN)
cbtype |= kCFSocketReadCallBack;
if (ufds[i].events & G_IO_OUT)
cbtype |= kCFSocketWriteCallBack;
/* FIXME: how to handle G_IO_HUP and G_IO_ERR? */
const CFSocketContext ctxt = {
0, si, NULL, NULL, NULL
};
si->sock = CFSocketCreateWithNative (NULL, ufds[i].fd, cbtype, socket_activity_cb, &ctxt);
si->source = CFSocketCreateRunLoopSource (NULL, si->sock, 0);
si->revents = 0;
CFRunLoopAddSource (run_loop, si->source, kCFRunLoopCommonModes);
}
}
nsevent = [NSApp nextEventMatchingMask: NSAnyEventMask
untilDate: until_date
inMode: NSDefaultRunLoopMode
dequeue: YES];
/* Push the events to NSApplication which will do some magic(?) and forward
* interesting events to our view. While we could do event translation here
* we'd also need to filter out clicks on titlebar, and perhaps do special
* handling for the first click (couldn't figure it out - always ended up
* missing a screen refresh) and maybe other things.
*/
[NSApp sendEvent:nsevent];
if (nfds > 0)
{
int i;
for (i = 0; i < nfds; i++)
{
SocketInfo *si = &sockets[i];
if ((ufds[i].revents = si->revents) != 0)
n_active++;
/* Invalidating the source also removes it from run loop and
* guarantees the callback is never called again.
* CFRunLoopRemoveSource removes the source from the loop, but might
* still call the callback which would be badly timed.
*/
CFRunLoopSourceInvalidate (si->source);
CFRelease (si->source);
CFRelease (si->sock);
}
g_free (sockets);
}
/* FIXME this could result in infinite loop */
ClutterEvent *event = clutter_event_get ();
while (event)
{
clutter_do_event (event);
clutter_event_free (event);
event = clutter_event_get ();
}
CLUTTER_OSX_POOL_RELEASE();
return n_active;
}
void
_clutter_events_osx_init (void)
{
g_assert (old_poll_func == NULL);
old_poll_func = g_main_context_get_poll_func (NULL);
g_main_context_set_poll_func (NULL, clutter_event_osx_poll_func);
}
void
_clutter_events_osx_uninit (void)
{
if (old_poll_func)
{
g_main_context_set_poll_func (NULL, old_poll_func);
old_poll_func = NULL;
}
}