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244cacd14b
* Makefile.am: * clutter.pc.in: * clutter/Makefile.am: * clutter/clutter-backend-glx.c: * clutter/clutter-backend-glx.h: * clutter/clutter-event.c: * clutter/clutter-feature.c: * clutter/clutter-group.c: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage-glx.c: * clutter/clutter-stage-glx.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-util.c: * clutter/clutter-util.h: * clutter/pango/pangoclutter-render.c: * configure.ac: * examples/Makefile.am: Initial work in supporting different GL backends (ie. GLX/EGL/DirectFB etc). Currently just GLX supported and now mostly self contained. * TODO: Add a note about caching glenables
147 lines
4.5 KiB
C
147 lines
4.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_STAGE_H
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#define _HAVE_CLUTTER_STAGE_H
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#include <glib-object.h>
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#include <clutter/clutter-group.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-event.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
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#define CLUTTER_STAGE_WIDTH() \
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clutter_actor_get_width(CLUTTER_ACTOR(clutter_stage_get_default()))
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#define CLUTTER_STAGE_HEIGHT() \
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clutter_actor_get_height(CLUTTER_ACTOR(clutter_stage_get_default()))
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#define CLUTTER_STAGE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_STAGE, ClutterStage))
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#define CLUTTER_STAGE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_STAGE, ClutterStageClass))
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#define CLUTTER_IS_STAGE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_STAGE))
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#define CLUTTER_IS_STAGE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_STAGE))
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#define CLUTTER_STAGE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_STAGE, ClutterStageClass))
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typedef struct _ClutterStagePrivate ClutterStagePrivate;
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typedef struct _ClutterStage ClutterStage;
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typedef struct _ClutterStageClass ClutterStageClass;
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typedef struct _ClutterStageBackend ClutterStageBackend;
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typedef struct _ClutterStageVTable ClutterStageVTable;
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struct _ClutterStage
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{
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ClutterGroup parent;
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ClutterStageBackend *backend;
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/*< private >*/
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ClutterStagePrivate *priv;
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};
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struct _ClutterStageClass
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{
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ClutterGroupClass parent_class;
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void (*input_event) (ClutterStage *stage,
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ClutterEvent *event);
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void (*button_press_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (*button_release_event) (ClutterStage *stage,
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ClutterButtonEvent *event);
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void (*key_press_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (*key_release_event) (ClutterStage *stage,
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ClutterKeyEvent *event);
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void (*motion_event) (ClutterStage *stage,
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ClutterMotionEvent *event);
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/* padding for future expansion */
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void (*_clutter_stage1) (void);
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void (*_clutter_stage2) (void);
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void (*_clutter_stage3) (void);
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void (*_clutter_stage4) (void);
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void (*_clutter_stage5) (void);
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void (*_clutter_stage6) (void);
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};
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struct _ClutterStageVTable
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{
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void (* show) (ClutterActor *actor);
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void (* hide) (ClutterActor *actor);
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void (* realize) (ClutterActor *actor);
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void (* unrealize) (ClutterActor *actor);
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void (* paint) (ClutterActor *actor);
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void (* request_coords) (ClutterActor *actor,
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ClutterActorBox *box);
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void (* allocate_coords) (ClutterActor *actor,
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ClutterActorBox *box);
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void (* sync_fullscreen) (ClutterStage *stage);
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void (* sync_cursor) (ClutterStage *stage);
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void (* sync_viewport) (ClutterStage *stage);
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};
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GType clutter_stage_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_stage_get_default (void);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
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gint x,
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gint y);
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GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height);
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G_END_DECLS
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#endif
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