mirror of
https://github.com/brl/mutter.git
synced 2024-12-28 13:52:15 +00:00
6ee8e15654
This reverts commit 8cf42ea8ac5c05f6b443c453f9c6c2a3cd75acfa. Since the journal puts material colors in the vertex array accumulated for drawing we don't need to flush the journal simply due to color changes which means using cogl_set_source_color4ub is no longer a concern.
541 lines
15 KiB
C
541 lines
15 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-rectangle
|
|
* @short_description: An actor that displays a simple rectangle.
|
|
*
|
|
* #ClutterRectangle is a #ClutterActor which draws a simple filled rectangle.
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-color.h"
|
|
#include "clutter-debug.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-rectangle.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR);
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_COLOR,
|
|
PROP_BORDER_COLOR,
|
|
PROP_BORDER_WIDTH,
|
|
PROP_HAS_BORDER
|
|
|
|
/* FIXME: Add gradient, rounded corner props etc */
|
|
};
|
|
|
|
#define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate))
|
|
|
|
struct _ClutterRectanglePrivate
|
|
{
|
|
ClutterColor color;
|
|
ClutterColor border_color;
|
|
|
|
guint border_width;
|
|
|
|
guint has_border : 1;
|
|
};
|
|
|
|
static const ClutterColor default_color = { 255, 255, 255, 255 };
|
|
static const ClutterColor default_border_color = { 0, 0, 0, 255 };
|
|
|
|
static void
|
|
clutter_rectangle_paint (ClutterActor *self)
|
|
{
|
|
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
|
|
ClutterRectanglePrivate *priv;
|
|
ClutterGeometry geom;
|
|
guint8 tmp_alpha;
|
|
|
|
rectangle = CLUTTER_RECTANGLE(self);
|
|
priv = rectangle->priv;
|
|
|
|
CLUTTER_NOTE (PAINT,
|
|
"painting rect '%s'",
|
|
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
|
|
: "unknown");
|
|
clutter_actor_get_allocation_geometry (self, &geom);
|
|
|
|
/* parent paint call will have translated us into position so
|
|
* paint from 0, 0
|
|
*/
|
|
if (priv->has_border)
|
|
{
|
|
/* compute the composited opacity of the actor taking into
|
|
* account the opacity of the color set by the user
|
|
*/
|
|
tmp_alpha = clutter_actor_get_paint_opacity (self)
|
|
* priv->border_color.alpha
|
|
/ 255;
|
|
|
|
/* paint the border */
|
|
cogl_set_source_color4ub (priv->border_color.red,
|
|
priv->border_color.green,
|
|
priv->border_color.blue,
|
|
tmp_alpha);
|
|
|
|
/* this sucks, but it's the only way to make a border */
|
|
cogl_rectangle (priv->border_width, 0,
|
|
geom.width,
|
|
priv->border_width);
|
|
|
|
cogl_rectangle (geom.width - priv->border_width,
|
|
priv->border_width,
|
|
geom.width,
|
|
geom.height);
|
|
|
|
cogl_rectangle (0, geom.height - priv->border_width,
|
|
geom.width - priv->border_width,
|
|
geom.height);
|
|
|
|
cogl_rectangle (0, 0,
|
|
priv->border_width,
|
|
geom.height - priv->border_width);
|
|
|
|
tmp_alpha = clutter_actor_get_paint_opacity (self)
|
|
* priv->color.alpha
|
|
/ 255;
|
|
|
|
/* now paint the rectangle */
|
|
cogl_set_source_color4ub (priv->color.red,
|
|
priv->color.green,
|
|
priv->color.blue,
|
|
tmp_alpha);
|
|
|
|
cogl_rectangle (priv->border_width, priv->border_width,
|
|
geom.width - priv->border_width,
|
|
geom.height - priv->border_width);
|
|
}
|
|
else
|
|
{
|
|
/* compute the composited opacity of the actor taking into
|
|
* account the opacity of the color set by the user
|
|
*/
|
|
tmp_alpha = clutter_actor_get_paint_opacity (self)
|
|
* priv->color.alpha
|
|
/ 255;
|
|
|
|
cogl_set_source_color4ub (priv->color.red,
|
|
priv->color.green,
|
|
priv->color.blue,
|
|
tmp_alpha);
|
|
|
|
cogl_rectangle (0, 0, geom.width, geom.height);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_COLOR:
|
|
clutter_rectangle_set_color (rectangle, clutter_value_get_color (value));
|
|
break;
|
|
case PROP_BORDER_COLOR:
|
|
clutter_rectangle_set_border_color (rectangle,
|
|
clutter_value_get_color (value));
|
|
break;
|
|
case PROP_BORDER_WIDTH:
|
|
clutter_rectangle_set_border_width (rectangle,
|
|
g_value_get_uint (value));
|
|
break;
|
|
case PROP_HAS_BORDER:
|
|
rectangle->priv->has_border = g_value_get_boolean (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE(object)->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_COLOR:
|
|
clutter_value_set_color (value, &priv->color);
|
|
break;
|
|
case PROP_BORDER_COLOR:
|
|
clutter_value_set_color (value, &priv->border_color);
|
|
break;
|
|
case PROP_BORDER_WIDTH:
|
|
g_value_set_uint (value, priv->border_width);
|
|
break;
|
|
case PROP_HAS_BORDER:
|
|
g_value_set_boolean (value, priv->has_border);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_rectangle_finalize (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_dispose (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_rectangle_class_init (ClutterRectangleClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
actor_class->paint = clutter_rectangle_paint;
|
|
|
|
gobject_class->finalize = clutter_rectangle_finalize;
|
|
gobject_class->dispose = clutter_rectangle_dispose;
|
|
gobject_class->set_property = clutter_rectangle_set_property;
|
|
gobject_class->get_property = clutter_rectangle_get_property;
|
|
|
|
/**
|
|
* ClutterRectangle:color:
|
|
*
|
|
* The color of the rectangle.
|
|
*/
|
|
pspec = clutter_param_spec_color ("color",
|
|
"Color",
|
|
"The color of the rectangle",
|
|
&default_color,
|
|
CLUTTER_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
|
|
|
|
/**
|
|
* ClutterRectangle:border-color:
|
|
*
|
|
* The color of the border of the rectangle.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
pspec = clutter_param_spec_color ("border-color",
|
|
"Border Color",
|
|
"The color of the border of the rectangle",
|
|
&default_border_color,
|
|
CLUTTER_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_BORDER_COLOR, pspec);
|
|
|
|
/**
|
|
* ClutterRectangle:border-width:
|
|
*
|
|
* The width of the border of the rectangle, in pixels.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_BORDER_WIDTH,
|
|
g_param_spec_uint ("border-width",
|
|
"Border Width",
|
|
"The width of the border of the rectangle",
|
|
0, G_MAXUINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE));
|
|
/**
|
|
* ClutterRectangle:has-border:
|
|
*
|
|
* Whether the #ClutterRectangle should be displayed with a border.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_HAS_BORDER,
|
|
g_param_spec_boolean ("has-border",
|
|
"Has Border",
|
|
"Whether the rectangle should have a border",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate));
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_init (ClutterRectangle *self)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_RECTANGLE_GET_PRIVATE (self);
|
|
|
|
priv->color = default_color;
|
|
priv->border_color = default_border_color;
|
|
|
|
priv->border_width = 0;
|
|
|
|
priv->has_border = FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_new:
|
|
*
|
|
* Creates a new #ClutterActor with a rectangular shape.
|
|
*
|
|
* Return value: a new #ClutterActor
|
|
*/
|
|
ClutterActor*
|
|
clutter_rectangle_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_new_with_color:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Creates a new #ClutterActor with a rectangular shape
|
|
* and of the given @color.
|
|
*
|
|
* Return value: a new #ClutterActor
|
|
*/
|
|
ClutterActor *
|
|
clutter_rectangle_new_with_color (const ClutterColor *color)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_RECTANGLE,
|
|
"color", color,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_get_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: return location for a #ClutterColor
|
|
*
|
|
* Retrieves the color of @rectangle.
|
|
*/
|
|
void
|
|
clutter_rectangle_get_color (ClutterRectangle *rectangle,
|
|
ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
color->red = priv->color.red;
|
|
color->green = priv->color.green;
|
|
color->blue = priv->color.blue;
|
|
color->alpha = priv->color.alpha;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_set_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Sets the color of @rectangle.
|
|
*/
|
|
void
|
|
clutter_rectangle_set_color (ClutterRectangle *rectangle,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
g_object_ref (rectangle);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
priv->color.red = color->red;
|
|
priv->color.green = color->green;
|
|
priv->color.blue = color->blue;
|
|
priv->color.alpha = color->alpha;
|
|
|
|
#if 0
|
|
/* FIXME - appears to be causing border to always get drawn */
|
|
if (clutter_color_equal (&priv->color, &priv->border_color))
|
|
priv->has_border = FALSE;
|
|
else
|
|
priv->has_border = TRUE;
|
|
#endif
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (rectangle))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
|
|
|
g_object_notify (G_OBJECT (rectangle), "color");
|
|
g_object_notify (G_OBJECT (rectangle), "has-border");
|
|
g_object_unref (rectangle);
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_get_border_width:
|
|
* @rectangle: a #ClutterRectangle
|
|
*
|
|
* Gets the width (in pixels) of the border used by @rectangle
|
|
*
|
|
* Return value: the border's width
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
guint
|
|
clutter_rectangle_get_border_width (ClutterRectangle *rectangle)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (rectangle), 0);
|
|
|
|
return rectangle->priv->border_width;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_set_border_width:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @width: the width of the border
|
|
*
|
|
* Sets the width (in pixel) of the border used by @rectangle.
|
|
* A @width of 0 will unset the border.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
void
|
|
clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
|
|
guint width)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
priv = rectangle->priv;
|
|
|
|
if (priv->border_width != width)
|
|
{
|
|
g_object_ref (rectangle);
|
|
|
|
priv->border_width = width;
|
|
|
|
if (priv->border_width != 0)
|
|
priv->has_border = TRUE;
|
|
else
|
|
priv->has_border = FALSE;
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
|
|
|
g_object_notify (G_OBJECT (rectangle), "border-width");
|
|
g_object_notify (G_OBJECT (rectangle), "has-border");
|
|
g_object_unref (rectangle);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_get_border_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: return location for a #ClutterColor
|
|
*
|
|
* Gets the color of the border used by @rectangle and places
|
|
* it into @color.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
void
|
|
clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
|
|
ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
color->red = priv->border_color.red;
|
|
color->green = priv->border_color.green;
|
|
color->blue = priv->border_color.blue;
|
|
color->alpha = priv->border_color.alpha;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_set_border_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: the color of the border
|
|
*
|
|
* Sets the color of the border used by @rectangle using @color
|
|
*/
|
|
void
|
|
clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
if (priv->border_color.red != color->red ||
|
|
priv->border_color.green != color->green ||
|
|
priv->border_color.blue != color->blue ||
|
|
priv->border_color.alpha != color->alpha)
|
|
{
|
|
g_object_ref (rectangle);
|
|
|
|
priv->border_color.red = color->red;
|
|
priv->border_color.green = color->green;
|
|
priv->border_color.blue = color->blue;
|
|
priv->border_color.alpha = color->alpha;
|
|
|
|
if (clutter_color_equal (&priv->color, &priv->border_color))
|
|
priv->has_border = FALSE;
|
|
else
|
|
priv->has_border = TRUE;
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
|
|
|
g_object_notify (G_OBJECT (rectangle), "border-color");
|
|
g_object_notify (G_OBJECT (rectangle), "has-border");
|
|
g_object_unref (rectangle);
|
|
}
|
|
}
|