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f6ae9decaa
Instead of having cogl_renderer_xlib_add_filter and friends there is now cogl_renderer_add_native_filter which can be used regardless of the backend. The callback function for the filter now just takes a void pointer instead of an XEvent pointer which should be interpreted differently depending on the backend. For example, on Xlib it would still be an XEvent but on Windows it could be a MSG. This simplifies the code somewhat because the _cogl_xlib_add_filter no longer needs to have its own filter list when a stub renderer is used because there is always a renderer available. cogl_renderer_xlib_handle_event has also been renamed to cogl_renderer_handle_native_event. This just forwards the event on to all of the listeners. The backend renderer is expected to register its own event filter if it wants to process the events in some way.
185 lines
4.4 KiB
C
185 lines
4.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cogl.h>
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#include <cogl-internal.h>
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#include <cogl-handle.h>
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#include <cogl-context-private.h>
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#include <cogl-framebuffer-private.h>
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#include <cogl-display-private.h>
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#include <cogl-renderer-private.h>
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#include <cogl-renderer-xlib-private.h>
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#include <X11/Xlib.h>
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#include <X11/extensions/Xdamage.h>
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#include "cogl-xlib.h"
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/* FIXME: when we remove the last X11 based Clutter backend then we
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* will get rid of these functions and instead rely on the equivalent
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* _cogl_renderer_xlib API
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*/
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/* This can't be in the Cogl context because it can be set before
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context is created */
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static Display *_cogl_xlib_display = NULL;
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Display *
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cogl_xlib_get_display (void)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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if (!ctx->stub_winsys)
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return cogl_renderer_xlib_get_display (ctx->display->renderer);
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/* _cogl_xlib_set_display should be called before this function */
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g_assert (_cogl_xlib_display != NULL);
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return _cogl_xlib_display;
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}
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void
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cogl_xlib_set_display (Display *display)
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{
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/* This can only be called once before the Cogl context is created */
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g_assert (_cogl_xlib_display == NULL);
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_cogl_xlib_display = display;
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}
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/* These three functions are wrappers around the equivalent renderer
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functions. They can be removed once all xlib-based backends in
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Clutter know about the renderer */
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CoglFilterReturn
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cogl_xlib_handle_event (XEvent *xevent)
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{
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_COGL_GET_CONTEXT (ctx, COGL_FILTER_CONTINUE);
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/* Pass the event on to the renderer */
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return cogl_renderer_handle_native_event (ctx->display->renderer, xevent);
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}
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void
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_cogl_xlib_add_filter (CoglNativeFilterFunc func,
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void *data)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_renderer_add_native_filter (ctx->display->renderer, func, data);
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}
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void
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_cogl_xlib_remove_filter (CoglNativeFilterFunc func,
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void *data)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_renderer_remove_native_filter (ctx->display->renderer, func, data);
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}
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static int
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error_handler (Display *xdpy,
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XErrorEvent *error)
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{
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_COGL_GET_CONTEXT (ctxt, 0);
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g_assert (ctxt->trap_state);
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ctxt->trap_state->trapped_error_code = error->error_code;
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return 0;
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}
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void
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_cogl_xlib_trap_errors (CoglXlibTrapState *state)
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{
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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if (!ctxt->stub_winsys)
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{
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_cogl_renderer_xlib_trap_errors (ctxt->display->renderer, state);
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return;
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}
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state->trapped_error_code = 0;
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state->old_error_handler = XSetErrorHandler (error_handler);
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state->old_state = ctxt->trap_state;
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ctxt->trap_state = state;
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}
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int
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_cogl_xlib_untrap_errors (CoglXlibTrapState *state)
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{
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_COGL_GET_CONTEXT (ctxt, 0);
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if (!ctxt->stub_winsys)
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{
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return _cogl_renderer_xlib_untrap_errors (ctxt->display->renderer, state);
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}
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g_assert (state == ctxt->trap_state);
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XSetErrorHandler (state->old_error_handler);
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ctxt->trap_state = state->old_state;
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return state->trapped_error_code;
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}
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void
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_cogl_xlib_query_damage_extension (void)
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{
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int damage_error;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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/* Check whether damage events are supported on this display */
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if (!XDamageQueryExtension (cogl_xlib_get_display (),
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&ctxt->damage_base,
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&damage_error))
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ctxt->damage_base = -1;
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}
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int
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_cogl_xlib_get_damage_base (void)
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{
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_COGL_GET_CONTEXT (ctxt, -1);
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if (!ctxt->stub_winsys)
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{
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CoglRendererX11 *x11_renderer = ctxt->display->renderer->winsys;
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return x11_renderer->damage_base;
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}
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else
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return ctxt->damage_base;
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}
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