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Instead of having _cogl_get/set_clip stack which reference the global CoglContext this instead makes those into CoglClipState method functions named _cogl_clip_state_get/set_stack that take an explicit pointer to a CoglClipState. This also adds _cogl_framebuffer_get/set_clip_stack convenience functions that avoid having to first get the ClipState from a framebuffer then the stack from that - so we can maintain the convenience of _cogl_get_clip_stack.
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