mutter/clutter/osx/clutter-backend-osx.c
Emmanuele Bassi a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00

256 lines
7.3 KiB
C

/* Clutter - An OpenGL based 'interactive canvas' library.
* OSX backend - initial entry point
*
* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
* Copyright (C) 2007 OpenedHand Ltd.
* Copyright (C) 2011 Crystalnix <vgachkaylo@crystalnix.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include "config.h"
#include "clutter-osx.h"
#include "clutter-backend-osx.h"
#include "clutter-device-manager-osx.h"
#include "clutter-shader.h"
#include "clutter-stage-osx.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "cogl/cogl.h"
#import <AppKit/AppKit.h>
G_DEFINE_TYPE (ClutterBackendOSX, clutter_backend_osx, CLUTTER_TYPE_BACKEND)
/*************************************************************************/
static gboolean
clutter_backend_osx_post_parse (ClutterBackend *backend,
GError **error)
{
CLUTTER_OSX_POOL_ALLOC();
/* getting standart dpi for main screen */
NSDictionary* prop = [[NSScreen mainScreen] deviceDescription];
NSSize size;
[[prop valueForKey:@"NSDeviceResolution"] getValue:&size];
CLUTTER_OSX_POOL_RELEASE();
/* setting dpi for backend, it needs by font rendering library */
if (size.height > 0)
{
ClutterSettings *settings = clutter_settings_get_default ();
int font_dpi = size.height * 1024;
g_object_set (settings, "font-dpi", font_dpi, NULL);
return TRUE;
}
return FALSE;
}
static ClutterFeatureFlags
clutter_backend_osx_get_features (ClutterBackend *backend)
{
return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE;
}
static ClutterStageWindow*
clutter_backend_osx_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterStageWindow *impl;
CLUTTER_OSX_POOL_ALLOC();
impl = _clutter_stage_osx_new (backend, wrapper);
CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p - impl=%p",
wrapper,
impl);
CLUTTER_OSX_POOL_RELEASE();
return impl;
}
static inline void
clutter_backend_osx_create_device_manager (ClutterBackendOSX *backend_osx)
{
if (backend_osx->device_manager != NULL)
return;
backend_osx->device_manager = g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_OSX,
"backend", CLUTTER_BACKEND(backend_osx),
NULL);
}
static ClutterDeviceManager *
clutter_backend_osx_get_device_manager (ClutterBackend *backend)
{
ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
clutter_backend_osx_create_device_manager (backend_osx);
return backend_osx->device_manager;
}
static void
clutter_backend_osx_init_events (ClutterBackend *backend)
{
ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
if (backend_osx->device_manager != NULL)
return;
CLUTTER_NOTE (BACKEND, "init_events");
clutter_backend_osx_create_device_manager (backend_osx);
_clutter_events_osx_init ();
}
static gboolean
clutter_backend_osx_create_context (ClutterBackend *backend,
GError **error)
{
ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
CLUTTER_OSX_POOL_ALLOC();
if (backend_osx->context == nil)
{
/* Allocate ourselves a GL context. Since we're supposed to have
* only one per backend we can just as well create it now.
*/
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAStencilSize, 8,
0
};
#ifdef MAC_OS_X_VERSION_10_5
const int sw = 1;
#else
const long sw = 1;
#endif
backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
backend_osx->context = [[NSOpenGLContext alloc] initWithFormat: backend_osx->pixel_format
shareContext: nil];
/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
[backend_osx->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
CLUTTER_NOTE (BACKEND, "Context was created");
}
[backend_osx->context makeCurrentContext];
CLUTTER_OSX_POOL_RELEASE();
return TRUE;
}
static void
clutter_backend_osx_ensure_context (ClutterBackend *backend,
ClutterStage *wrapper)
{
ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
if (wrapper)
{
ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
ClutterStageOSX *stage_osx;
g_assert (CLUTTER_IS_STAGE_OSX (impl));
stage_osx = CLUTTER_STAGE_OSX (impl);
[backend_osx->context setView:stage_osx->view];
[backend_osx->context makeCurrentContext];
}
else
{
[backend_osx->context clearDrawable];
[NSOpenGLContext clearCurrentContext];
}
CLUTTER_OSX_POOL_RELEASE();
}
/*************************************************************************/
static void
clutter_backend_osx_init (ClutterBackendOSX *backend_osx)
{
const ProcessSerialNumber psn = { 0, kCurrentProcess };
backend_osx->context = nil;
backend_osx->pixel_format = nil;
/* Bring our app to foreground, background apps don't appear in dock or
* accept keyboard focus.
*/
TransformProcessType (&psn, kProcessTransformToForegroundApplication);
/* Also raise our app to front, otherwise our window will remain under the
* terminal.
*/
SetFrontProcess (&psn);
[NSApplication sharedApplication];
}
static void
clutter_backend_osx_dispose (GObject *object)
{
ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (object);
[self->context release];
self->context = NULL;
[self->pixel_format release];
self->pixel_format = NULL;
G_OBJECT_CLASS (clutter_backend_osx_parent_class)->dispose (object);
}
static void
clutter_backend_osx_class_init (ClutterBackendOSXClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
object_class->dispose = clutter_backend_osx_dispose;
backend_class->post_parse = clutter_backend_osx_post_parse;
backend_class->get_features = clutter_backend_osx_get_features;
backend_class->create_stage = clutter_backend_osx_create_stage;
backend_class->create_context = clutter_backend_osx_create_context;
backend_class->ensure_context = clutter_backend_osx_ensure_context;
backend_class->init_events = clutter_backend_osx_init_events;
backend_class->get_device_manager = clutter_backend_osx_get_device_manager;
}