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3881fd3259
This adds experimental 2.0 api replacements for the cogl_rectangle[_*] functions that don't depend on having a current pipeline set on the context via cogl_{set,push}_source() or having a current framebuffer set on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch away from having a statefull context that affects drawing to having framebuffer drawing apis that are explicitly passed a framebuffer and pipeline. To test this change several of the conformance tests were updated to use this api instead of cogl_rectangle and cogl_rectangle_with_texture_coords. Since it's quite laborious going through all of the conformance tests the opportunity was taken to make other clean ups in the conformance tests to replace other uses of 1.x api with experimental 2.0 api so long as that didn't affect what was being tested.
246 lines
6.8 KiB
C
246 lines
6.8 KiB
C
#include <clutter/clutter.h>
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#include "test-conform-common.h"
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static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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#ifdef COGL_HAS_XLIB
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#include <clutter/x11/clutter-x11.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#define PIXMAP_WIDTH 512
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#define PIXMAP_HEIGHT 256
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#define GRID_SQUARE_SIZE 16
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/* Coordinates of a square that we'll update */
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#define PIXMAP_CHANGE_X 1
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#define PIXMAP_CHANGE_Y 1
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typedef struct _TestState
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{
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ClutterActor *stage;
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CoglHandle tfp;
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Pixmap pixmap;
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unsigned int frame_count;
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Display *display;
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} TestState;
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static Pixmap
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create_pixmap (TestState *state)
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{
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Pixmap pixmap;
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XGCValues gc_values = { 0, };
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GC black_gc, white_gc;
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int screen = DefaultScreen (state->display);
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int x, y;
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pixmap = XCreatePixmap (state->display,
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DefaultRootWindow (state->display),
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PIXMAP_WIDTH, PIXMAP_HEIGHT,
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DefaultDepth (state->display, screen));
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gc_values.foreground = BlackPixel (state->display, screen);
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black_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
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gc_values.foreground = WhitePixel (state->display, screen);
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white_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
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/* Draw a grid of alternative black and white rectangles to the
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pixmap */
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for (y = 0; y < PIXMAP_HEIGHT / GRID_SQUARE_SIZE; y++)
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for (x = 0; x < PIXMAP_WIDTH / GRID_SQUARE_SIZE; x++)
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XFillRectangle (state->display, pixmap,
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((x ^ y) & 1) ? black_gc : white_gc,
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x * GRID_SQUARE_SIZE,
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y * GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE);
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XFreeGC (state->display, black_gc);
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XFreeGC (state->display, white_gc);
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return pixmap;
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}
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static void
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update_pixmap (TestState *state)
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{
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XGCValues gc_values = { 0, };
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GC black_gc;
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int screen = DefaultScreen (state->display);
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gc_values.foreground = BlackPixel (state->display, screen);
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black_gc = XCreateGC (state->display, state->pixmap,
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GCForeground, &gc_values);
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/* Fill in one the rectangles with black */
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XFillRectangle (state->display, state->pixmap,
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black_gc,
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PIXMAP_CHANGE_X * GRID_SQUARE_SIZE,
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PIXMAP_CHANGE_Y * GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE, GRID_SQUARE_SIZE);
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XFreeGC (state->display, black_gc);
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}
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static gboolean
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check_paint (TestState *state, int x, int y, int scale)
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{
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guint8 *data, *p, update_value = 0;
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p = data = g_malloc (PIXMAP_WIDTH * PIXMAP_HEIGHT * 4);
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cogl_read_pixels (x, y, PIXMAP_WIDTH / scale, PIXMAP_HEIGHT / scale,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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data);
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for (y = 0; y < PIXMAP_HEIGHT / scale; y++)
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for (x = 0; x < PIXMAP_WIDTH / scale; x++)
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{
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int grid_x = x * scale / GRID_SQUARE_SIZE;
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int grid_y = y * scale / GRID_SQUARE_SIZE;
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/* If this is the updatable square then we'll let it be either
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color but we'll return which one it was */
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if (grid_x == PIXMAP_CHANGE_X && grid_y == PIXMAP_CHANGE_Y)
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{
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if (x % (GRID_SQUARE_SIZE / scale) == 0 &&
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y % (GRID_SQUARE_SIZE / scale) == 0)
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update_value = *p;
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else
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g_assert_cmpint (p[0], ==, update_value);
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g_assert (p[1] == update_value);
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g_assert (p[2] == update_value);
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p += 4;
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}
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else
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{
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guint8 value = ((grid_x ^ grid_y) & 1) ? 0x00 : 0xff;
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g_assert_cmpint (*(p++), ==, value);
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g_assert_cmpint (*(p++), ==, value);
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g_assert_cmpint (*(p++), ==, value);
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p++;
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}
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}
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g_free (data);
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return update_value == 0x00;
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}
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/* We skip these frames first */
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#define FRAME_COUNT_BASE 5
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/* First paint the tfp with no mipmaps */
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#define FRAME_COUNT_NORMAL 6
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/* Then use mipmaps */
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#define FRAME_COUNT_MIPMAP 7
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/* After this frame will start waiting for the pixmap to change */
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#define FRAME_COUNT_UPDATED 8
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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CoglHandle material;
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, state->tfp);
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if (state->frame_count == FRAME_COUNT_MIPMAP)
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{
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const CoglMaterialFilter min_filter =
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COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
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cogl_material_set_layer_filters (material, 0,
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min_filter,
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COGL_MATERIAL_FILTER_NEAREST);
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}
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else
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cogl_material_set_layer_filters (material, 0,
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COGL_MATERIAL_FILTER_NEAREST,
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COGL_MATERIAL_FILTER_NEAREST);
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cogl_set_source (material);
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cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
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cogl_rectangle (0, PIXMAP_HEIGHT,
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PIXMAP_WIDTH / 4, PIXMAP_HEIGHT * 5 / 4);
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if (state->frame_count >= 5)
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{
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gboolean big_updated, small_updated;
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big_updated = check_paint (state, 0, 0, 1);
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small_updated = check_paint (state, 0, PIXMAP_HEIGHT, 4);
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g_assert (big_updated == small_updated);
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if (state->frame_count < FRAME_COUNT_UPDATED)
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g_assert (big_updated == FALSE);
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else if (state->frame_count == FRAME_COUNT_UPDATED)
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/* Change the pixmap and keep drawing until it updates */
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update_pixmap (state);
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else if (big_updated)
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/* If we successfully got the update then the test is over */
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clutter_main_quit ();
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}
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state->frame_count++;
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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#endif /* COGL_HAS_XLIB */
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void
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test_texture_pixmap_x11 (TestUtilsGTestFixture *fixture,
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void *data)
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{
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#ifdef COGL_HAS_XLIB
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TestState state;
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unsigned int idle_handler;
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unsigned int paint_handler;
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state.frame_count = 0;
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state.stage = clutter_stage_get_default ();
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state.display = clutter_x11_get_default_display ();
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state.pixmap = create_pixmap (&state);
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state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE);
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clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (on_paint), &state);
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idle_handler = g_idle_add (queue_redraw, state.stage);
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clutter_actor_show_all (state.stage);
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clutter_main ();
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g_signal_handler_disconnect (state.stage, paint_handler);
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g_source_remove (idle_handler);
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XFreePixmap (state.display, state.pixmap);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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#else /* COGL_HAS_XLIB */
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if (cogl_test_verbose ())
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g_print ("Skipping\n");
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#endif /* COGL_HAS_XLIB */
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}
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