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https://github.com/brl/mutter.git
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322b51cded
This removes ClutterAnimation and related tests. ClutterAnimation has been deprecated for a long time, and replacements exist and are used by e.g. GNOME Shell since a while back. This also disables a few relatively unrelated interactive tests, as they rely on ClutterAnimation to implement some animations they use to illustrate what they actually test. As interactive tests currently are more or less untestable due to any interaction with them crashing, as well as they in practice means rewriting the tests using non-deprecated animation APIs, they are not ported right now. To actually port the interactive tests, it needs to be possible to fist interact with them. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1192
197 lines
6.5 KiB
C
197 lines
6.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-animatable
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* @short_description: Interface for animatable classes
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*
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* #ClutterAnimatable is an interface that allows a #GObject class
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* to control how an actor will animate a property.
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*
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* Each #ClutterAnimatable should implement the
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* #ClutterAnimatableInterface.interpolate_property() virtual function of the
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* interface to compute the animation state between two values of an interval
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* depending on a progress factor, expressed as a floating point value.
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*
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* #ClutterAnimatable is available since Clutter 1.0
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*/
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#include "clutter-build-config.h"
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#include "clutter-animatable.h"
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#include "clutter-interval.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
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static void
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clutter_animatable_default_init (ClutterAnimatableInterface *iface)
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{
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}
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/**
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* clutter_animatable_find_property:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the animatable property to find
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*
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* Finds the #GParamSpec for @property_name
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*
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* Return value: (transfer none): The #GParamSpec for the given property
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* or %NULL
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*
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* Since: 1.4
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*/
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GParamSpec *
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clutter_animatable_find_property (ClutterAnimatable *animatable,
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const gchar *property_name)
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{
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ClutterAnimatableInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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CLUTTER_NOTE (ANIMATION, "Looking for property '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->find_property != NULL)
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return iface->find_property (animatable, property_name);
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return g_object_class_find_property (G_OBJECT_GET_CLASS (animatable),
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property_name);
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}
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/**
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* clutter_animatable_get_initial_state:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the animatable property to retrieve
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* @value: a #GValue initialized to the type of the property to retrieve
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*
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* Retrieves the current state of @property_name and sets @value with it
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*
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* Since: 1.4
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*/
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void
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clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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const gchar *property_name,
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GValue *value)
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{
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ClutterAnimatableInterface *iface;
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (property_name != NULL);
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CLUTTER_NOTE (ANIMATION, "Getting initial state of '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->get_initial_state != NULL)
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iface->get_initial_state (animatable, property_name, value);
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else
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g_object_get_property (G_OBJECT (animatable), property_name, value);
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}
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/**
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* clutter_animatable_set_final_state:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the animatable property to set
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* @value: the value of the animatable property to set
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*
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* Sets the current state of @property_name to @value
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*
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* Since: 1.4
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*/
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void
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clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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const gchar *property_name,
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const GValue *value)
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{
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ClutterAnimatableInterface *iface;
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (property_name != NULL);
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CLUTTER_NOTE (ANIMATION, "Setting state of property '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->set_final_state != NULL)
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iface->set_final_state (animatable, property_name, value);
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else
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g_object_set_property (G_OBJECT (animatable), property_name, value);
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}
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/**
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* clutter_animatable_interpolate_value:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the property to interpolate
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* @interval: a #ClutterInterval with the animation range
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* @progress: the progress to use to interpolate between the
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* initial and final values of the @interval
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* @value: (out): return location for an initialized #GValue
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* using the same type of the @interval
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*
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* Asks a #ClutterAnimatable implementation to interpolate a
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* a named property between the initial and final values of
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* a #ClutterInterval, using @progress as the interpolation
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* value, and store the result inside @value.
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*
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* This function should be used for every property animation
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* involving #ClutterAnimatable<!-- -->s.
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*
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* This function replaces clutter_animatable_animate_property().
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*
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* Return value: %TRUE if the interpolation was successful,
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* and %FALSE otherwise
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*
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* Since: 1.8
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*/
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gboolean
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clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
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const gchar *property_name,
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ClutterInterval *interval,
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gdouble progress,
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GValue *value)
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{
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ClutterAnimatableInterface *iface;
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g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
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g_return_val_if_fail (property_name != NULL, FALSE);
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g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), FALSE);
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g_return_val_if_fail (value != NULL, FALSE);
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CLUTTER_NOTE (ANIMATION, "Interpolating '%s' (progress: %.3f)",
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property_name,
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progress);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->interpolate_value != NULL)
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{
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return iface->interpolate_value (animatable, property_name,
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interval,
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progress,
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value);
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}
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else
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return clutter_interval_compute_value (interval, progress, value);
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}
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