mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
500 lines
16 KiB
C
500 lines
16 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2009 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "cogl-config.h"
|
|
#endif
|
|
|
|
#include <glib.h>
|
|
#include <string.h>
|
|
|
|
#include "cogl-pango-display-list.h"
|
|
#include "cogl-pango-pipeline-cache.h"
|
|
#include "cogl/cogl-context-private.h"
|
|
|
|
typedef enum
|
|
{
|
|
COGL_PANGO_DISPLAY_LIST_TEXTURE,
|
|
COGL_PANGO_DISPLAY_LIST_RECTANGLE,
|
|
COGL_PANGO_DISPLAY_LIST_TRAPEZOID
|
|
} CoglPangoDisplayListNodeType;
|
|
|
|
typedef struct _CoglPangoDisplayListNode CoglPangoDisplayListNode;
|
|
typedef struct _CoglPangoDisplayListRectangle CoglPangoDisplayListRectangle;
|
|
|
|
struct _CoglPangoDisplayList
|
|
{
|
|
CoglBool color_override;
|
|
CoglColor color;
|
|
GSList *nodes;
|
|
GSList *last_node;
|
|
CoglPangoPipelineCache *pipeline_cache;
|
|
};
|
|
|
|
/* This matches the format expected by cogl_rectangles_with_texture_coords */
|
|
struct _CoglPangoDisplayListRectangle
|
|
{
|
|
float x_1, y_1, x_2, y_2;
|
|
float s_1, t_1, s_2, t_2;
|
|
};
|
|
|
|
struct _CoglPangoDisplayListNode
|
|
{
|
|
CoglPangoDisplayListNodeType type;
|
|
|
|
CoglBool color_override;
|
|
CoglColor color;
|
|
|
|
CoglPipeline *pipeline;
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
/* The texture to render these coords from */
|
|
CoglTexture *texture;
|
|
/* Array of rectangles in the format expected by
|
|
cogl_rectangles_with_texture_coords */
|
|
GArray *rectangles;
|
|
/* A primitive representing those vertices */
|
|
CoglPrimitive *primitive;
|
|
} texture;
|
|
|
|
struct
|
|
{
|
|
float x_1, y_1;
|
|
float x_2, y_2;
|
|
} rectangle;
|
|
|
|
struct
|
|
{
|
|
CoglPrimitive *primitive;
|
|
} trapezoid;
|
|
} d;
|
|
};
|
|
|
|
CoglPangoDisplayList *
|
|
_cogl_pango_display_list_new (CoglPangoPipelineCache *pipeline_cache)
|
|
{
|
|
CoglPangoDisplayList *dl = g_slice_new0 (CoglPangoDisplayList);
|
|
|
|
dl->pipeline_cache = pipeline_cache;
|
|
|
|
return dl;
|
|
}
|
|
|
|
static void
|
|
_cogl_pango_display_list_append_node (CoglPangoDisplayList *dl,
|
|
CoglPangoDisplayListNode *node)
|
|
{
|
|
if (dl->last_node)
|
|
dl->last_node = dl->last_node->next = g_slist_prepend (NULL, node);
|
|
else
|
|
dl->last_node = dl->nodes = g_slist_prepend (NULL, node);
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_set_color_override (CoglPangoDisplayList *dl,
|
|
const CoglColor *color)
|
|
{
|
|
dl->color_override = TRUE;
|
|
dl->color = *color;
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_remove_color_override (CoglPangoDisplayList *dl)
|
|
{
|
|
dl->color_override = FALSE;
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_add_texture (CoglPangoDisplayList *dl,
|
|
CoglTexture *texture,
|
|
float x_1, float y_1,
|
|
float x_2, float y_2,
|
|
float tx_1, float ty_1,
|
|
float tx_2, float ty_2)
|
|
{
|
|
CoglPangoDisplayListNode *node;
|
|
CoglPangoDisplayListRectangle *rectangle;
|
|
|
|
/* Add to the last node if it is a texture node with the same
|
|
target texture */
|
|
if (dl->last_node
|
|
&& (node = dl->last_node->data)->type == COGL_PANGO_DISPLAY_LIST_TEXTURE
|
|
&& node->d.texture.texture == texture
|
|
&& (dl->color_override
|
|
? (node->color_override && cogl_color_equal (&dl->color, &node->color))
|
|
: !node->color_override))
|
|
{
|
|
/* Get rid of the vertex buffer so that it will be recreated */
|
|
if (node->d.texture.primitive != NULL)
|
|
{
|
|
cogl_object_unref (node->d.texture.primitive);
|
|
node->d.texture.primitive = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Otherwise create a new node */
|
|
node = g_slice_new (CoglPangoDisplayListNode);
|
|
|
|
node->type = COGL_PANGO_DISPLAY_LIST_TEXTURE;
|
|
node->color_override = dl->color_override;
|
|
node->color = dl->color;
|
|
node->pipeline = NULL;
|
|
node->d.texture.texture = cogl_object_ref (texture);
|
|
node->d.texture.rectangles
|
|
= g_array_new (FALSE, FALSE, sizeof (CoglPangoDisplayListRectangle));
|
|
node->d.texture.primitive = NULL;
|
|
|
|
_cogl_pango_display_list_append_node (dl, node);
|
|
}
|
|
|
|
g_array_set_size (node->d.texture.rectangles,
|
|
node->d.texture.rectangles->len + 1);
|
|
rectangle = &g_array_index (node->d.texture.rectangles,
|
|
CoglPangoDisplayListRectangle,
|
|
node->d.texture.rectangles->len - 1);
|
|
rectangle->x_1 = x_1;
|
|
rectangle->y_1 = y_1;
|
|
rectangle->x_2 = x_2;
|
|
rectangle->y_2 = y_2;
|
|
rectangle->s_1 = tx_1;
|
|
rectangle->t_1 = ty_1;
|
|
rectangle->s_2 = tx_2;
|
|
rectangle->t_2 = ty_2;
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_add_rectangle (CoglPangoDisplayList *dl,
|
|
float x_1, float y_1,
|
|
float x_2, float y_2)
|
|
{
|
|
CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);
|
|
|
|
node->type = COGL_PANGO_DISPLAY_LIST_RECTANGLE;
|
|
node->color_override = dl->color_override;
|
|
node->color = dl->color;
|
|
node->d.rectangle.x_1 = x_1;
|
|
node->d.rectangle.y_1 = y_1;
|
|
node->d.rectangle.x_2 = x_2;
|
|
node->d.rectangle.y_2 = y_2;
|
|
node->pipeline = NULL;
|
|
|
|
_cogl_pango_display_list_append_node (dl, node);
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_add_trapezoid (CoglPangoDisplayList *dl,
|
|
float y_1,
|
|
float x_11,
|
|
float x_21,
|
|
float y_2,
|
|
float x_12,
|
|
float x_22)
|
|
{
|
|
CoglContext *ctx = dl->pipeline_cache->ctx;
|
|
CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);
|
|
CoglVertexP2 vertices[4] = {
|
|
{ x_11, y_1 },
|
|
{ x_12, y_2 },
|
|
{ x_22, y_2 },
|
|
{ x_21, y_1 }
|
|
};
|
|
|
|
node->type = COGL_PANGO_DISPLAY_LIST_TRAPEZOID;
|
|
node->color_override = dl->color_override;
|
|
node->color = dl->color;
|
|
node->pipeline = NULL;
|
|
|
|
node->d.trapezoid.primitive =
|
|
cogl_primitive_new_p2 (ctx,
|
|
COGL_VERTICES_MODE_TRIANGLE_FAN,
|
|
4,
|
|
vertices);
|
|
|
|
_cogl_pango_display_list_append_node (dl, node);
|
|
}
|
|
|
|
static void
|
|
emit_rectangles_through_journal (CoglFramebuffer *fb,
|
|
CoglPipeline *pipeline,
|
|
CoglPangoDisplayListNode *node)
|
|
{
|
|
const float *rectangles = (const float *)node->d.texture.rectangles->data;
|
|
|
|
cogl_framebuffer_draw_textured_rectangles (fb,
|
|
pipeline,
|
|
rectangles,
|
|
node->d.texture.rectangles->len);
|
|
}
|
|
|
|
static void
|
|
emit_vertex_buffer_geometry (CoglFramebuffer *fb,
|
|
CoglPipeline *pipeline,
|
|
CoglPangoDisplayListNode *node)
|
|
{
|
|
CoglContext *ctx = fb->context;
|
|
|
|
/* It's expensive to go through the Cogl journal for large runs
|
|
* of text in part because the journal transforms the quads in software
|
|
* to avoid changing the modelview matrix. So for larger runs of text
|
|
* we load the vertices into a VBO, and this has the added advantage
|
|
* that if the text doesn't change from frame to frame the VBO can
|
|
* be re-used avoiding the repeated cost of validating the data and
|
|
* mapping it into the GPU... */
|
|
|
|
if (node->d.texture.primitive == NULL)
|
|
{
|
|
CoglAttributeBuffer *buffer;
|
|
CoglVertexP2T2 *verts, *v;
|
|
int n_verts;
|
|
CoglBool allocated = FALSE;
|
|
CoglAttribute *attributes[2];
|
|
CoglPrimitive *prim;
|
|
int i;
|
|
|
|
n_verts = node->d.texture.rectangles->len * 4;
|
|
|
|
buffer
|
|
= cogl_attribute_buffer_new_with_size (ctx,
|
|
n_verts *
|
|
sizeof (CoglVertexP2T2));
|
|
|
|
if ((verts = cogl_buffer_map (COGL_BUFFER (buffer),
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD)) == NULL)
|
|
{
|
|
verts = g_new (CoglVertexP2T2, n_verts);
|
|
allocated = TRUE;
|
|
}
|
|
|
|
v = verts;
|
|
|
|
/* Copy the rectangles into the buffer and expand into four
|
|
vertices instead of just two */
|
|
for (i = 0; i < node->d.texture.rectangles->len; i++)
|
|
{
|
|
const CoglPangoDisplayListRectangle *rectangle
|
|
= &g_array_index (node->d.texture.rectangles,
|
|
CoglPangoDisplayListRectangle, i);
|
|
|
|
v->x = rectangle->x_1;
|
|
v->y = rectangle->y_1;
|
|
v->s = rectangle->s_1;
|
|
v->t = rectangle->t_1;
|
|
v++;
|
|
v->x = rectangle->x_1;
|
|
v->y = rectangle->y_2;
|
|
v->s = rectangle->s_1;
|
|
v->t = rectangle->t_2;
|
|
v++;
|
|
v->x = rectangle->x_2;
|
|
v->y = rectangle->y_2;
|
|
v->s = rectangle->s_2;
|
|
v->t = rectangle->t_2;
|
|
v++;
|
|
v->x = rectangle->x_2;
|
|
v->y = rectangle->y_1;
|
|
v->s = rectangle->s_2;
|
|
v->t = rectangle->t_1;
|
|
v++;
|
|
}
|
|
|
|
if (allocated)
|
|
{
|
|
cogl_buffer_set_data (COGL_BUFFER (buffer),
|
|
0, /* offset */
|
|
verts,
|
|
sizeof (CoglVertexP2T2) * n_verts);
|
|
g_free (verts);
|
|
}
|
|
else
|
|
cogl_buffer_unmap (COGL_BUFFER (buffer));
|
|
|
|
attributes[0] = cogl_attribute_new (buffer,
|
|
"cogl_position_in",
|
|
sizeof (CoglVertexP2T2),
|
|
G_STRUCT_OFFSET (CoglVertexP2T2, x),
|
|
2, /* n_components */
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
attributes[1] = cogl_attribute_new (buffer,
|
|
"cogl_tex_coord0_in",
|
|
sizeof (CoglVertexP2T2),
|
|
G_STRUCT_OFFSET (CoglVertexP2T2, s),
|
|
2, /* n_components */
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
prim = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
|
n_verts,
|
|
attributes,
|
|
2 /* n_attributes */);
|
|
|
|
#ifdef CLUTTER_COGL_HAS_GL
|
|
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUADS))
|
|
cogl_primitive_set_mode (prim, GL_QUADS);
|
|
else
|
|
#endif
|
|
{
|
|
/* GLES doesn't support GL_QUADS so instead we use a VBO
|
|
with indexed vertices to generate GL_TRIANGLES from the
|
|
quads */
|
|
|
|
CoglIndices *indices =
|
|
cogl_get_rectangle_indices (ctx, node->d.texture.rectangles->len);
|
|
|
|
cogl_primitive_set_indices (prim, indices,
|
|
node->d.texture.rectangles->len * 6);
|
|
}
|
|
|
|
node->d.texture.primitive = prim;
|
|
|
|
cogl_object_unref (buffer);
|
|
cogl_object_unref (attributes[0]);
|
|
cogl_object_unref (attributes[1]);
|
|
}
|
|
|
|
cogl_primitive_draw (node->d.texture.primitive,
|
|
fb,
|
|
pipeline);
|
|
}
|
|
|
|
static void
|
|
_cogl_framebuffer_draw_display_list_texture (CoglFramebuffer *fb,
|
|
CoglPipeline *pipeline,
|
|
CoglPangoDisplayListNode *node)
|
|
{
|
|
/* For small runs of text like icon labels, we can get better performance
|
|
* going through the Cogl journal since text may then be batched together
|
|
* with other geometry. */
|
|
/* FIXME: 25 is a number I plucked out of thin air; it would be good
|
|
* to determine this empirically! */
|
|
if (node->d.texture.rectangles->len < 25)
|
|
emit_rectangles_through_journal (fb, pipeline, node);
|
|
else
|
|
emit_vertex_buffer_geometry (fb, pipeline, node);
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_render (CoglFramebuffer *fb,
|
|
CoglPangoDisplayList *dl,
|
|
const CoglColor *color)
|
|
{
|
|
GSList *l;
|
|
|
|
for (l = dl->nodes; l; l = l->next)
|
|
{
|
|
CoglPangoDisplayListNode *node = l->data;
|
|
CoglColor draw_color;
|
|
|
|
if (node->pipeline == NULL)
|
|
{
|
|
if (node->type == COGL_PANGO_DISPLAY_LIST_TEXTURE)
|
|
node->pipeline =
|
|
_cogl_pango_pipeline_cache_get (dl->pipeline_cache,
|
|
node->d.texture.texture);
|
|
else
|
|
node->pipeline =
|
|
_cogl_pango_pipeline_cache_get (dl->pipeline_cache,
|
|
NULL);
|
|
}
|
|
|
|
if (node->color_override)
|
|
/* Use the override color but preserve the alpha from the
|
|
draw color */
|
|
cogl_color_init_from_4ub (&draw_color,
|
|
cogl_color_get_red_byte (&node->color),
|
|
cogl_color_get_green_byte (&node->color),
|
|
cogl_color_get_blue_byte (&node->color),
|
|
cogl_color_get_alpha_byte (color));
|
|
else
|
|
draw_color = *color;
|
|
cogl_color_premultiply (&draw_color);
|
|
|
|
cogl_pipeline_set_color (node->pipeline, &draw_color);
|
|
|
|
switch (node->type)
|
|
{
|
|
case COGL_PANGO_DISPLAY_LIST_TEXTURE:
|
|
_cogl_framebuffer_draw_display_list_texture (fb, node->pipeline, node);
|
|
break;
|
|
|
|
case COGL_PANGO_DISPLAY_LIST_RECTANGLE:
|
|
cogl_framebuffer_draw_rectangle (fb,
|
|
node->pipeline,
|
|
node->d.rectangle.x_1,
|
|
node->d.rectangle.y_1,
|
|
node->d.rectangle.x_2,
|
|
node->d.rectangle.y_2);
|
|
break;
|
|
|
|
case COGL_PANGO_DISPLAY_LIST_TRAPEZOID:
|
|
cogl_framebuffer_draw_primitive (fb, node->pipeline,
|
|
node->d.trapezoid.primitive);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_pango_display_list_node_free (CoglPangoDisplayListNode *node)
|
|
{
|
|
if (node->type == COGL_PANGO_DISPLAY_LIST_TEXTURE)
|
|
{
|
|
g_array_free (node->d.texture.rectangles, TRUE);
|
|
if (node->d.texture.texture != NULL)
|
|
cogl_object_unref (node->d.texture.texture);
|
|
if (node->d.texture.primitive != NULL)
|
|
cogl_object_unref (node->d.texture.primitive);
|
|
}
|
|
else if (node->type == COGL_PANGO_DISPLAY_LIST_TRAPEZOID)
|
|
cogl_object_unref (node->d.trapezoid.primitive);
|
|
|
|
if (node->pipeline)
|
|
cogl_object_unref (node->pipeline);
|
|
|
|
g_slice_free (CoglPangoDisplayListNode, node);
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_clear (CoglPangoDisplayList *dl)
|
|
{
|
|
g_slist_foreach (dl->nodes, (GFunc) _cogl_pango_display_list_node_free, NULL);
|
|
g_slist_free (dl->nodes);
|
|
dl->nodes = NULL;
|
|
dl->last_node = NULL;
|
|
}
|
|
|
|
void
|
|
_cogl_pango_display_list_free (CoglPangoDisplayList *dl)
|
|
{
|
|
_cogl_pango_display_list_clear (dl);
|
|
g_slice_free (CoglPangoDisplayList, dl);
|
|
}
|