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![Robert Bragg](/assets/img/avatar_default.png)
Instead of using an idle handler that synchonously paints the stage by manually calling clutter_actor_paint (stage) the test now uses an idle handler that repeatedly queues a redraw on the stage. do_events is now called from a "paint" signal handler for the stage, and instead of manually determining the fps the test now uses CLUTTER_SHOW_FPS=1 instead.