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Slave and floating devices should always be disabled, and not deliver events to the scene. It is up to the user to enable non-master devices and handle events coming from them. ClutterInputDevice gets a new :enabled property, defaulting to FALSE; when a device manager creates a new device it has to set it to TRUE if the :device-mode property is set to CLUTTER_INPUT_MODE_MASTER. The main event queue entry point, _clutter_event_push(), will automatically discard events coming from disabled devices.
173 lines
7.5 KiB
C
173 lines
7.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright © 2009, 2010, 2011 Intel Corp.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_INPUT_DEVICE_H__
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#define __CLUTTER_INPUT_DEVICE_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_INPUT_DEVICE (clutter_input_device_get_type ())
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#define CLUTTER_INPUT_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_INPUT_DEVICE, ClutterInputDevice))
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#define CLUTTER_IS_INPUT_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_INPUT_DEVICE))
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#define CLUTTER_INPUT_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_INPUT_DEVICE, ClutterInputDeviceClass))
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#define CLUTTER_IS_INPUT_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_INPUT_DEVICE))
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#define CLUTTER_INPUT_DEVICE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_INPUT_DEVICE, ClutterInputDeviceClass))
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/**
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* ClutterInputDevice:
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*
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* Generic representation of an input device. The actual contents of this
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* structure depend on the backend used.
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*/
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typedef struct _ClutterInputDevice ClutterInputDevice;
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typedef struct _ClutterInputDeviceClass ClutterInputDeviceClass;
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/**
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* ClutterInputDeviceType:
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* @CLUTTER_POINTER_DEVICE: A pointer device
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* @CLUTTER_KEYBOARD_DEVICE: A keyboard device
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* @CLUTTER_EXTENSION_DEVICE: A generic extension device
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* @CLUTTER_JOYSTICK_DEVICE: A joystick device
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* @CLUTTER_TABLET_DEVICE: A tablet device
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* @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
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* @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
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* @CLUTTER_PEN_DEVICE: A pen device
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* @CLUTTER_ERASER_DEVICE: An eraser device
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* @CLUTTER_CURSOR_DEVICE: A cursor device
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* @CLUTTER_N_DEVICE_TYPES: The number of device types
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*
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* The types of input devices available.
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*
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* The #ClutterInputDeviceType enumeration can be extended at later
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* date; not every platform supports every input device type.
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*
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* Since: 1.0
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*/
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typedef enum {
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CLUTTER_POINTER_DEVICE,
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CLUTTER_KEYBOARD_DEVICE,
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CLUTTER_EXTENSION_DEVICE,
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CLUTTER_JOYSTICK_DEVICE,
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CLUTTER_TABLET_DEVICE,
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CLUTTER_TOUCHPAD_DEVICE,
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CLUTTER_TOUCHSCREEN_DEVICE,
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CLUTTER_PEN_DEVICE,
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CLUTTER_ERASER_DEVICE,
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CLUTTER_CURSOR_DEVICE,
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CLUTTER_N_DEVICE_TYPES
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} ClutterInputDeviceType;
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/**
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* ClutterInputMode:
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* @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
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* @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
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* a master device
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* @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
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* to a master device
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*
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* The mode for input devices available.
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*
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* Since: 1.6
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*/
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typedef enum {
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CLUTTER_INPUT_MODE_MASTER,
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CLUTTER_INPUT_MODE_SLAVE,
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CLUTTER_INPUT_MODE_FLOATING
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} ClutterInputMode;
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/**
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* ClutterInputAxis:
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* @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
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* @CLUTTER_INPUT_AXIS_X: The position on the X axis
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* @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
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* @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
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* @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
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* @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
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* @CLUTTER_INPUT_AXIS_WHEEL: A wheel
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*
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* The type of axes Clutter recognizes on a #ClutterInputDevice
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*
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* Since: 1.6
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*/
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typedef enum {
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CLUTTER_INPUT_AXIS_IGNORE,
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CLUTTER_INPUT_AXIS_X,
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CLUTTER_INPUT_AXIS_Y,
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CLUTTER_INPUT_AXIS_PRESSURE,
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CLUTTER_INPUT_AXIS_XTILT,
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CLUTTER_INPUT_AXIS_YTILT,
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CLUTTER_INPUT_AXIS_WHEEL
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} ClutterInputAxis;
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GType clutter_input_device_get_type (void) G_GNUC_CONST;
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ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device);
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gint clutter_input_device_get_device_id (ClutterInputDevice *device);
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void clutter_input_device_get_device_coords (ClutterInputDevice *device,
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gint *x,
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gint *y);
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ClutterActor * clutter_input_device_get_pointer_actor (ClutterInputDevice *device);
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ClutterStage * clutter_input_device_get_pointer_stage (ClutterInputDevice *device);
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G_CONST_RETURN gchar * clutter_input_device_get_device_name (ClutterInputDevice *device);
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ClutterInputMode clutter_input_device_get_device_mode (ClutterInputDevice *device);
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gboolean clutter_input_device_get_has_cursor (ClutterInputDevice *device);
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void clutter_input_device_set_enabled (ClutterInputDevice *device,
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gboolean enabled);
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gboolean clutter_input_device_get_enabled (ClutterInputDevice *device);
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guint clutter_input_device_get_n_axes (ClutterInputDevice *device);
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ClutterInputAxis clutter_input_device_get_axis (ClutterInputDevice *device,
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guint index_);
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gboolean clutter_input_device_get_axis_value (ClutterInputDevice *device,
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gdouble *axes,
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ClutterInputAxis axis,
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gdouble *value);
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guint clutter_input_device_get_n_keys (ClutterInputDevice *device);
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void clutter_input_device_set_key (ClutterInputDevice *device,
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guint index_,
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guint keyval,
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ClutterModifierType modifiers);
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gboolean clutter_input_device_get_key (ClutterInputDevice *device,
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guint index_,
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guint *keyval,
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ClutterModifierType *modifiers);
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ClutterInputDevice * clutter_input_device_get_associated_device (ClutterInputDevice *device);
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GList * clutter_input_device_get_slave_devices (ClutterInputDevice *device);
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void clutter_input_device_update_from_event (ClutterInputDevice *device,
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ClutterEvent *event,
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gboolean update_stage);
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G_END_DECLS
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#endif /* __CLUTTER_INPUT_DEVICE_H__ */
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