mirror of
https://github.com/brl/mutter.git
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2d8083bab8
Since GLX and EGL are abstracted by Cogl the two backends are both implementing everything using the Cogl API and they are almost identical. This updates the egl backend to support everything that the glx backend supports. Now that EGL and GLX are abstracted by Cogl, the plan is that we will squash the clutter-egl/glx backends into one. Since the EGL backend in clutter can conditionally not depend on X11 we will use the EGL backend as the starting point of our common backend. https://bugzilla.gnome.org/show_bug.cgi?id=649826
295 lines
7.5 KiB
C
295 lines
7.5 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-stage-egl.h"
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#include "clutter-backend-egl.h"
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#include "clutter-egl.h"
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#include "clutter-backend.h"
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#include "clutter-event-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include <string.h>
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#include <glib.h>
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#ifdef HAVE_TSLIB
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#include <tslib.h>
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#endif
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typedef struct _ClutterEventSource ClutterEventSource;
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struct _ClutterEventSource
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{
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GSource source;
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ClutterBackendEGL *backend;
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GPollFD event_poll_fd;
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#ifdef HAVE_TSLIB
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struct tsdev *ts_device;
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#endif
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};
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#ifdef HAVE_TSLIB
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static gboolean clutter_event_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_event_check (GSource *source);
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static gboolean clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GList *event_sources = NULL;
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static GSourceFuncs event_funcs = {
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clutter_event_prepare,
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clutter_event_check,
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clutter_event_dispatch,
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NULL
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};
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static GSource *
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clutter_event_source_new (ClutterBackendEGL *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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event_source->backend = backend;
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return source;
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}
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static guint32
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get_backend_time (void)
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{
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ClutterBackendEGL *backend_egl;
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backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
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return g_timer_elapsed (backend_egl->event_timer, NULL) * 1000;
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}
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#endif
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void
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_clutter_events_tslib_init (ClutterBackendEGL *backend_egl)
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{
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#ifdef HAVE_TSLIB
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ClutterEventSource *event_source;
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const char *device_name;
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GSource *source;
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CLUTTER_NOTE (EVENT, "Starting timer");
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g_assert (backend_egl->event_timer != NULL);
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g_timer_start (backend_egl->event_timer);
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source = backend_egl->event_source = clutter_event_source_new (backend_egl);
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event_source = (ClutterEventSource *) source;
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device_name = g_getenv ("TSLIB_TSDEVICE");
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if (device_name == NULL || device_name[0] == '\0')
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{
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g_warning ("No device for TSLib has been defined; please set the "
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"TSLIB_TSDEVICE environment variable to define a touch "
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"screen device to be used with Clutter.");
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g_source_unref (source);
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return;
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}
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event_source->ts_device = ts_open (device_name, 0);
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if (event_source->ts_device)
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{
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CLUTTER_NOTE (EVENT, "Opened '%s'", device_name);
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if (ts_config (event_source->ts_device))
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{
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g_warning ("Closing device '%s': ts_config() failed", device_name);
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ts_close (event_source->ts_device);
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g_source_unref (source);
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return;
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}
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g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
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event_source->event_poll_fd.fd = ts_fd (event_source->ts_device);
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event_source->event_poll_fd.events = G_IO_IN;
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event_sources = g_list_prepend (event_sources, event_source);
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g_source_add_poll (source, &event_source->event_poll_fd);
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g_source_set_can_recurse (source, TRUE);
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g_source_attach (source, NULL);
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}
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else
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{
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g_warning ("Unable to open '%s'", device_name);
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g_source_unref (source);
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}
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#endif /* HAVE_TSLIB */
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}
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void
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_clutter_events_egl_uninit (ClutterBackendEGL *backend_egl)
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{
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#ifdef HAVE_TSLIB
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if (backend_egl->event_timer != NULL)
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{
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CLUTTER_NOTE (EVENT, "Stopping the timer");
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g_timer_stop (backend_egl->event_timer);
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}
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if (backend_egl->event_source != NULL)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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ClutterEventSource *event_source =
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(ClutterEventSource *) backend_egl->event_source;
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ts_close (event_source->ts_device);
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event_sources = g_list_remove (event_sources, backend_egl->event_source);
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g_source_destroy (backend_egl->event_source);
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g_source_unref (backend_egl->event_source);
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backend_egl->event_source = NULL;
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}
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#endif /* HAVE_TSLIB */
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}
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#ifdef HAVE_TSLIB
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static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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gboolean retval;
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clutter_threads_enter ();
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*timeout = -1;
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retval = clutter_events_pending ();
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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gboolean retval;
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clutter_threads_enter ();
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retval = ((event_source->event_poll_fd.revents & G_IO_IN) ||
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clutter_events_pending ());
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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struct ts_sample tsevent;
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ClutterEvent *event;
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clutter_threads_enter ();
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/* FIXME while would be better here but need to deal with lockups */
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if ((!clutter_events_pending()) &&
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(ts_read(event_source->ts_device, &tsevent, 1) == 1))
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{
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static gint last_x = 0, last_y = 0;
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static gboolean clicked = FALSE;
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/* Avoid sending too many events which are just pressure changes.
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*
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* FIXME - We don't current handle pressure in events and thus
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* event_button_generate gets confused generating lots of double
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* and triple clicks.
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*/
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if (tsevent.pressure && last_x == tsevent.x && last_y == tsevent.y)
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goto out;
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event = clutter_event_new (CLUTTER_NOTHING);
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event->any.stage = clutter_stage_get_default ();
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last_x = event->button.x = tsevent.x;
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last_y = event->button.y = tsevent.y;
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if (tsevent.pressure && !clicked)
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{
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = get_backend_time ();
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event->button.modifier_state = 0;
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event->button.button = 1;
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clicked = TRUE;
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}
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else if (tsevent.pressure && clicked)
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{
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = get_backend_time ();
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event->motion.modifier_state = 0;
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}
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else
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{
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.time = get_backend_time ();
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event->button.modifier_state = 0;
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event->button.button = 1;
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clicked = FALSE;
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}
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_clutter_event_push (event, FALSE);
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}
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/* Pop an event off the queue if any */
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event = clutter_event_get ();
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if (event)
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{
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/* forward the event into clutter for emission etc. */
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clutter_do_event (event);
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clutter_event_free (event);
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}
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out:
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clutter_threads_leave ();
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return TRUE;
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}
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#endif
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