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43d394ebae
The CLUTTER_TEXTURE_IN_CLONE_PAINT was used with the old CloneTexture actor; now that we have ClutterClone nothing sets the private flag anymore, and the flag itself is not needed.
2870 lines
82 KiB
C
2870 lines
82 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-texture
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* @short_description: An actor for displaying and manipulating images.
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*
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* #ClutterTexture is a base class for displaying and manipulating pixel
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* buffer type data.
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*
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* The clutter_texture_set_from_rgb_data() and
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* clutter_texture_set_from_file() functions are used to copy image
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* data into texture memory and subsequently realize the texture.
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*
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* If texture reads are supported by underlying GL implementation,
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* unrealizing frees image data from texture memory moving to main
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* system memory. Re-realizing then performs the opposite operation.
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* This process allows basic management of commonly limited available
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* texture memory.
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*
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* Note: a ClutterTexture will scale its contents to fit the bounding
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* box requested using clutter_actor_set_size(). To display an area of
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* a texture without scaling, you should set the clip area using
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* clutter_actor_set_clip().
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-texture.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-feature.h"
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#include "clutter-util.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-debug.h"
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#include "clutter-fixed.h"
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#include "clutter-enum-types.h"
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#include "cogl/cogl.h"
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterTexture,
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clutter_texture,
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CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init));
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#define CLUTTER_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexturePrivate))
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typedef struct _ClutterTextureAsyncData ClutterTextureAsyncData;
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struct _ClutterTexturePrivate
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{
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gint image_width;
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gint image_height;
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CoglHandle material;
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gboolean no_slice;
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ClutterActor *fbo_source;
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CoglHandle fbo_handle;
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/* Non video memory copy of image data */
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guint local_data_width, local_data_height;
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guint local_data_rowstride;
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guint local_data_has_alpha;
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guchar *local_data;
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guint sync_actor_size : 1;
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guint repeat_x : 1;
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guint repeat_y : 1;
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guint in_dispose : 1;
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guint keep_aspect_ratio : 1;
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guint load_size_async : 1;
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guint load_data_async : 1;
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guint load_async_set : 1; /* used to make load_async
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possible */
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ClutterTextureAsyncData *async_data;
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};
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struct _ClutterTextureAsyncData
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{
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/* Mutex used to synchronize setting the abort flag */
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GMutex *mutex;
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/* If set to true, the loaded data will be discarded */
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gboolean abort;
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/* The texture for which the data is being loaded */
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ClutterTexture *texture;
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/* Source ID of the idle handler for loading. If this is zero then
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the data is being loaded in a thread from the thread pool. Once
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the thread is finished it will be converted to idle load handler
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and load_idle will be nonzero. If load_idle is nonzero, and
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upload_queued is FALSE then the rest of the load can safely be
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aborted by just removing the source, otherwise the abort flag
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needs to be set and the data should be disowned */
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guint load_idle;
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/* Set when the texture is queued for GPU upload, used to determine
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* what to do with the texture data when load_idle is zero.
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*/
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gboolean upload_queued;
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gchar *load_filename;
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CoglHandle load_bitmap;
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GError *load_error;
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};
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enum
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{
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PROP_0,
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PROP_NO_SLICE,
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PROP_MAX_TILE_WASTE,
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PROP_PIXEL_FORMAT,
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PROP_SYNC_SIZE,
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PROP_REPEAT_Y,
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PROP_REPEAT_X,
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PROP_FILTER_QUALITY,
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PROP_COGL_TEXTURE,
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PROP_COGL_MATERIAL,
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PROP_FILENAME,
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PROP_KEEP_ASPECT_RATIO,
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PROP_LOAD_ASYNC,
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PROP_LOAD_DATA_ASYNC,
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};
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enum
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{
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SIZE_CHANGE,
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PIXBUF_CHANGE,
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LOAD_SUCCESS,
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LOAD_FINISHED,
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LAST_SIGNAL
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};
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static int texture_signals[LAST_SIGNAL] = { 0 };
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static GThreadPool *async_thread_pool = NULL;
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static guint repaint_upload_func = 0;
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static GList *upload_list = NULL;
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static GStaticMutex upload_list_mutex = G_STATIC_MUTEX_INIT;
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static void
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texture_fbo_free_resources (ClutterTexture *texture);
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static void
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clutter_texture_save_to_local_data (ClutterTexture *texture);
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static void
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clutter_texture_load_from_local_data (ClutterTexture *texture);
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GQuark
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clutter_texture_error_quark (void)
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{
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return g_quark_from_static_string ("clutter-texture-error-quark");
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}
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static const struct
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{
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gint min_filter;
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gint mag_filter;
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}
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clutter_texture_quality_filters[] =
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{
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/* CLUTTER_TEXTURE_QUALITY_LOW */
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{ COGL_MATERIAL_FILTER_NEAREST, COGL_MATERIAL_FILTER_NEAREST },
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/* CLUTTER_TEXTURE_QUALITY_MEDIUM */
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{ COGL_MATERIAL_FILTER_LINEAR, COGL_MATERIAL_FILTER_LINEAR },
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/* CLUTTER_TEXTURE_QUALITY_HIGH */
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{ COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR, COGL_MATERIAL_FILTER_LINEAR }
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};
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static inline void
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clutter_texture_quality_to_filters (ClutterTextureQuality quality,
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gint *min_filter_p,
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gint *mag_filter_p)
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{
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g_return_if_fail (quality < G_N_ELEMENTS (clutter_texture_quality_filters));
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if (min_filter_p)
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*min_filter_p = clutter_texture_quality_filters[quality].min_filter;
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if (mag_filter_p)
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*mag_filter_p = clutter_texture_quality_filters[quality].mag_filter;
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}
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static void
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texture_free_gl_resources (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv = texture->priv;
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CLUTTER_MARK();
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if (priv->material != COGL_INVALID_HANDLE)
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/* We want to keep the layer so that the filter settings will
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remain but we want to free its resources so we clear the
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texture handle */
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cogl_material_set_layer (priv->material, 0, COGL_INVALID_HANDLE);
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}
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static void
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clutter_texture_unrealize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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if (priv->material == COGL_INVALID_HANDLE)
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return;
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/* there's no need to read the pixels back when unrealizing inside
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* a dispose run, and the dispose() call will release the GL
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* texture data as well, so we can safely bail out now
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*/
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if ((CLUTTER_PRIVATE_FLAGS (actor) & CLUTTER_ACTOR_IN_DESTRUCTION) ||
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priv->in_dispose)
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return;
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CLUTTER_MARK();
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if (priv->fbo_source != COGL_INVALID_HANDLE)
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{
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/* Free up our fbo handle and texture resources, realize will recreate */
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cogl_handle_unref (priv->fbo_handle);
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priv->fbo_handle = COGL_INVALID_HANDLE;
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texture_free_gl_resources (texture);
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return;
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}
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_READ_PIXELS))
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{
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/* Move image data from video to main memory.
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* GL/ES cant do this - it probably makes sense
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* to move this kind of thing into a ClutterProxyTexture
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* where this behaviour can be better controlled.
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*
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* Or make it controllable via a property.
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*/
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if (priv->local_data == NULL)
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{
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clutter_texture_save_to_local_data (texture);
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CLUTTER_NOTE (TEXTURE, "moved pixels into system mem");
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}
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texture_free_gl_resources (texture);
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}
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CLUTTER_NOTE (TEXTURE, "Texture unrealized");
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}
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static void
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clutter_texture_realize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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CLUTTER_MARK();
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if (priv->fbo_source)
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{
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CoglTextureFlags flags = COGL_TEXTURE_NONE;
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CoglHandle tex;
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/* Handle FBO's */
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if (priv->no_slice)
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flags |= COGL_TEXTURE_NO_SLICING;
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tex = cogl_texture_new_with_size (priv->image_width,
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priv->image_height,
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flags,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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cogl_material_set_layer (priv->material, 0, tex);
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priv->fbo_handle = cogl_offscreen_new_to_texture (tex);
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/* The material now has a reference to the texture so it will
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stick around */
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cogl_handle_unref (tex);
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if (priv->fbo_handle == COGL_INVALID_HANDLE)
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{
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g_warning ("%s: Offscreen texture creation failed", G_STRLOC);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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clutter_actor_set_size (actor, priv->image_width, priv->image_height);
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return;
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}
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if (priv->local_data != NULL)
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{
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/* Move any local image data we have from unrealization
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* back into video memory.
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*/
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clutter_texture_load_from_local_data (texture);
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}
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else
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{
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/* If we have no data, then realization is a no-op but
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* we still want to be in REALIZED state to maintain
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* invariants. We may have already created the texture
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* if someone set some data earlier, or we may create it
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* later if someone sets some data later. The fact that
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* we may have created it earlier is really a bug, since
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* it means ClutterTexture can have GL resources without
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* being realized.
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*/
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}
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CLUTTER_NOTE (TEXTURE, "Texture realized");
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}
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static void
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clutter_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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/* Min request is always 0 since we can scale down or clip */
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if (min_width_p)
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*min_width_p = 0;
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if (priv->sync_actor_size)
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{
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if (natural_width_p)
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{
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if (!priv->keep_aspect_ratio ||
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for_height < 0 ||
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priv->image_height <= 0)
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{
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*natural_width_p = priv->image_width;
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}
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else
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{
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/* Set the natural width so as to preserve the aspect ratio */
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gfloat ratio = (gfloat) priv->image_width
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/ (gfloat) priv->image_height;
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*natural_width_p = ratio * for_height;
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}
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}
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}
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else
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{
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if (natural_width_p)
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*natural_width_p = 0;
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}
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}
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static void
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clutter_texture_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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/* Min request is always 0 since we can scale down or clip */
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if (min_height_p)
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*min_height_p = 0;
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if (priv->sync_actor_size)
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{
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if (natural_height_p)
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{
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if (!priv->keep_aspect_ratio ||
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for_width < 0 ||
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priv->image_width <= 0)
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{
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*natural_height_p = priv->image_height;
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}
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else
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{
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/* Set the natural height so as to preserve the aspect ratio */
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gfloat ratio = (gfloat) priv->image_height
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/ (gfloat) priv->image_width;
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*natural_height_p = ratio * for_width;
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}
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}
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}
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else
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{
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if (natural_height_p)
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*natural_height_p = 0;
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}
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}
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static void
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clutter_texture_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
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/* chain up to set actor->allocation */
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->allocate (self,
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box,
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flags);
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/* If we adopted the source fbo then allocate that at its preferred
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size */
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if (priv->fbo_source && clutter_actor_get_parent (priv->fbo_source) == self)
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clutter_actor_allocate_preferred_size (priv->fbo_source, flags);
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}
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static void
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clutter_texture_set_fbo_projection (ClutterActor *self)
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{
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ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
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ClutterVertex verts[4];
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gfloat viewport[4];
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gfloat x_min, x_max, y_min, y_max;
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gfloat tx_min, tx_max, ty_min, ty_max;
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gfloat tan_angle, near_size;
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ClutterPerspective perspective;
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ClutterStage *stage;
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int i;
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/* Get the bounding rectangle of the source as drawn in screen
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coordinates */
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clutter_actor_get_abs_allocation_vertices (priv->fbo_source, verts);
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x_min = x_max = verts[0].x;
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y_min = y_max = verts[0].y;
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for (i = 1; i < G_N_ELEMENTS (verts); ++i)
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{
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if (verts[i].x < x_min)
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x_min = verts[i].x;
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if (verts[i].x > x_max)
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x_max = verts[i].x;
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if (verts[i].y < y_min)
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y_min = verts[i].y;
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if (verts[i].y > y_max)
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y_max = verts[i].y;
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}
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stage = CLUTTER_STAGE (clutter_actor_get_stage (self));
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clutter_stage_get_perspective (stage, &perspective);
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/* Convert the coordinates back to [-1,1] range */
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cogl_get_viewport (viewport);
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tx_min = (x_min / viewport[2])
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* 2 - 1.0;
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tx_max = (x_max / viewport[2])
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* 2 - 1.0;
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ty_min = (y_min / viewport[3])
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* 2 - 1.0;
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ty_max = (y_max / viewport[3])
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* 2 - 1.0;
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/* Set up a projection matrix so that the actor will be projected as
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if it was drawn at its original location */
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tan_angle = tanf ((perspective.fovy / 2) * (G_PI / 180.0));
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near_size = perspective.z_near * tan_angle;
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cogl_frustum ((tx_min * near_size),
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(tx_max * near_size),
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(-ty_min * near_size),
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(-ty_max * near_size),
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perspective.z_near,
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perspective.z_far);
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}
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|
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static void
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clutter_texture_paint (ClutterActor *self)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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ClutterActorBox box = { 0, };
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CoglColor transparent_col;
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gfloat t_w, t_h;
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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if (paint_opacity == 0)
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{
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/* Bail early if painting the actor would be a no-op, custom actors that
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* might cause a lot of work/state changes should all do this.
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*/
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return;
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}
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|
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if (priv->fbo_handle != COGL_INVALID_HANDLE)
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{
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ClutterMainContext *context;
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ClutterShader *shader = NULL;
|
|
ClutterActor *stage = NULL;
|
|
ClutterPerspective perspective;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
if (context->shaders)
|
|
shader = clutter_actor_get_shader (context->shaders->data);
|
|
|
|
/* Temporarily turn of the shader on the top of the context's
|
|
* shader stack, to restore the GL pipeline to it's natural state.
|
|
*/
|
|
if (shader)
|
|
clutter_shader_set_is_enabled (shader, FALSE);
|
|
|
|
/* Redirect drawing to the fbo */
|
|
cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->fbo_handle);
|
|
|
|
if ((stage = clutter_actor_get_stage (self)))
|
|
{
|
|
gfloat stage_width, stage_height;
|
|
ClutterActor *source_parent;
|
|
|
|
clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective);
|
|
clutter_actor_get_size (stage, &stage_width, &stage_height);
|
|
|
|
/* Use below to set the modelview matrix as if the viewport
|
|
was still the same size as the stage */
|
|
_cogl_setup_viewport (stage_width, stage_height,
|
|
perspective.fovy,
|
|
perspective.aspect,
|
|
perspective.z_near,
|
|
perspective.z_far);
|
|
|
|
/* Use a projection matrix that makes the actor appear as it
|
|
would if it was rendered at its normal screen location */
|
|
clutter_texture_set_fbo_projection (self);
|
|
|
|
/* Reset the viewport to the size of the FBO */
|
|
cogl_viewport (priv->image_width, priv->image_height);
|
|
|
|
/* Reapply the source's parent transformations */
|
|
if ((source_parent = clutter_actor_get_parent (priv->fbo_source)))
|
|
_clutter_actor_apply_modelview_transform_recursive (source_parent,
|
|
NULL);
|
|
}
|
|
|
|
/* cogl_clear is called to clear the buffers */
|
|
cogl_color_set_from_4ub (&transparent_col, 0, 0, 0, 0);
|
|
cogl_clear (&transparent_col,
|
|
COGL_BUFFER_BIT_COLOR |
|
|
COGL_BUFFER_BIT_DEPTH);
|
|
cogl_disable_fog ();
|
|
|
|
/* Clear the clipping stack so that if the FBO actor is being
|
|
clipped then it won't affect drawing the source */
|
|
cogl_clip_stack_save ();
|
|
|
|
/* Render out actor scene to fbo */
|
|
clutter_actor_paint (priv->fbo_source);
|
|
|
|
cogl_clip_stack_restore ();
|
|
|
|
/* Restore drawing to the frame buffer */
|
|
cogl_set_draw_buffer (COGL_WINDOW_BUFFER, COGL_INVALID_HANDLE);
|
|
|
|
/* Restore the perspective matrix using cogl_perspective so that
|
|
the inverse matrix will be right */
|
|
cogl_perspective (perspective.fovy,
|
|
perspective.aspect,
|
|
perspective.z_near,
|
|
perspective.z_far);
|
|
|
|
/* If there is a shader on top of the shader stack, turn it back on. */
|
|
if (shader)
|
|
clutter_shader_set_is_enabled (shader, TRUE);
|
|
}
|
|
|
|
CLUTTER_NOTE (PAINT,
|
|
"painting texture '%s'",
|
|
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
|
|
: "unknown");
|
|
|
|
cogl_material_set_color4ub (priv->material,
|
|
paint_opacity, paint_opacity, paint_opacity, paint_opacity);
|
|
|
|
clutter_actor_get_allocation_box (self, &box);
|
|
|
|
CLUTTER_NOTE (PAINT, "paint to x1: %f, y1: %f x2: %f, y2: %f "
|
|
"opacity: %i",
|
|
box.x1, box.y1, box.x2, box.y2,
|
|
clutter_actor_get_opacity (self));
|
|
|
|
if (priv->repeat_x && priv->image_width > 0)
|
|
t_w = (box.x2 - box.x1) / (gfloat) priv->image_width;
|
|
else
|
|
t_w = 1.0;
|
|
|
|
if (priv->repeat_y && priv->image_height > 0)
|
|
t_h = (box.y2 - box.y1) / (gfloat) priv->image_height;
|
|
else
|
|
t_h = 1.0;
|
|
|
|
/* Paint will have translated us */
|
|
cogl_set_source (priv->material);
|
|
cogl_rectangle_with_texture_coords (0, 0,
|
|
box.x2 - box.x1,
|
|
box.y2 - box.y1,
|
|
0, 0, t_w, t_h);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_async_data_free (ClutterTextureAsyncData *data)
|
|
{
|
|
/* This function should only be called either from the main thread
|
|
once it is known that the load thread has completed or from the
|
|
load thread/upload function itself if the abort flag is true (in
|
|
which case the main thread has disowned the data) */
|
|
|
|
if (data->load_filename)
|
|
g_free (data->load_filename);
|
|
|
|
if (data->load_bitmap)
|
|
cogl_handle_unref (data->load_bitmap);
|
|
|
|
if (data->load_error)
|
|
g_error_free (data->load_error);
|
|
|
|
if (data->mutex)
|
|
g_mutex_free (data->mutex);
|
|
|
|
g_slice_free (ClutterTextureAsyncData, data);
|
|
}
|
|
|
|
/*
|
|
* clutter_texture_async_load_cancel:
|
|
* @texture: a #ClutterTexture
|
|
*
|
|
* Cancels an asynchronous loading operation, whether done
|
|
* with threads enabled or just using the main loop
|
|
*/
|
|
static void
|
|
clutter_texture_async_load_cancel (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv = texture->priv;
|
|
|
|
if (priv->async_data)
|
|
{
|
|
GMutex *mutex = priv->async_data->mutex;
|
|
|
|
/* The mutex will only be NULL if the no thread was used for
|
|
this load, in which case there's no need for any
|
|
synchronization */
|
|
if (mutex)
|
|
g_mutex_lock (mutex);
|
|
|
|
/* If there is no thread behind this load then we can just abort
|
|
the idle handler and destroy the load data immediately */
|
|
if (priv->async_data->load_idle)
|
|
{
|
|
g_source_remove (priv->async_data->load_idle);
|
|
priv->async_data->load_idle = 0;
|
|
|
|
if (mutex)
|
|
g_mutex_unlock (mutex);
|
|
|
|
clutter_texture_async_data_free (priv->async_data);
|
|
}
|
|
else
|
|
{
|
|
/* Otherwise we need to tell the thread to abort and disown
|
|
the data, if the data has been loaded and decoded the data
|
|
is now waiting for a master clock iteration to be repainted */
|
|
priv->async_data->abort = TRUE;
|
|
|
|
if (mutex)
|
|
g_mutex_unlock (mutex);
|
|
}
|
|
|
|
priv->async_data = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_dispose (GObject *object)
|
|
{
|
|
ClutterTexture *texture = CLUTTER_TEXTURE (object);
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
/* mark that we are in dispose, so when the parent class'
|
|
* dispose implementation will call unrealize on us we'll
|
|
* not try to copy back the resources from video memory
|
|
* to system memory
|
|
*/
|
|
if (!priv->in_dispose)
|
|
priv->in_dispose = TRUE;
|
|
|
|
texture_free_gl_resources (texture);
|
|
texture_fbo_free_resources (texture);
|
|
|
|
if (priv->local_data != NULL)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
clutter_texture_async_load_cancel (texture);
|
|
|
|
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_finalize (GObject *object)
|
|
{
|
|
ClutterTexture *texture = CLUTTER_TEXTURE (object);
|
|
ClutterTexturePrivate *priv = texture->priv;
|
|
|
|
if (priv->material != COGL_INVALID_HANDLE)
|
|
{
|
|
cogl_handle_unref (priv->material);
|
|
priv->material = COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_texture_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
texture = CLUTTER_TEXTURE (object);
|
|
priv = texture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SYNC_SIZE:
|
|
clutter_texture_set_sync_size (texture, g_value_get_boolean (value));
|
|
break;
|
|
|
|
case PROP_REPEAT_X:
|
|
clutter_texture_set_repeat (texture,
|
|
g_value_get_boolean (value),
|
|
priv->repeat_y);
|
|
break;
|
|
|
|
case PROP_REPEAT_Y:
|
|
clutter_texture_set_repeat (texture,
|
|
priv->repeat_x,
|
|
g_value_get_boolean (value));
|
|
break;
|
|
|
|
case PROP_FILTER_QUALITY:
|
|
clutter_texture_set_filter_quality (texture,
|
|
g_value_get_enum (value));
|
|
break;
|
|
|
|
case PROP_COGL_TEXTURE:
|
|
{
|
|
CoglHandle hnd = g_value_get_boxed (value);
|
|
|
|
clutter_texture_set_cogl_texture (texture, hnd);
|
|
}
|
|
break;
|
|
|
|
case PROP_COGL_MATERIAL:
|
|
{
|
|
CoglHandle hnd = g_value_get_boxed (value);
|
|
|
|
clutter_texture_set_cogl_material (texture, hnd);
|
|
}
|
|
break;
|
|
|
|
case PROP_FILENAME:
|
|
clutter_texture_set_from_file (texture,
|
|
g_value_get_string (value),
|
|
NULL);
|
|
break;
|
|
|
|
case PROP_NO_SLICE:
|
|
priv->no_slice = g_value_get_boolean (value);
|
|
break;
|
|
|
|
case PROP_KEEP_ASPECT_RATIO:
|
|
clutter_texture_set_keep_aspect_ratio (texture,
|
|
g_value_get_boolean (value));
|
|
break;
|
|
|
|
case PROP_LOAD_DATA_ASYNC:
|
|
clutter_texture_set_load_data_async (texture,
|
|
g_value_get_boolean (value));
|
|
break;
|
|
|
|
case PROP_LOAD_ASYNC:
|
|
clutter_texture_set_load_async (texture, g_value_get_boolean (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
texture = CLUTTER_TEXTURE(object);
|
|
priv = texture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PIXEL_FORMAT:
|
|
g_value_set_enum (value, clutter_texture_get_pixel_format (texture));
|
|
break;
|
|
|
|
case PROP_MAX_TILE_WASTE:
|
|
g_value_set_int (value, clutter_texture_get_max_tile_waste (texture));
|
|
break;
|
|
|
|
case PROP_SYNC_SIZE:
|
|
g_value_set_boolean (value, priv->sync_actor_size);
|
|
break;
|
|
|
|
case PROP_REPEAT_X:
|
|
g_value_set_boolean (value, priv->repeat_x);
|
|
break;
|
|
|
|
case PROP_REPEAT_Y:
|
|
g_value_set_boolean (value, priv->repeat_y);
|
|
break;
|
|
|
|
case PROP_FILTER_QUALITY:
|
|
g_value_set_enum (value, clutter_texture_get_filter_quality (texture));
|
|
break;
|
|
|
|
case PROP_COGL_TEXTURE:
|
|
g_value_set_boxed (value, clutter_texture_get_cogl_texture (texture));
|
|
break;
|
|
|
|
case PROP_COGL_MATERIAL:
|
|
g_value_set_boxed (value, clutter_texture_get_cogl_material (texture));
|
|
break;
|
|
|
|
case PROP_NO_SLICE:
|
|
g_value_set_boolean (value, priv->no_slice);
|
|
break;
|
|
|
|
case PROP_KEEP_ASPECT_RATIO:
|
|
g_value_set_boolean (value, priv->keep_aspect_ratio);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_class_init (ClutterTextureClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterTexturePrivate));
|
|
|
|
actor_class->paint = clutter_texture_paint;
|
|
actor_class->realize = clutter_texture_realize;
|
|
actor_class->unrealize = clutter_texture_unrealize;
|
|
|
|
actor_class->get_preferred_width = clutter_texture_get_preferred_width;
|
|
actor_class->get_preferred_height = clutter_texture_get_preferred_height;
|
|
actor_class->allocate = clutter_texture_allocate;
|
|
|
|
gobject_class->dispose = clutter_texture_dispose;
|
|
gobject_class->finalize = clutter_texture_finalize;
|
|
gobject_class->set_property = clutter_texture_set_property;
|
|
gobject_class->get_property = clutter_texture_get_property;
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_SYNC_SIZE,
|
|
g_param_spec_boolean ("sync-size",
|
|
"Sync size of actor",
|
|
"Auto sync size of actor to underlying pixbuf "
|
|
"dimensions",
|
|
TRUE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_NO_SLICE,
|
|
g_param_spec_boolean ("disable-slicing",
|
|
"Disable Slicing",
|
|
"Force the underlying texture to be singlular"
|
|
"and not made of of smaller space saving "
|
|
"inidivual textures.",
|
|
FALSE,
|
|
G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_MAX_TILE_WASTE,
|
|
g_param_spec_int ("tile-waste",
|
|
"Tile Waste",
|
|
"Maximum waste area of a sliced texture",
|
|
-1, G_MAXINT,
|
|
COGL_TEXTURE_MAX_WASTE,
|
|
CLUTTER_PARAM_READABLE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_X,
|
|
g_param_spec_boolean ("repeat-x",
|
|
"Tile underlying pixbuf in x direction",
|
|
"Repeat underlying pixbuf rather than scale "
|
|
"in x direction.",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_Y,
|
|
g_param_spec_boolean ("repeat-y",
|
|
"Tile underlying pixbuf in y direction",
|
|
"Repeat underlying pixbuf rather than scale "
|
|
"in y direction.",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_FILTER_QUALITY,
|
|
g_param_spec_enum ("filter-quality",
|
|
"Filter Quality",
|
|
"Rendering quality used when drawing the texture.",
|
|
CLUTTER_TYPE_TEXTURE_QUALITY,
|
|
CLUTTER_TEXTURE_QUALITY_MEDIUM,
|
|
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_PIXEL_FORMAT,
|
|
g_param_spec_enum ("pixel-format",
|
|
"Texture pixel format",
|
|
"CoglPixelFormat to use.",
|
|
COGL_TYPE_PIXEL_FORMAT,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
CLUTTER_PARAM_READABLE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_COGL_TEXTURE,
|
|
g_param_spec_boxed ("cogl-texture",
|
|
"COGL Texture",
|
|
"The underlying COGL texture handle used to draw "
|
|
"this actor",
|
|
COGL_TYPE_HANDLE,
|
|
G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_COGL_MATERIAL,
|
|
g_param_spec_boxed ("cogl-material",
|
|
"COGL Material",
|
|
"The underlying COGL material handle used to draw "
|
|
"this actor",
|
|
COGL_TYPE_HANDLE,
|
|
G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_FILENAME,
|
|
g_param_spec_string ("filename",
|
|
"Filename",
|
|
"The full path of the file containing the texture",
|
|
NULL,
|
|
G_PARAM_WRITABLE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_KEEP_ASPECT_RATIO,
|
|
g_param_spec_boolean ("keep-aspect-ratio",
|
|
"Keep Aspect Ratio",
|
|
"Keep the aspect ratio of the texture when "
|
|
"requesting the preferred width or height",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
|
|
/**
|
|
* ClutterTexture:load-async:
|
|
*
|
|
* Tries to load a texture from a filename by using a local thread to perform
|
|
* the read operations. The initially created texture has dimensions 0x0 when
|
|
* the true size becomes available the #ClutterTexture::size-change signal is
|
|
* emitted and when the image has completed loading the
|
|
* #ClutterTexture::load-finished signal is emitted.
|
|
*
|
|
* Threading is only enabled if g_thread_init() has been called prior to
|
|
* clutter_init(), otherwise #ClutterTexture will use the main loop to load
|
|
* the image.
|
|
*
|
|
* The upload of the texture data on the GL pipeline is not asynchronous, as
|
|
* it must be performed from within the same thread that called
|
|
* clutter_main().
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_LOAD_ASYNC,
|
|
g_param_spec_boolean ("load-async",
|
|
"Load asynchronously",
|
|
"Load files inside a thread to avoid blocking when "
|
|
"loading images.",
|
|
FALSE,
|
|
CLUTTER_PARAM_WRITABLE));
|
|
|
|
|
|
/**
|
|
* ClutterTexture:load-data-async:
|
|
*
|
|
* Like #ClutterTexture:load-async but loads the width and height
|
|
* synchronously causing some blocking.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_LOAD_DATA_ASYNC,
|
|
g_param_spec_boolean ("load-data-async",
|
|
"Load data asynchronously",
|
|
"Decode image data files inside a thread to reduce "
|
|
"blocking when loading images.",
|
|
FALSE,
|
|
CLUTTER_PARAM_WRITABLE));
|
|
|
|
|
|
|
|
/**
|
|
* ClutterTexture::size-change:
|
|
* @texture: the texture which received the signal
|
|
* @width: the width of the new texture
|
|
* @height: the height of the new texture
|
|
*
|
|
* The ::size-change signal is emitted each time the size of the
|
|
* pixbuf used by @texture changes. The new size is given as
|
|
* argument to the callback.
|
|
*/
|
|
texture_signals[SIZE_CHANGE] =
|
|
g_signal_new ("size-change",
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, size_change),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__INT_INT,
|
|
G_TYPE_NONE, 2,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT);
|
|
/**
|
|
* ClutterTexture::pixbuf-change:
|
|
* @texture: the texture which received the signal
|
|
*
|
|
* The ::pixbuf-change signal is emitted each time the pixbuf
|
|
* used by @texture changes.
|
|
*/
|
|
texture_signals[PIXBUF_CHANGE] =
|
|
g_signal_new ("pixbuf-change",
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, pixbuf_change),
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__VOID,
|
|
G_TYPE_NONE,
|
|
0);
|
|
/**
|
|
* ClutterTexture::load-finished:
|
|
* @texture: the texture which received the signal
|
|
* @error: A set error, or %NULL
|
|
*
|
|
* The ::load-finished signal is emitted when a texture load has
|
|
* completed. If there was an error during loading, @error will
|
|
* be set, otherwise it will be %NULL
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
texture_signals[LOAD_FINISHED] =
|
|
g_signal_new (I_("load-finished"),
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, load_finished),
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__POINTER,
|
|
G_TYPE_NONE,
|
|
1,
|
|
G_TYPE_POINTER);
|
|
}
|
|
|
|
static ClutterScriptableIface *parent_scriptable_iface = NULL;
|
|
|
|
static void
|
|
clutter_texture_set_custom_property (ClutterScriptable *scriptable,
|
|
ClutterScript *script,
|
|
const gchar *name,
|
|
const GValue *value)
|
|
{
|
|
ClutterTexture *texture = CLUTTER_TEXTURE (scriptable);
|
|
|
|
if (strcmp ("filename", name) == 0)
|
|
{
|
|
const gchar *str = g_value_get_string (value);
|
|
gchar *path;
|
|
GError *error;
|
|
|
|
path = clutter_script_lookup_filename (script, str);
|
|
if (G_UNLIKELY (!path))
|
|
return;
|
|
|
|
error = NULL;
|
|
clutter_texture_set_from_file (texture, path, &error);
|
|
if (error)
|
|
{
|
|
g_warning ("Unable to open image path at '%s': %s",
|
|
path,
|
|
error->message);
|
|
g_error_free (error);
|
|
}
|
|
|
|
g_free (path);
|
|
}
|
|
else
|
|
{
|
|
/* chain up */
|
|
if (parent_scriptable_iface->set_custom_property)
|
|
parent_scriptable_iface->set_custom_property (scriptable, script,
|
|
name,
|
|
value);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
|
{
|
|
parent_scriptable_iface = g_type_interface_peek_parent (iface);
|
|
|
|
if (!parent_scriptable_iface)
|
|
parent_scriptable_iface = g_type_default_interface_peek
|
|
(CLUTTER_TYPE_SCRIPTABLE);
|
|
|
|
iface->set_custom_property = clutter_texture_set_custom_property;
|
|
}
|
|
|
|
static void
|
|
clutter_texture_init (ClutterTexture *self)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_TEXTURE_GET_PRIVATE (self);
|
|
|
|
priv->repeat_x = FALSE;
|
|
priv->repeat_y = FALSE;
|
|
priv->sync_actor_size = TRUE;
|
|
priv->material = cogl_material_new ();
|
|
priv->fbo_handle = COGL_INVALID_HANDLE;
|
|
priv->local_data = NULL;
|
|
priv->keep_aspect_ratio = FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_texture_save_to_local_data (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
int bpp;
|
|
CoglPixelFormat pixel_format;
|
|
CoglHandle cogl_texture;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->local_data)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
if (priv->material == COGL_INVALID_HANDLE)
|
|
return;
|
|
|
|
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
|
|
|
priv->local_data_width = cogl_texture_get_width (cogl_texture);
|
|
priv->local_data_height = cogl_texture_get_height (cogl_texture);
|
|
pixel_format = cogl_texture_get_format (cogl_texture);
|
|
priv->local_data_has_alpha = pixel_format & COGL_A_BIT;
|
|
bpp = priv->local_data_has_alpha ? 4 : 3;
|
|
|
|
/* Align to 4 bytes */
|
|
priv->local_data_rowstride = (priv->local_data_width * bpp + 3) & ~3;
|
|
|
|
priv->local_data = g_malloc (priv->local_data_rowstride
|
|
* priv->local_data_height);
|
|
|
|
if (cogl_texture_get_data (cogl_texture,
|
|
priv->local_data_has_alpha
|
|
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
|
: COGL_PIXEL_FORMAT_RGB_888,
|
|
priv->local_data_rowstride,
|
|
priv->local_data) == 0)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_load_from_local_data (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->local_data == NULL)
|
|
return;
|
|
|
|
clutter_texture_set_from_rgb_data (texture,
|
|
priv->local_data,
|
|
priv->local_data_has_alpha,
|
|
priv->local_data_width,
|
|
priv->local_data_height,
|
|
priv->local_data_rowstride,
|
|
priv->local_data_has_alpha ? 4: 3,
|
|
CLUTTER_TEXTURE_RGB_FLAG_PREMULT, NULL);
|
|
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_cogl_material:
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Returns a handle to the underlying COGL material used for drawing
|
|
* the actor. No extra reference is taken so if you need to keep the
|
|
* handle then you should call cogl_handle_ref() on it.
|
|
*
|
|
* Since: 1.0
|
|
*
|
|
* Return value: COGL material handle
|
|
*/
|
|
CoglHandle
|
|
clutter_texture_get_cogl_material (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), COGL_INVALID_HANDLE);
|
|
|
|
return texture->priv->material;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_cogl_material:
|
|
* @texture: A #ClutterTexture
|
|
* @cogl_material: A CoglHandle for a material
|
|
*
|
|
* Replaces the underlying COGL texture drawn by this actor with
|
|
* @cogl_tex. A reference to the texture is taken so if the handle is
|
|
* no longer needed it should be deref'd with cogl_handle_unref.
|
|
*
|
|
* Since: 0.8
|
|
*
|
|
*/
|
|
void
|
|
clutter_texture_set_cogl_material (ClutterTexture *texture,
|
|
CoglHandle cogl_material)
|
|
{
|
|
CoglHandle cogl_texture;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
/* This */
|
|
if (texture->priv->material)
|
|
cogl_handle_unref (texture->priv->material);
|
|
|
|
texture->priv->material = cogl_material;
|
|
|
|
/* XXX: We are re-asserting the first layer of the new material to ensure the
|
|
* priv state is in sync with the contents of the material. */
|
|
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
|
clutter_texture_set_cogl_texture (texture, cogl_texture);
|
|
/* XXX: If we add support for more material layers, this will need
|
|
* extending */
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_cogl_texture
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Retrieves the handle to the underlying COGL texture used for drawing
|
|
* the actor. No extra reference is taken so if you need to keep the
|
|
* handle then you should call cogl_handle_ref() on it.
|
|
*
|
|
* The texture handle returned is the first layer of the material
|
|
* handle used by the #ClutterTexture. If you need to access the other
|
|
* layers you should use clutter_texture_get_cogl_material() instead
|
|
* and use the #CoglMaterial API.
|
|
*
|
|
* Since: 0.8
|
|
*
|
|
* Return value: COGL texture handle
|
|
*/
|
|
CoglHandle
|
|
clutter_texture_get_cogl_texture (ClutterTexture *texture)
|
|
{
|
|
const GList *layers;
|
|
int n_layers;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), COGL_INVALID_HANDLE);
|
|
|
|
layers = cogl_material_get_layers (texture->priv->material);
|
|
n_layers = g_list_length ((GList *)layers);
|
|
if (n_layers == 0)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
return cogl_material_layer_get_texture (layers->data);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_cogl_texture
|
|
* @texture: A #ClutterTexture
|
|
* @cogl_tex: A CoglHandle for a texture
|
|
*
|
|
* Replaces the underlying COGL texture drawn by this actor with
|
|
* @cogl_tex. A reference to the texture is taken so if the handle is
|
|
* no longer needed it should be deref'd with cogl_handle_unref.
|
|
*
|
|
* This should not be called on an unrealizable texture (one that
|
|
* isn't inside a stage). (Currently the ClutterTexture
|
|
* implementation relies on being able to have a GL texture while
|
|
* unrealized, which means you can get away with it, but it's
|
|
* not correct and may change in the future.)
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_texture_set_cogl_texture (ClutterTexture *texture,
|
|
CoglHandle cogl_tex)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
gboolean size_changed;
|
|
guint width, height;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
g_return_if_fail (cogl_is_texture (cogl_tex));
|
|
|
|
/* FIXME this implementation should realize the actor if it's in a
|
|
* stage, and warn and return if not in a stage yet. However, right
|
|
* now everything would break if we did that, so we just fudge it
|
|
* and we're broken: we can have a texture without being realized.
|
|
*/
|
|
|
|
priv = texture->priv;
|
|
|
|
width = cogl_texture_get_width (cogl_tex);
|
|
height = cogl_texture_get_height (cogl_tex);
|
|
|
|
/* Reference the new texture now in case it is the same one we are
|
|
already using */
|
|
cogl_handle_ref (cogl_tex);
|
|
|
|
/* Remove FBO if exisiting */
|
|
if (priv->fbo_source)
|
|
texture_fbo_free_resources (texture);
|
|
|
|
/* Remove old texture */
|
|
texture_free_gl_resources (texture);
|
|
|
|
/* Free any saved data so realization doesn't resend it to GL */
|
|
if (priv->local_data)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
/* Use the new texture */
|
|
|
|
cogl_material_set_layer (priv->material, 0, cogl_tex);
|
|
|
|
/* The material now holds a reference to the texture so we can
|
|
safely release the reference we claimed above */
|
|
cogl_handle_unref (cogl_tex);
|
|
|
|
size_changed = (width != priv->image_width || height != priv->image_height);
|
|
priv->image_width = width;
|
|
priv->image_height = height;
|
|
|
|
CLUTTER_NOTE (TEXTURE, "set size (w:%d, h:%d)",
|
|
priv->image_width,
|
|
priv->image_height);
|
|
|
|
if (size_changed)
|
|
{
|
|
g_signal_emit (texture, texture_signals[SIZE_CHANGE], 0,
|
|
priv->image_width,
|
|
priv->image_height);
|
|
|
|
if (priv->sync_actor_size)
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
|
|
}
|
|
|
|
/* rename signal */
|
|
g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0);
|
|
|
|
g_object_notify (G_OBJECT (texture), "cogl-texture");
|
|
|
|
/* If resized actor may need resizing but paint() will do this */
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
|
|
static gboolean
|
|
clutter_texture_set_from_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
CoglPixelFormat source_format,
|
|
gint width,
|
|
gint height,
|
|
gint rowstride,
|
|
gint bpp,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv = texture->priv;
|
|
CoglHandle new_texture = COGL_INVALID_HANDLE;
|
|
CoglTextureFlags flags = COGL_TEXTURE_NONE;
|
|
|
|
if (priv->no_slice)
|
|
flags |= COGL_TEXTURE_NO_SLICING;
|
|
|
|
/* FIXME if we are not realized, we should store the data
|
|
* for future use, instead of creating the texture.
|
|
*/
|
|
|
|
new_texture = cogl_texture_new_from_data (width, height,
|
|
flags,
|
|
source_format,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
rowstride,
|
|
data);
|
|
|
|
if (G_UNLIKELY (new_texture == COGL_INVALID_HANDLE))
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to create COGL texture");
|
|
|
|
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, *error);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
clutter_texture_set_cogl_texture (texture, new_texture);
|
|
|
|
cogl_handle_unref (new_texture);
|
|
|
|
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, NULL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_from_rgb_data:
|
|
* @texture: A #ClutterTexture
|
|
* @data: Image data in RGBA type colorspace.
|
|
* @has_alpha: Set to TRUE if image data has an alpha channel.
|
|
* @width: Width in pixels of image data.
|
|
* @height: Height in pixels of image data
|
|
* @rowstride: Distance in bytes between row starts.
|
|
* @bpp: bytes per pixel (Currently only 3 and 4 supported,
|
|
* depending on @has_alpha)
|
|
* @flags: #ClutterTextureFlags
|
|
* @error: return location for a #GError, or %NULL.
|
|
*
|
|
* Sets #ClutterTexture image data.
|
|
*
|
|
* Return value: %TRUE on success, %FALSE on failure.
|
|
*
|
|
* Since: 0.4.
|
|
*/
|
|
gboolean
|
|
clutter_texture_set_from_rgb_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gboolean has_alpha,
|
|
gint width,
|
|
gint height,
|
|
gint rowstride,
|
|
gint bpp,
|
|
ClutterTextureFlags flags,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
CoglPixelFormat source_format;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
priv = texture->priv;
|
|
|
|
/* Convert the flags to a CoglPixelFormat */
|
|
if (has_alpha)
|
|
{
|
|
if (bpp != 4)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Unsupported bits per pixel value '%d': "
|
|
"Clutter supports only a BPP value of 4 "
|
|
"for RGBA data",
|
|
bpp);
|
|
return FALSE;
|
|
}
|
|
|
|
source_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
}
|
|
else
|
|
{
|
|
if (bpp != 3)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Unsupported bits per pixel value '%d': "
|
|
"Clutter supports only a BPP value of 3 "
|
|
"for RGB data",
|
|
bpp);
|
|
return FALSE;
|
|
}
|
|
|
|
source_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
}
|
|
|
|
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_BGR))
|
|
source_format |= COGL_BGR_BIT;
|
|
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_PREMULT))
|
|
source_format |= COGL_PREMULT_BIT;
|
|
|
|
return clutter_texture_set_from_data (texture, data,
|
|
source_format,
|
|
width, height,
|
|
rowstride, bpp,
|
|
error);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_from_yuv_data:
|
|
* @texture: A #ClutterTexture
|
|
* @data: Image data in YUV type colorspace.
|
|
* @width: Width in pixels of image data.
|
|
* @height: Height in pixels of image data
|
|
* @flags: #ClutterTextureFlags
|
|
* @error: Return location for a #GError, or %NULL.
|
|
*
|
|
* Sets a #ClutterTexture from YUV image data. If an error occurred,
|
|
* %FALSE is returned and @error is set.
|
|
*
|
|
* Return value: %TRUE if the texture was successfully updated
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
gboolean
|
|
clutter_texture_set_from_yuv_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gint width,
|
|
gint height,
|
|
ClutterTextureFlags flags,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
if (!clutter_feature_available (CLUTTER_FEATURE_TEXTURE_YUV))
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_NO_YUV,
|
|
"YUV textures are not supported");
|
|
return FALSE;
|
|
}
|
|
|
|
priv = texture->priv;
|
|
|
|
/* Convert the flags to a CoglPixelFormat */
|
|
if ((flags & CLUTTER_TEXTURE_YUV_FLAG_YUV2))
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"YUV2 textues are not supported");
|
|
return FALSE;
|
|
}
|
|
|
|
return clutter_texture_set_from_data (texture, data,
|
|
COGL_PIXEL_FORMAT_YUV,
|
|
width, height,
|
|
width * 3, 3,
|
|
error);
|
|
}
|
|
|
|
/*
|
|
* clutter_texture_async_load_complete:
|
|
* @self: a #ClutterTexture
|
|
* @bitmap: a handle to a CoglBitmap
|
|
* @error: load error
|
|
*
|
|
* If @error is %NULL, loads @bitmap into a #CoglTexture.
|
|
*
|
|
* This function emits the ::load-finished signal on @self.
|
|
*/
|
|
static void
|
|
clutter_texture_async_load_complete (ClutterTexture *self,
|
|
CoglHandle bitmap,
|
|
const GError *error)
|
|
{
|
|
ClutterTexturePrivate *priv = self->priv;
|
|
CoglHandle handle;
|
|
CoglTextureFlags flags = COGL_TEXTURE_NONE;
|
|
|
|
priv->async_data = NULL;
|
|
|
|
if (error == NULL)
|
|
{
|
|
if (priv->no_slice)
|
|
flags |= COGL_TEXTURE_NO_SLICING;
|
|
|
|
handle = cogl_texture_new_from_bitmap (bitmap,
|
|
flags,
|
|
COGL_PIXEL_FORMAT_ANY);
|
|
clutter_texture_set_cogl_texture (self, handle);
|
|
|
|
if (priv->load_size_async)
|
|
{
|
|
g_signal_emit (self, texture_signals[SIZE_CHANGE], 0,
|
|
cogl_texture_get_width (handle),
|
|
cogl_texture_get_height (handle));
|
|
}
|
|
|
|
cogl_handle_unref (handle);
|
|
}
|
|
|
|
g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
static gboolean
|
|
clutter_texture_thread_idle_func (gpointer user_data)
|
|
{
|
|
ClutterTextureAsyncData *data = user_data;
|
|
|
|
/* Grab the mutex so we can be sure the thread has unlocked it
|
|
before we destroy it */
|
|
g_mutex_lock (data->mutex);
|
|
if (data->abort)
|
|
{
|
|
g_mutex_unlock (data->mutex);
|
|
clutter_texture_async_data_free (data);
|
|
return FALSE;
|
|
}
|
|
g_mutex_unlock (data->mutex);
|
|
|
|
clutter_texture_async_load_complete (data->texture, data->load_bitmap,
|
|
data->load_error);
|
|
|
|
clutter_texture_async_data_free (data);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
texture_repaint_upload_func (gpointer user_data)
|
|
{
|
|
gulong start_time;
|
|
|
|
g_static_mutex_lock (&upload_list_mutex);
|
|
|
|
if (upload_list)
|
|
{
|
|
start_time = clutter_get_timestamp ();
|
|
|
|
/* continue uploading textures as long as we havent spent more
|
|
* then 5ms doing so this stage redraw cycle.
|
|
*/
|
|
do
|
|
{
|
|
ClutterTextureAsyncData *data = upload_list->data;
|
|
|
|
clutter_texture_thread_idle_func (data);
|
|
|
|
upload_list = g_list_remove (upload_list, data);
|
|
}
|
|
while (upload_list && clutter_get_timestamp () < start_time + 5 * 1000);
|
|
}
|
|
|
|
if (upload_list)
|
|
{
|
|
ClutterMasterClock *master_clock;
|
|
|
|
master_clock = _clutter_master_clock_get_default ();
|
|
_clutter_master_clock_ensure_next_iteration (master_clock);
|
|
}
|
|
|
|
g_static_mutex_unlock (&upload_list_mutex);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
|
|
{
|
|
ClutterTextureAsyncData *data = user_data;
|
|
gboolean should_abort;
|
|
|
|
/* Make sure we haven't been told to abort before the thread had a
|
|
chance to run */
|
|
g_mutex_lock (data->mutex);
|
|
should_abort = data->abort;
|
|
g_mutex_unlock (data->mutex);
|
|
|
|
if (should_abort)
|
|
{
|
|
/* If we've been told to abort then main thread has disowned the
|
|
async data and we need to free it */
|
|
clutter_texture_async_data_free (data);
|
|
return;
|
|
}
|
|
|
|
data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
|
|
&data->load_error);
|
|
|
|
/* Check again if we've been told to abort */
|
|
g_mutex_lock (data->mutex);
|
|
|
|
if (data->abort)
|
|
{
|
|
g_mutex_unlock (data->mutex);
|
|
|
|
clutter_texture_async_data_free (data);
|
|
}
|
|
else
|
|
{
|
|
ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
|
|
|
|
/* Make sure we give the image to GL in the main thread, where we
|
|
* hold the main Clutter lock. Once load_idle is non-NULL then the
|
|
* main thread is guaranteed not to set the abort flag. It can't
|
|
* set it while we're holding the mutex so we can safely start the
|
|
* idle handler now without the possibility of calling the
|
|
* callback after it is aborted */
|
|
g_static_mutex_lock (&upload_list_mutex);
|
|
|
|
if (repaint_upload_func == 0)
|
|
{
|
|
repaint_upload_func =
|
|
clutter_threads_add_repaint_func (texture_repaint_upload_func,
|
|
NULL, NULL);
|
|
}
|
|
|
|
upload_list = g_list_append (upload_list, data);
|
|
data->upload_queued = TRUE;
|
|
|
|
g_static_mutex_unlock (&upload_list_mutex);
|
|
|
|
g_mutex_unlock (data->mutex);
|
|
|
|
_clutter_master_clock_ensure_next_iteration (master_clock);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
clutter_texture_idle_func (gpointer user_data)
|
|
{
|
|
ClutterTextureAsyncData *data = user_data;
|
|
GError *internal_error = NULL;
|
|
|
|
data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
|
|
&internal_error);
|
|
|
|
clutter_texture_async_load_complete (data->texture, data->load_bitmap,
|
|
internal_error);
|
|
|
|
if (internal_error)
|
|
g_error_free (internal_error);
|
|
|
|
clutter_texture_async_data_free (data);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* clutter_texture_async_load:
|
|
* @self: a #ClutterTExture
|
|
* @filename: name of the file to load
|
|
* @error: return location for a #GError
|
|
*
|
|
* Starts an asynchronous load of the file name stored inside
|
|
* the load_filename member of @data.
|
|
*
|
|
* If threading is enabled we use a GThread to perform the actual
|
|
* I/O; if threading is not enabled, we use an idle GSource.
|
|
*
|
|
* The I/O is the only bit done in a thread -- uploading the
|
|
* texture data to the GL pipeline must be done from within the
|
|
* same thread that called clutter_main(). Threaded upload should
|
|
* be part of the GL implementation.
|
|
*
|
|
* This function will block until we get a size from the file
|
|
* so that we can effectively get the size the texture actor after
|
|
* clutter_texture_set_from_file().
|
|
*
|
|
* Return value: %TRUE if the asynchronous loading was successfully
|
|
* initiated, %FALSE otherwise
|
|
*/
|
|
static gboolean
|
|
clutter_texture_async_load (ClutterTexture *self,
|
|
const gchar *filename,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv = self->priv;
|
|
ClutterTextureAsyncData *data;
|
|
gint width, height;
|
|
gboolean res;
|
|
|
|
/* ask the file for a size; if we cannot get the size then
|
|
* there's no point in even continuing the asynchronous
|
|
* loading, so we just stop there
|
|
*/
|
|
|
|
if (priv->load_size_async)
|
|
{
|
|
res = TRUE;
|
|
width = 0;
|
|
height = 0;
|
|
}
|
|
else
|
|
{
|
|
res = cogl_bitmap_get_size_from_file (filename, &width, &height);
|
|
}
|
|
|
|
if (!res)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to create COGL texture");
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
priv->image_width = width;
|
|
priv->image_height = height;
|
|
}
|
|
|
|
clutter_texture_async_load_cancel (self);
|
|
|
|
data = g_slice_new (ClutterTextureAsyncData);
|
|
|
|
data->abort = FALSE;
|
|
data->texture = self;
|
|
data->load_idle = 0;
|
|
data->load_filename = g_strdup (filename);
|
|
data->load_bitmap = NULL;
|
|
data->load_error = NULL;
|
|
|
|
priv->async_data = data;
|
|
|
|
if (g_thread_supported ())
|
|
{
|
|
data->mutex = g_mutex_new ();
|
|
|
|
if (async_thread_pool == NULL)
|
|
/* This apparently can't fail if exclusive == FALSE */
|
|
async_thread_pool
|
|
= g_thread_pool_new (clutter_texture_thread_func,
|
|
NULL, 1, FALSE, NULL);
|
|
|
|
g_thread_pool_push (async_thread_pool, data, NULL);
|
|
}
|
|
else
|
|
{
|
|
data->mutex = NULL;
|
|
|
|
data->load_idle
|
|
= clutter_threads_add_idle (clutter_texture_idle_func, data);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_from_file:
|
|
* @texture: A #ClutterTexture
|
|
* @filename: The filename of the image in GLib file name encoding
|
|
* @error: Return location for a #GError, or %NULL
|
|
*
|
|
* Sets the #ClutterTexture image data from an image file. In case of
|
|
* failure, %FALSE is returned and @error is set.
|
|
*
|
|
* If #ClutterTexture:load-async is set to %TRUE, this function
|
|
* will return as soon as possible, and the actual image loading
|
|
* from disk will be performed asynchronously. #ClutterTexture::size-change
|
|
* will be emitten when the size of the texture is available and
|
|
* #ClutterTexture::load-finished will be emitted when the image has been
|
|
* loaded or if an error occurred.
|
|
*
|
|
* Return value: %TRUE if the image was successfully loaded and set
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gboolean
|
|
clutter_texture_set_from_file (ClutterTexture *texture,
|
|
const gchar *filename,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
CoglHandle new_texture = COGL_INVALID_HANDLE;
|
|
GError *internal_error = NULL;
|
|
CoglTextureFlags flags = COGL_TEXTURE_NONE;
|
|
|
|
priv = texture->priv;
|
|
|
|
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
|
|
|
|
if (priv->load_data_async)
|
|
return clutter_texture_async_load (texture, filename, error);
|
|
|
|
if (priv->no_slice)
|
|
flags |= COGL_TEXTURE_NO_SLICING;
|
|
|
|
new_texture = cogl_texture_new_from_file (filename,
|
|
flags,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
&internal_error);
|
|
|
|
/* If COGL didn't give an error then make one up */
|
|
if (internal_error == NULL && new_texture == COGL_INVALID_HANDLE)
|
|
{
|
|
g_set_error (&internal_error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to create COGL texture");
|
|
}
|
|
|
|
if (internal_error != NULL)
|
|
{
|
|
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0,
|
|
internal_error);
|
|
|
|
g_propagate_error (error, internal_error);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
clutter_texture_set_cogl_texture (texture, new_texture);
|
|
|
|
cogl_handle_unref (new_texture);
|
|
|
|
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, NULL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_filter_quality:
|
|
* @texture: a #ClutterTexture
|
|
* @filter_quality: new filter quality value
|
|
*
|
|
* Sets the filter quality when scaling a texture. The quality is an
|
|
* enumeration currently the following values are supported:
|
|
* %CLUTTER_TEXTURE_QUALITY_LOW which is fast but only uses nearest neighbour
|
|
* interpolation. %CLUTTER_TEXTURE_QUALITY_MEDIUM which is computationally a
|
|
* bit more expensive (bilinear interpolation), and
|
|
* %CLUTTER_TEXTURE_QUALITY_HIGH which uses extra texture memory resources to
|
|
* improve scaled down rendering as well (by using mipmaps). The default value
|
|
* is %CLUTTER_TEXTURE_QUALITY_MEDIUM.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_texture_set_filter_quality (ClutterTexture *texture,
|
|
ClutterTextureQuality filter_quality)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
ClutterTextureQuality old_quality;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
old_quality = clutter_texture_get_filter_quality (texture);
|
|
|
|
if (filter_quality != old_quality)
|
|
{
|
|
gint min_filter, mag_filter;
|
|
|
|
min_filter = mag_filter = COGL_MATERIAL_FILTER_LINEAR;
|
|
clutter_texture_quality_to_filters (filter_quality,
|
|
&min_filter,
|
|
&mag_filter);
|
|
|
|
cogl_material_set_layer_filters (priv->material, 0,
|
|
min_filter, mag_filter);
|
|
|
|
g_object_notify (G_OBJECT (texture), "filter-quality");
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_filter_quality
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Gets the filter quality used when scaling a texture.
|
|
*
|
|
* Return value: The filter quality value.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
ClutterTextureQuality
|
|
clutter_texture_get_filter_quality (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
const GList *layers;
|
|
CoglMaterialFilter min_filter, mag_filter;
|
|
int i;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
|
|
|
|
priv = texture->priv;
|
|
|
|
layers = cogl_material_get_layers (priv->material);
|
|
if (layers == NULL)
|
|
return CLUTTER_TEXTURE_QUALITY_MEDIUM;
|
|
|
|
min_filter = cogl_material_layer_get_min_filter (layers->data);
|
|
mag_filter = cogl_material_layer_get_mag_filter (layers->data);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (clutter_texture_quality_filters); i++)
|
|
if (clutter_texture_quality_filters[i].min_filter == min_filter
|
|
&& clutter_texture_quality_filters[i].mag_filter == mag_filter)
|
|
return i;
|
|
|
|
/* Unknown filter combination */
|
|
return CLUTTER_TEXTURE_QUALITY_LOW;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_max_tile_waste
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Gets the maximum waste that will be used when creating a texture or
|
|
* -1 if slicing is disabled.
|
|
*
|
|
* Return value: The maximum waste or -1 if the texture waste is
|
|
* unlimited.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gint
|
|
clutter_texture_get_max_tile_waste (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
CoglHandle cogl_texture;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
|
|
|
|
priv = texture->priv;
|
|
|
|
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
|
|
|
if (cogl_texture == COGL_INVALID_HANDLE)
|
|
return priv->no_slice ? -1 : COGL_TEXTURE_MAX_WASTE;
|
|
else
|
|
return cogl_texture_get_max_waste (cogl_texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new_from_file:
|
|
* @filename: The name of an image file to load.
|
|
* @error: Return locatoin for an error.
|
|
*
|
|
* Creates a new ClutterTexture actor to display the image contained a
|
|
* file. If the image failed to load then NULL is returned and @error
|
|
* is set.
|
|
*
|
|
* Return value: A newly created #ClutterTexture object or NULL on
|
|
* error.
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor*
|
|
clutter_texture_new_from_file (const gchar *filename,
|
|
GError **error)
|
|
{
|
|
ClutterActor *texture = clutter_texture_new ();
|
|
|
|
if (!clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
|
|
filename, error))
|
|
{
|
|
g_object_ref_sink (texture);
|
|
g_object_unref (texture);
|
|
|
|
return NULL;
|
|
}
|
|
else
|
|
return texture;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new:
|
|
*
|
|
* Creates a new empty #ClutterTexture object.
|
|
*
|
|
* Return value: A newly created #ClutterTexture object.
|
|
**/
|
|
ClutterActor *
|
|
clutter_texture_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_base_size:
|
|
* @texture: a #ClutterTexture
|
|
* @width: (out): return location for the width, or %NULL
|
|
* @height: (out): return location for the height, or %NULL
|
|
*
|
|
* Gets the size in pixels of the untransformed underlying image
|
|
*/
|
|
void
|
|
clutter_texture_get_base_size (ClutterTexture *texture,
|
|
gint *width,
|
|
gint *height)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
if (width)
|
|
*width = texture->priv->image_width;
|
|
|
|
if (height)
|
|
*height = texture->priv->image_height;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_area_from_rgb_data:
|
|
* @texture: A #ClutterTexture
|
|
* @data: Image data in RGB type colorspace.
|
|
* @has_alpha: Set to TRUE if image data has an alpha channel.
|
|
* @x: X coordinate of upper left corner of region to update.
|
|
* @y: Y coordinate of upper left corner of region to update.
|
|
* @width: Width in pixels of region to update.
|
|
* @height: Height in pixels of region to update.
|
|
* @rowstride: Distance in bytes between row starts on source buffer.
|
|
* @bpp: bytes per pixel (Currently only 3 and 4 supported,
|
|
* depending on @has_alpha)
|
|
* @flags: #ClutterTextureFlags
|
|
* @error: return location for a #GError, or %NULL
|
|
*
|
|
* Updates a sub-region of the pixel data in a #ClutterTexture.
|
|
*
|
|
* Return value: %TRUE on success, %FALSE on failure.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gboolean
|
|
clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gboolean has_alpha,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height,
|
|
gint rowstride,
|
|
gint bpp,
|
|
ClutterTextureFlags flags,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
CoglPixelFormat source_format;
|
|
CoglHandle cogl_texture;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (has_alpha)
|
|
{
|
|
if (bpp != 4)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Unsupported BPP");
|
|
return FALSE;
|
|
}
|
|
source_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
}
|
|
else
|
|
{
|
|
if (bpp != 3)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Unsupported BPP");
|
|
return FALSE;
|
|
}
|
|
source_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
}
|
|
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_BGR))
|
|
source_format |= COGL_BGR_BIT;
|
|
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_PREMULT))
|
|
source_format |= COGL_PREMULT_BIT;
|
|
|
|
/* attempt to realize ... */
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (texture) &&
|
|
clutter_actor_get_stage (CLUTTER_ACTOR (texture)) != NULL)
|
|
clutter_actor_realize (CLUTTER_ACTOR (texture));
|
|
|
|
/* due to the fudging of clutter_texture_set_cogl_texture()
|
|
* which allows setting a texture pre-realize, we may end
|
|
* up having a texture even if we couldn't realize yet.
|
|
*/
|
|
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
|
if (cogl_texture == COGL_INVALID_HANDLE)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to realize actor");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!cogl_texture_set_region (cogl_texture,
|
|
0, 0,
|
|
x, y, width, height,
|
|
width, height,
|
|
source_format,
|
|
rowstride,
|
|
data))
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to upload COGL texture data");
|
|
return FALSE;
|
|
}
|
|
|
|
/* rename signal */
|
|
g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
on_fbo_source_size_change (GObject *object,
|
|
GParamSpec *param_spec,
|
|
ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv = texture->priv;
|
|
gfloat w, h;
|
|
|
|
clutter_actor_get_transformed_size (priv->fbo_source, &w, &h);
|
|
|
|
if (w != priv->image_width || h != priv->image_height)
|
|
{
|
|
CoglTextureFlags flags = COGL_TEXTURE_NONE;
|
|
CoglHandle tex;
|
|
|
|
/* tear down the FBO */
|
|
if (priv->fbo_handle != COGL_INVALID_HANDLE)
|
|
cogl_handle_unref (priv->fbo_handle);
|
|
|
|
texture_free_gl_resources (texture);
|
|
|
|
priv->image_width = w;
|
|
priv->image_height = h;
|
|
|
|
flags |= COGL_TEXTURE_NO_SLICING;
|
|
|
|
tex = cogl_texture_new_with_size (MAX (priv->image_width, 1),
|
|
MAX (priv->image_height, 1),
|
|
flags,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
|
|
|
|
cogl_material_set_layer (priv->material, 0, tex);
|
|
|
|
priv->fbo_handle = cogl_offscreen_new_to_texture (tex);
|
|
|
|
/* The material now has a reference to the texture so it will
|
|
stick around */
|
|
cogl_handle_unref (tex);
|
|
|
|
if (priv->fbo_handle == COGL_INVALID_HANDLE)
|
|
{
|
|
g_warning ("%s: Offscreen texture creation failed", G_STRLOC);
|
|
return;
|
|
}
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (texture), w, h);
|
|
}
|
|
}
|
|
|
|
static void
|
|
on_fbo_parent_change (ClutterActor *actor,
|
|
ClutterActor *old_parent,
|
|
ClutterTexture *texture)
|
|
{
|
|
ClutterActor *parent = CLUTTER_ACTOR(texture);
|
|
|
|
while ((parent = clutter_actor_get_parent (parent)) != NULL)
|
|
if (parent == actor)
|
|
{
|
|
g_warning ("Offscreen texture is ancestor of source!");
|
|
/* Desperate but will avoid infinite loops */
|
|
clutter_actor_unparent (actor);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new_from_actor:
|
|
* @actor: A source #ClutterActor
|
|
*
|
|
* Creates a new #ClutterTexture object with its source a prexisting
|
|
* actor (and associated children). The textures content will contain
|
|
* 'live' redirected output of the actors scene.
|
|
*
|
|
* Note this function is intented as a utility call for uniformly applying
|
|
* shaders to groups and other potential visual effects. It requires that
|
|
* the %CLUTTER_FEATURE_OFFSCREEN feature is supported by the current backend
|
|
* and the target system.
|
|
*
|
|
* Some tips on usage:
|
|
*
|
|
* <itemizedlist>
|
|
* <listitem>
|
|
* <para>The source actor must be made visible (i.e by calling
|
|
* #clutter_actor_show).</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>The source actor must have a parent in order for it to be
|
|
* allocated a size from the layouting mechanism. If the source
|
|
* actor does not have a parent when this function is called then
|
|
* the ClutterTexture will adopt it and allocate it at its
|
|
* preferred size. Using this you can clone an actor that is
|
|
* otherwise not displayed. Because of this feature if you do
|
|
* intend to display the source actor then you must make sure that
|
|
* the actor is parented before calling
|
|
* clutter_texture_new_from_actor() or that you unparent it before
|
|
* adding it to a container.</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>When getting the image for the clone texture, Clutter
|
|
* will attempt to render the source actor exactly as it would
|
|
* appear if it was rendered on screen. The source actor's parent
|
|
* transformations are taken into account. Therefore if your
|
|
* source actor is rotated along the X or Y axes so that it has
|
|
* some depth, the texture will appear differently depending on
|
|
* the on-screen location of the source actor. While painting the
|
|
* source actor, Clutter will set up a temporary asymmetric
|
|
* perspective matrix as the projection matrix so that the source
|
|
* actor will be projected as if a small section of the screen was
|
|
* being viewed. Before version 0.8.2, an orthogonal identity
|
|
* projection was used which meant that the source actor would be
|
|
* clipped if any part of it was not on the zero Z-plane.</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>Avoid reparenting the source with the created texture.</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>A group can be padded with a transparent rectangle as to
|
|
* provide a border to contents for shader output (blurring text
|
|
* for example).</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>The texture will automatically resize to contain a further
|
|
* transformed source. However, this involves overhead and can be
|
|
* avoided by placing the source actor in a bounding group
|
|
* sized large enough to contain any child tranformations.</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>Uploading pixel data to the texture (e.g by using
|
|
* clutter_actor_set_from_file()) will destroy the offscreen texture data
|
|
* and end redirection.</para>
|
|
* </listitem>
|
|
* <listitem>
|
|
* <para>cogl_texture_get_data() with the handle returned by
|
|
* clutter_texture_get_cogl_texture() can be used to read the
|
|
* offscreen texture pixels into a pixbuf.</para>
|
|
* </listitem>
|
|
* </itemizedlist>
|
|
*
|
|
* Return value: A newly created #ClutterTexture object, or %NULL on failure.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterActor *
|
|
clutter_texture_new_from_actor (ClutterActor *actor)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
gfloat w, h;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
|
|
|
if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
|
|
return NULL;
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
{
|
|
clutter_actor_realize (actor);
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
return NULL;
|
|
}
|
|
|
|
clutter_actor_get_transformed_size (actor, &w, &h);
|
|
|
|
if (w == 0 || h == 0)
|
|
return NULL;
|
|
|
|
/* Hopefully now were good.. */
|
|
texture = g_object_new (CLUTTER_TYPE_TEXTURE,
|
|
"disable-slicing", TRUE,
|
|
NULL);
|
|
|
|
priv = texture->priv;
|
|
|
|
priv->fbo_source = g_object_ref_sink (actor);
|
|
|
|
/* If the actor doesn't have a parent then claim it so that it will
|
|
get a size allocation during layout */
|
|
if (clutter_actor_get_parent (actor) == NULL)
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (texture));
|
|
|
|
/* Connect up any signals which could change our underlying size */
|
|
g_signal_connect (actor,
|
|
"notify::width",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
g_signal_connect (actor,
|
|
"notify::height",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
g_signal_connect (actor,
|
|
"notify::scale-x",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
g_signal_connect (actor,
|
|
"notify::scale-y",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
g_signal_connect (actor,
|
|
"notify::rotation-angle-x",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
g_signal_connect (actor,
|
|
"notify::rotation-angle-y",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
g_signal_connect (actor,
|
|
"notify::rotation-angle-z",
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
|
|
/* And a warning if the source becomes a child of the texture */
|
|
g_signal_connect (actor,
|
|
"parent-set",
|
|
G_CALLBACK(on_fbo_parent_change),
|
|
texture);
|
|
|
|
priv->image_width = w;
|
|
priv->image_height = h;
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (texture),
|
|
priv->image_width,
|
|
priv->image_height);
|
|
|
|
return CLUTTER_ACTOR (texture);
|
|
}
|
|
|
|
static void
|
|
texture_fbo_free_resources (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
CLUTTER_MARK();
|
|
|
|
if (priv->fbo_source != NULL)
|
|
{
|
|
/* If we parented the texture then unparent it again so that it
|
|
will lose the reference */
|
|
if (clutter_actor_get_parent (priv->fbo_source)
|
|
== CLUTTER_ACTOR (texture))
|
|
clutter_actor_unparent (priv->fbo_source);
|
|
|
|
g_signal_handlers_disconnect_by_func
|
|
(priv->fbo_source,
|
|
G_CALLBACK(on_fbo_parent_change),
|
|
texture);
|
|
|
|
g_signal_handlers_disconnect_by_func
|
|
(priv->fbo_source,
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
|
|
g_object_unref (priv->fbo_source);
|
|
|
|
priv->fbo_source = NULL;
|
|
}
|
|
|
|
if (priv->fbo_handle != COGL_INVALID_HANDLE)
|
|
{
|
|
cogl_handle_unref (priv->fbo_handle);
|
|
priv->fbo_handle = COGL_INVALID_HANDLE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_sync_size:
|
|
* @texture: a #ClutterTexture
|
|
* @sync_size: %TRUE if the texture should have the same size of the
|
|
* underlying image data
|
|
*
|
|
* Sets whether @texture should have the same preferred size as the
|
|
* underlying image data.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_texture_set_sync_size (ClutterTexture *texture,
|
|
gboolean sync_size)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->sync_actor_size != sync_size)
|
|
{
|
|
priv->sync_actor_size = sync_size;
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
|
|
|
|
g_object_notify (G_OBJECT (texture), "sync-size");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_sync_size:
|
|
* @texture: a #ClutterTexture
|
|
*
|
|
* Retrieves the value set with clutter_texture_get_sync_size()
|
|
*
|
|
* Return value: %TRUE if the #ClutterTexture should have the same
|
|
* preferred size of the underlying image data
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gboolean
|
|
clutter_texture_get_sync_size (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
return texture->priv->sync_actor_size;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_repeat:
|
|
* @texture: a #ClutterTexture
|
|
* @repeat_x: %TRUE if the texture should repeat horizontally
|
|
* @repeat_y: %TRUE if the texture should repeat vertically
|
|
*
|
|
* Sets whether the @texture should repeat horizontally or
|
|
* vertically when the actor size is bigger than the image size
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_texture_set_repeat (ClutterTexture *texture,
|
|
gboolean repeat_x,
|
|
gboolean repeat_y)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
gboolean changed = FALSE;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
g_object_freeze_notify (G_OBJECT (texture));
|
|
|
|
if (priv->repeat_x != repeat_x)
|
|
{
|
|
priv->repeat_x = repeat_x;
|
|
|
|
g_object_notify (G_OBJECT (texture), "repeat-x");
|
|
|
|
changed = TRUE;
|
|
}
|
|
|
|
if (priv->repeat_y != repeat_y)
|
|
{
|
|
priv->repeat_y = repeat_y;
|
|
|
|
g_object_notify (G_OBJECT (texture), "repeat-y");
|
|
|
|
changed = TRUE;
|
|
}
|
|
|
|
if (changed)
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
|
|
g_object_thaw_notify (G_OBJECT (texture));
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_repeat:
|
|
* @texture: a #ClutterTexture
|
|
* @repeat_x: (out): return location for the horizontal repeat
|
|
* @repeat_y: (out): return location for the vertical repeat
|
|
*
|
|
* Retrieves the horizontal and vertical repeat values set
|
|
* using clutter_texture_set_repeat()
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_texture_get_repeat (ClutterTexture *texture,
|
|
gboolean *repeat_x,
|
|
gboolean *repeat_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
if (repeat_x != NULL)
|
|
*repeat_x = texture->priv->repeat_x;
|
|
|
|
if (repeat_y != NULL)
|
|
*repeat_y = texture->priv->repeat_y;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_pixel_format:
|
|
* @texture: a #ClutterTexture
|
|
*
|
|
* Retrieves the pixel format used by @texture. This is
|
|
* equivalent to:
|
|
*
|
|
* |[
|
|
* handle = clutter_texture_get_pixel_format (texture);
|
|
*
|
|
* if (handle != COGL_INVALID_HANDLE)
|
|
* format = cogl_texture_get_format (handle);
|
|
* ]|
|
|
*
|
|
* Return value: a #CoglPixelFormat value
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
CoglPixelFormat
|
|
clutter_texture_get_pixel_format (ClutterTexture *texture)
|
|
{
|
|
CoglHandle cogl_texture;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), COGL_PIXEL_FORMAT_ANY);
|
|
|
|
cogl_texture = clutter_texture_get_cogl_texture (texture);
|
|
if (cogl_texture == COGL_INVALID_HANDLE)
|
|
return COGL_PIXEL_FORMAT_ANY;
|
|
|
|
return cogl_texture_get_format (cogl_texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_keep_aspect_ratio:
|
|
* @texture: a #ClutterTexture
|
|
* @keep_aspect: %TRUE to maintain aspect ratio
|
|
*
|
|
* Sets whether @texture should have a preferred size maintaining
|
|
* the aspect ratio of the underlying image
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture,
|
|
gboolean keep_aspect)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->keep_aspect_ratio != keep_aspect)
|
|
{
|
|
priv->keep_aspect_ratio = keep_aspect;
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
|
|
|
|
g_object_notify (G_OBJECT (texture), "keep-aspect-ratio");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_keep_aspect_ratio:
|
|
* @texture: a #ClutterTexture
|
|
*
|
|
* Retrieves the value set using clutter_texture_get_keep_aspect_ratio()
|
|
*
|
|
* Return value: %TRUE if the #ClutterTexture should maintain the
|
|
* aspect ratio of the underlying image
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gboolean
|
|
clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
return texture->priv->keep_aspect_ratio;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_load_async:
|
|
* @texture: a #ClutterTexture
|
|
* @load_async: %TRUE if the texture should asynchronously load data
|
|
* from a filename
|
|
*
|
|
* Sets whether @texture should use a worker thread to load the data
|
|
* from disk asynchronously. Setting @load_async to %TRUE will make
|
|
* clutter_texture_set_from_file() return immediately.
|
|
*
|
|
* See the #ClutterTexture:load-async property documentation, and
|
|
* clutter_texture_set_load_data_async().
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_texture_set_load_async (ClutterTexture *texture,
|
|
gboolean load_async)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->load_async_set != load_async)
|
|
{
|
|
priv->load_data_async = load_async;
|
|
priv->load_size_async = load_async;
|
|
|
|
priv->load_async_set = load_async;
|
|
|
|
g_object_notify (G_OBJECT (texture), "load-async");
|
|
g_object_notify (G_OBJECT (texture), "load-data-async");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_load_async:
|
|
* @texture: a #ClutterTexture
|
|
*
|
|
* Retrieves the value set using clutter_texture_get_load_async()
|
|
*
|
|
* Return value: %TRUE if the #ClutterTexture should load the data from
|
|
* disk asynchronously
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gboolean
|
|
clutter_texture_get_load_async (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
return texture->priv->load_async_set;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_load_data_async:
|
|
* @texture: a #ClutterTexture
|
|
* @load_async: %TRUE if the texture should asynchronously load data
|
|
* from a filename
|
|
*
|
|
* Sets whether @texture should use a worker thread to load the data
|
|
* from disk asynchronously. Setting @load_async to %TRUE will make
|
|
* clutter_texture_set_from_file() block until the #ClutterTexture has
|
|
* determined the width and height of the image data.
|
|
*
|
|
* See the #ClutterTexture:load-async property documentation, and
|
|
* clutter_texture_set_load_async().
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_texture_set_load_data_async (ClutterTexture *texture,
|
|
gboolean load_async)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->load_data_async != load_async)
|
|
{
|
|
/* load-data-async always unsets load-size-async */
|
|
priv->load_data_async = load_async;
|
|
priv->load_size_async = FALSE;
|
|
|
|
priv->load_async_set = load_async;
|
|
|
|
g_object_notify (G_OBJECT (texture), "load-async");
|
|
g_object_notify (G_OBJECT (texture), "load-data-async");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_load_data_async:
|
|
* @texture: a #ClutterTexture
|
|
*
|
|
* Retrieves the value set by clutter_texture_set_load_data_async()
|
|
*
|
|
* Return value: %TRUE if the #ClutterTexture should load the image
|
|
* data from a file asynchronously
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gboolean
|
|
clutter_texture_get_load_data_async (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
return texture->priv->load_async_set &&
|
|
texture->priv->load_data_async;
|
|
}
|