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* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-clone-texture.c: * clutter/clutter-clone-texture.h: * clutter/clutter-element.c: * clutter/clutter-element.h: * clutter/clutter-group.c: * clutter/clutter-group.h: * clutter/clutter-label.c: * clutter/clutter-label.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-rectangle.c: * clutter/clutter-rectangle.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/clutter-video-texture.c: * clutter/clutter-video-texture.h: * clutter/clutter.h: * examples/super-oh.c: * examples/test-text.c: * examples/test-video.c: * examples/test.c: * examples/video-cube.c: * gtk/gtk-clutter-test.c: * gtk/gtk-clutter.c: * gtk/gtk-clutter.h: Element to Actor Renaming.
156 lines
2.8 KiB
Scheme
156 lines
2.8 KiB
Scheme
;; -*- scheme -*-
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;;
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;; Try and keep everything sorted
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;;
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;; Boxed types
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(define-boxed Color
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(in-module "Clutter")
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(c-name "ClutterColor")
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(gtype-id "CLUTTER_TYPE_COLOR")
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(fields
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'("guint8" "red")
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'("guint8" "green")
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'("guint8" "blue")
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'("guint8" "alpha")
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)
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)
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(define-boxed ActorBox
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(in-module "Clutter")
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(c-name "ClutterActorBox")
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(gtype-id "CLUTTER_TYPE_ACTOR_BOX")
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(fields
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'("gint" "x1")
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'("gint" "y1")
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'("gint" "x2")
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'("gint" "y2")
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)
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)
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(define-boxed Event
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(in-module "Clutter")
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(c-name "ClutterEvent")
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(gtype-id "CLUTTER_TYPE_EVENT")
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(fields
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'("ClutterEventType" "type")
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)
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)
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(define-boxed Geometry
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(in-module "Clutter")
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(c-name "ClutterGeometry")
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(gtype-id "CLUTTER_TYPE_GEOMETRY")
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(fields
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'("gint" "x")
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'("gint" "y")
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'("gint" "width")
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'("gint" "height")
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)
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)
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;; Enumerations and flags ...
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(define-flags ActorFlags
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(in-module "Clutter")
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(c-name "ClutterActorFlags")
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(gtype-id "CLUTTER_TYPE_ACTOR_FLAGS")
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(values
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'("mapped" "CLUTTER_ACTOR_MAPPED")
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'("realized" "CLUTTER_ACTOR_REALIZED")
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)
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)
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(define-flags ActorTransform
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(in-module "Clutter")
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(c-name "ClutterActorTransform")
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(gtype-id "CLUTTER_TYPE_ACTOR_TRANSFORM")
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(values
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'("x" "CLUTTER_ACTOR_MIRROR_X")
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'("y" "CLUTTER_ACTOR_MIRROR_Y")
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)
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)
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(define-enum EventType
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(in-module "Clutter")
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(c-name "ClutterEventType")
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(gtype-id "CLUTTER_TYPE_EVENT_TYPE")
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(values
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'("nothing" "CLUTTER_NOTHING")
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'("key-press" "CLUTTER_KEY_PRESS")
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'("key-release" "CLUTTER_KEY_RELEASE")
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'("motion" "CLUTTER_MOTION")
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'("button-press" "CLUTTER_BUTTON_PRESS")
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'("2button-press" "CLUTTER_2BUTTON_PRESS")
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'("button-release" "CLUTTER_BUTTON_RELEASE")
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)
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)
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;; Objects
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(define-object CloneTexture
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(in-module "Clutter")
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(parent "ClutterActor")
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(c-name "ClutterCloneTexture")
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(gtype-id "CLUTTER_TYPE_CLONE_TEXTURE")
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)
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(define-object Actor
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(in-module "Clutter")
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(parent "GObject")
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(c-name "ClutterActor")
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(gtype-id "CLUTTER_TYPE_ACTOR")
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)
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(define-object Group
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(in-module "Clutter")
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(parent "ClutterActor")
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(c-name "ClutterGroup")
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(gtype-id "CLUTTER_TYPE_GROUP")
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)
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(define-object Label
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(in-module "Clutter")
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(parent "ClutterTexture")
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(c-name "ClutterLabel")
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(gtype-id "CLUTTER_TYPE_LABEL")
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)
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(define-object Rectangle
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(in-module "Clutter")
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(parent "ClutterActor")
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(c-name "ClutterRectangle")
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(gtype-id "CLUTTER_TYPE_RECTANGLE")
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)
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(define-object Stage
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(in-module "Clutter")
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(parent "ClutterGroup")
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(c-name "ClutterStage")
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(gtype-id "CLUTTER_TYPE_STAGE")
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)
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(define-object Texture
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(in-module "Clutter")
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(parent "ClutterActor")
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(c-name "ClutterTexture")
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(gtype-id "CLUTTER_TYPE_TEXTURE")
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)
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(define-object Timeline
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(in-module "Clutter")
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(parent "GObject")
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(c-name "ClutterTimeline")
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(gtype-id "CLUTTER_TYPE_TIMELINE")
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)
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;; Pointers
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;; Unsupported
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