mirror of
https://github.com/brl/mutter.git
synced 2024-12-03 13:20:41 -05:00
07c0b9f89f
Instead of simply extending the cogl_pipeline_ namespace to add api for controlling the depth testing state we now break the api out. This adds a CoglDepthState type that can be stack allocated. The members of the structure are private but we have the following API to setup the state: cogl_depth_state_init cogl_depth_state_set_test_enabled cogl_depth_state_get_test_enabled cogl_depth_state_set_test_function cogl_depth_state_get_test_function cogl_depth_state_set_writing_enabled cogl_depth_state_get_writing_enabled cogl_depth_state_set_range cogl_depth_state_get_range This removes the following experimental API which is now superseded: cogl_material_set_depth_test_enabled cogl_material_get_depth_test_enabled cogl_material_set_depth_test_function cogl_material_get_depth_test_function cogl_material_set_depth_writing_enabled cogl_material_get_depth_writing_enabled cogl_material_set_depth_range cogl_material_get_depth_range Once a CoglDepthState structure is setup it can be set on a pipeline using cogl_pipeline_set_depth_state().
109 lines
2.9 KiB
C
109 lines
2.9 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <cogl/cogl.h>
|
|
#include "cogl-depth-state-private.h"
|
|
|
|
void
|
|
cogl_depth_state_init (CoglDepthState *state)
|
|
{
|
|
state->magic = COGL_DEPTH_STATE_MAGIC;
|
|
|
|
state->test_enabled = FALSE;
|
|
state->write_enabled = TRUE;
|
|
state->test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
|
|
state->range_near = 0;
|
|
state->range_far = 1;
|
|
}
|
|
|
|
void
|
|
cogl_depth_state_set_test_enabled (CoglDepthState *state,
|
|
gboolean enabled)
|
|
{
|
|
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
|
|
state->test_enabled = enabled;
|
|
}
|
|
|
|
gboolean
|
|
cogl_depth_state_get_test_enabled (CoglDepthState *state)
|
|
{
|
|
g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
|
|
return state->test_enabled;
|
|
}
|
|
|
|
void
|
|
cogl_depth_state_set_write_enabled (CoglDepthState *state,
|
|
gboolean enabled)
|
|
{
|
|
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
|
|
state->write_enabled = enabled;
|
|
}
|
|
|
|
gboolean
|
|
cogl_depth_state_get_write_enabled (CoglDepthState *state)
|
|
{
|
|
g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
|
|
return state->write_enabled;
|
|
}
|
|
|
|
void
|
|
cogl_depth_state_set_test_function (CoglDepthState *state,
|
|
CoglDepthTestFunction function)
|
|
{
|
|
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
|
|
state->test_function = function;
|
|
}
|
|
|
|
CoglDepthTestFunction
|
|
cogl_depth_state_get_test_function (CoglDepthState *state)
|
|
{
|
|
g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
|
|
return state->test_function;
|
|
}
|
|
|
|
void
|
|
cogl_depth_state_set_range (CoglDepthState *state,
|
|
float near,
|
|
float far)
|
|
{
|
|
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
|
|
state->range_near = near;
|
|
state->range_far = far;
|
|
}
|
|
|
|
void
|
|
cogl_depth_state_get_range (CoglDepthState *state,
|
|
float *near_out,
|
|
float *far_out)
|
|
{
|
|
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
|
|
*near_out = state->range_near;
|
|
*far_out = state->range_far;
|
|
}
|