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603f936745
framework * configure.ac: * tests/*: The tests have been reorganised into different categories: conformance, interactive and micro benchmarks. - conformance tests can be run as part of automated tests - interactive tests are basically all the existing tests - micro benchmarks focus on a single performance metric I converted the timeline tests to conformance tests and also added some tests from Neil Roberts and Ebassi. Note: currently only the conformance tests use the glib test APIs, though the micro benchmarks should too. The other change is to make the unit tests link into monolithic binaries which makes the build time for unit tests considerably faster. To deal with the extra complexity this adds to debugging individual tests I have added some sugar to the makefiles so all the tests can be run directly via a symlink and when an individual test is run this way, then a note is printed to the terminal explaining exactly how that test may be debugged using GDB. There is a convenience make rule: 'make test-report', that will run all the conformance tests and hopefully even open the results in your web browser. It skips some of the slower timeline tests, but you can run those using 'make full-report'
305 lines
8.5 KiB
C
305 lines
8.5 KiB
C
#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <string.h>
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gboolean IsFullScreen = FALSE, IsMotion = TRUE;
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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blue_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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if (IsFullScreen)
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IsFullScreen = FALSE;
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else
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IsFullScreen = TRUE;
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g_object_set (stage, "fullscreen", IsFullScreen, NULL);
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g_print ("*** Fullscreen %s ***\n",
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IsFullScreen ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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red_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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if (IsMotion)
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IsMotion = FALSE;
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else
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IsMotion = TRUE;
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clutter_set_motion_events_enabled (IsMotion);
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g_print ("*** Per actor motion events %s ***\n",
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IsMotion ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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capture_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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g_print ("* captured event for type '%s' *\n",
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G_OBJECT_TYPE_NAME (actor));
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return FALSE;
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}
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static void
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key_focus_in_cb (ClutterActor *actor,
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gpointer data)
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{
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ClutterActor *focus_box = CLUTTER_ACTOR(data);
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if (actor == clutter_stage_get_default ())
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clutter_actor_hide (focus_box);
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else
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{
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clutter_actor_set_position (focus_box,
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clutter_actor_get_x (actor) - 5,
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clutter_actor_get_y (actor) - 5);
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clutter_actor_set_size (focus_box,
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clutter_actor_get_width (actor) + 10,
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clutter_actor_get_height (actor) + 10);
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clutter_actor_show (focus_box);
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}
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}
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static void
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fill_keybuf (char *keybuf, ClutterKeyEvent *event)
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{
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char utf8[6];
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int len;
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/* printable character, if any (ß, ∑) */
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len = g_unichar_to_utf8 (event->unicode_value, utf8);
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utf8[len] = '\0';
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sprintf(keybuf, "'%s' ", utf8);
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/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval),
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utf8);
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utf8[len] = '\0';
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if (event->modifier_state & CLUTTER_SHIFT_MASK)
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strcat (keybuf, "<Shift>");
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if (event->modifier_state & CLUTTER_LOCK_MASK)
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strcat (keybuf, "<Lock>");
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if (event->modifier_state & CLUTTER_CONTROL_MASK)
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strcat (keybuf, "<Control>");
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if (event->modifier_state & CLUTTER_MOD1_MASK)
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strcat (keybuf, "<Mod1>");
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if (event->modifier_state & CLUTTER_MOD2_MASK)
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strcat (keybuf, "<Mod2>");
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if (event->modifier_state & CLUTTER_MOD3_MASK)
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strcat (keybuf, "<Mod3>");
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if (event->modifier_state & CLUTTER_MOD4_MASK)
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strcat (keybuf, "<Mod4>");
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if (event->modifier_state & CLUTTER_MOD5_MASK)
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strcat (keybuf, "<Mod5>");
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strcat (keybuf, utf8);
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}
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static gboolean
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input_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
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gchar keybuf[128], *source = (gchar*)data;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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fill_keybuf (keybuf, &event->key);
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printf ("[%s] KEY PRESS %s", source, keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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fill_keybuf (keybuf, &event->key);
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printf ("[%s] KEY RELEASE %s", source, keybuf);
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break;
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case CLUTTER_MOTION:
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g_print ("[%s] MOTION", source);
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break;
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case CLUTTER_ENTER:
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g_print ("[%s] ENTER", source);
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break;
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case CLUTTER_LEAVE:
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g_print ("[%s] LEAVE", source);
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break;
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case CLUTTER_BUTTON_PRESS:
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g_print ("[%s] BUTTON PRESS (click count:%i)",
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source, event->button.click_count);
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break;
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case CLUTTER_BUTTON_RELEASE:
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g_print ("[%s] BUTTON RELEASE (click count:%i)",
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source, event->button.click_count);
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if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
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clutter_stage_set_key_focus (stage, NULL);
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else if (clutter_event_get_source (event) == actor
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&& clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
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clutter_stage_set_key_focus (stage, actor);
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break;
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case CLUTTER_SCROLL:
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g_print ("[%s] BUTTON SCROLL (click count:%i)",
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source, event->button.click_count);
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break;
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case CLUTTER_STAGE_STATE:
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g_print ("[%s] STAGE STATE", source);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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g_print ("[%s] DESTROY NOTIFY", source);
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break;
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case CLUTTER_CLIENT_MESSAGE:
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g_print ("[%s] CLIENT MESSAGE", source);
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break;
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case CLUTTER_DELETE:
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g_print ("[%s] DELETE", source);
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break;
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case CLUTTER_NOTHING:
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return FALSE;
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}
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if (clutter_event_get_source (event) == actor)
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g_print (" *source*");
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g_print ("\n");
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_events_main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor, *focus_box, *group;
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ClutterColor rcol = { 0xff, 0, 0, 0xff},
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bcol = { 0, 0, 0xff, 0xff },
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gcol = { 0, 0xff, 0, 0xff },
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ycol = { 0xff, 0xff, 0, 0xff },
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ncol = { 0, 0, 0, 0xff };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
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g_signal_connect (stage, "fullscreen",
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G_CALLBACK (stage_state_cb), "fullscreen");
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g_signal_connect (stage, "unfullscreen",
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G_CALLBACK (stage_state_cb), "unfullscreen");
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g_signal_connect (stage, "activate",
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G_CALLBACK (stage_state_cb), "activate");
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g_signal_connect (stage, "deactivate",
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G_CALLBACK (stage_state_cb), "deactivate");
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g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);
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focus_box = clutter_rectangle_new_with_color (&ncol);
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clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
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actor = clutter_rectangle_new_with_color (&rcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Toggle motion - enter/leave capture */
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (red_button_cb), NULL);
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
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actor = clutter_rectangle_new_with_color (&gcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 250, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
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actor = clutter_rectangle_new_with_color (&bcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 400, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Fullscreen */
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (blue_button_cb), NULL);
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/* non reactive */
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actor = clutter_rectangle_new_with_color (&ncol);
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clutter_actor_set_size (actor, 400, 50);
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clutter_actor_set_position (actor, 100, 250);
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* non reactive group, with reactive child */
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actor = clutter_rectangle_new_with_color (&ycol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
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/* note group not reactive */
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group = clutter_group_new ();
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clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
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clutter_actor_set_position (group, 100, 350);
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clutter_actor_show_all (group);
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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