mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 03:20:46 -05:00
944423a8d9
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now deprecated and new code should use the new cogl_framebuffer_* API instead. Code that previously did: cogl_push_draw_buffer (); cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer); /* draw */ cogl_pop_draw_buffer (); should now be re-written as: cogl_push_framebuffer (buffer); /* draw */ cogl_pop_framebuffer (); As can be seen from the example above the rename has been used as an opportunity to remove the redundant target argument from cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen buffer, and finally the term framebuffer may be a bit more familiar to anyone coming from an OpenGL background.
878 lines
25 KiB
C
878 lines
25 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include <glib.h>
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-clip-stack.h"
|
|
#include "cogl-primitives.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
|
|
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
|
floatVec2 nodes_max,
|
|
guint path_size,
|
|
CoglPathNode *path,
|
|
gboolean merge,
|
|
gboolean need_clear);
|
|
|
|
typedef struct _CoglClipStack CoglClipStack;
|
|
|
|
typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
|
|
typedef struct _CoglClipStackEntryWindowRect CoglClipStackEntryWindowRect;
|
|
typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
|
|
|
|
typedef enum
|
|
{
|
|
COGL_CLIP_STACK_RECT,
|
|
COGL_CLIP_STACK_WINDOW_RECT,
|
|
COGL_CLIP_STACK_PATH
|
|
} CoglClipStackEntryType;
|
|
|
|
struct _CoglClipStack
|
|
{
|
|
GList *stack_top;
|
|
};
|
|
|
|
struct _CoglClipStackEntryRect
|
|
{
|
|
CoglClipStackEntryType type;
|
|
|
|
/* The rectangle for this clip */
|
|
float x0;
|
|
float y0;
|
|
float x1;
|
|
float y1;
|
|
|
|
/* The matrix that was current when the clip was set */
|
|
CoglMatrix matrix;
|
|
};
|
|
|
|
struct _CoglClipStackEntryWindowRect
|
|
{
|
|
CoglClipStackEntryType type;
|
|
|
|
/* The window space rectangle for this clip */
|
|
float x0;
|
|
float y0;
|
|
float x1;
|
|
float y1;
|
|
};
|
|
|
|
struct _CoglClipStackEntryPath
|
|
{
|
|
CoglClipStackEntryType type;
|
|
|
|
/* The matrix that was current when the clip was set */
|
|
CoglMatrix matrix;
|
|
|
|
floatVec2 path_nodes_min;
|
|
floatVec2 path_nodes_max;
|
|
|
|
guint path_size;
|
|
CoglPathNode path[1];
|
|
};
|
|
|
|
static void
|
|
project_vertex (const CoglMatrix *modelview_matrix,
|
|
const CoglMatrix *projection_matrix,
|
|
float *vertex)
|
|
{
|
|
int i;
|
|
|
|
/* Apply the modelview matrix */
|
|
cogl_matrix_transform_point (modelview_matrix,
|
|
&vertex[0], &vertex[1],
|
|
&vertex[2], &vertex[3]);
|
|
/* Apply the projection matrix */
|
|
cogl_matrix_transform_point (projection_matrix,
|
|
&vertex[0], &vertex[1],
|
|
&vertex[2], &vertex[3]);
|
|
/* Convert from homogenized coordinates */
|
|
for (i = 0; i < 4; i++)
|
|
vertex[i] /= vertex[3];
|
|
}
|
|
|
|
static void
|
|
set_clip_plane (GLint plane_num,
|
|
const float *vertex_a,
|
|
const float *vertex_b)
|
|
{
|
|
#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
|
|
GLfloat plane[4];
|
|
#else
|
|
GLdouble plane[4];
|
|
#endif
|
|
GLfloat angle;
|
|
CoglHandle framebuffer = _cogl_get_framebuffer ();
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (framebuffer);
|
|
CoglMatrix inverse_projection;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_cogl_matrix_stack_get_inverse (projection_stack, &inverse_projection);
|
|
|
|
/* Calculate the angle between the axes and the line crossing the
|
|
two points */
|
|
angle = atan2f (vertex_b[1] - vertex_a[1],
|
|
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
|
|
/* Load the inverse of the projection matrix so we can specify the plane
|
|
* in screen coordinates */
|
|
_cogl_matrix_stack_set (modelview_stack, &inverse_projection);
|
|
|
|
/* Rotate about point a */
|
|
_cogl_matrix_stack_translate (modelview_stack,
|
|
vertex_a[0], vertex_a[1], vertex_a[2]);
|
|
/* Rotate the plane by the calculated angle so that it will connect
|
|
the two points */
|
|
_cogl_matrix_stack_rotate (modelview_stack, angle, 0.0f, 0.0f, 1.0f);
|
|
_cogl_matrix_stack_translate (modelview_stack,
|
|
-vertex_a[0], -vertex_a[1], -vertex_a[2]);
|
|
|
|
_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
|
|
|
|
plane[0] = 0;
|
|
plane[1] = -1.0;
|
|
plane[2] = 0;
|
|
plane[3] = vertex_a[1];
|
|
#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
|
|
GE( glClipPlanef (plane_num, plane) );
|
|
#else
|
|
GE( glClipPlane (plane_num, plane) );
|
|
#endif
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
|
|
static void
|
|
set_clip_planes (float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2)
|
|
{
|
|
CoglHandle framebuffer = _cogl_get_framebuffer ();
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
CoglMatrix modelview_matrix;
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (framebuffer);
|
|
CoglMatrix projection_matrix;
|
|
|
|
float vertex_tl[4] = { x_1, y_1, 0, 1.0 };
|
|
float vertex_tr[4] = { x_2, y_1, 0, 1.0 };
|
|
float vertex_bl[4] = { x_1, y_2, 0, 1.0 };
|
|
float vertex_br[4] = { x_2, y_2, 0, 1.0 };
|
|
|
|
_cogl_matrix_stack_get (projection_stack, &projection_matrix);
|
|
_cogl_matrix_stack_get (modelview_stack, &modelview_matrix);
|
|
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_tl);
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_tr);
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_bl);
|
|
project_vertex (&modelview_matrix, &projection_matrix, vertex_br);
|
|
|
|
/* If the order of the top and bottom lines is different from the
|
|
order of the left and right lines then the clip rect must have
|
|
been transformed so that the back is visible. We therefore need
|
|
to swap one pair of vertices otherwise all of the planes will be
|
|
the wrong way around */
|
|
if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
|
|
!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
|
|
{
|
|
float temp[4];
|
|
memcpy (temp, vertex_tl, sizeof (temp));
|
|
memcpy (vertex_tl, vertex_tr, sizeof (temp));
|
|
memcpy (vertex_tr, temp, sizeof (temp));
|
|
memcpy (temp, vertex_bl, sizeof (temp));
|
|
memcpy (vertex_bl, vertex_br, sizeof (temp));
|
|
memcpy (vertex_br, temp, sizeof (temp));
|
|
}
|
|
|
|
set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
|
|
set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
|
|
set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
|
|
set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
|
|
}
|
|
|
|
void
|
|
add_stencil_clip_rectangle (float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2,
|
|
gboolean first)
|
|
{
|
|
CoglHandle current_source;
|
|
CoglHandle framebuffer = _cogl_get_framebuffer ();
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log changes to the stencil buffer so need to flush any
|
|
* batched geometry before we start... */
|
|
_cogl_journal_flush ();
|
|
|
|
_cogl_framebuffer_flush_state (framebuffer, 0);
|
|
|
|
/* temporarily swap in our special stenciling material */
|
|
current_source = cogl_handle_ref (ctx->source_material);
|
|
cogl_set_source (ctx->stencil_material);
|
|
|
|
if (first)
|
|
{
|
|
GE( glEnable (GL_STENCIL_TEST) );
|
|
|
|
/* Initially disallow everything */
|
|
GE( glClearStencil (0) );
|
|
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
|
|
|
/* Punch out a hole to allow the rectangle */
|
|
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
|
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
|
|
|
cogl_rectangle (x_1, y_1, x_2, y_2);
|
|
}
|
|
else
|
|
{
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
CoglMatrixStack *projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (framebuffer);
|
|
|
|
/* Add one to every pixel of the stencil buffer in the
|
|
rectangle */
|
|
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
|
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
|
cogl_rectangle (x_1, y_1, x_2, y_2);
|
|
|
|
/* make sure our rectangle hits the stencil buffer before we
|
|
* change the stencil operation */
|
|
_cogl_journal_flush ();
|
|
|
|
/* Subtract one from all pixels in the stencil buffer so that
|
|
only pixels where both the original stencil buffer and the
|
|
rectangle are set will be valid */
|
|
GE( glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
|
|
|
|
_cogl_matrix_stack_push (projection_stack);
|
|
_cogl_matrix_stack_load_identity (projection_stack);
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_load_identity (modelview_stack);
|
|
|
|
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
_cogl_matrix_stack_pop (projection_stack);
|
|
}
|
|
|
|
/* make sure our rectangles hit the stencil buffer before we restore
|
|
* the stencil function / operation */
|
|
_cogl_journal_flush ();
|
|
|
|
/* Restore the stencil mode */
|
|
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
|
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
|
|
|
|
/* restore the original source material */
|
|
cogl_set_source (current_source);
|
|
cogl_handle_unref (current_source);
|
|
}
|
|
|
|
static void
|
|
disable_stencil_buffer (void)
|
|
{
|
|
GE( glDisable (GL_STENCIL_TEST) );
|
|
}
|
|
|
|
static void
|
|
enable_clip_planes (void)
|
|
{
|
|
GE( glEnable (GL_CLIP_PLANE0) );
|
|
GE( glEnable (GL_CLIP_PLANE1) );
|
|
GE( glEnable (GL_CLIP_PLANE2) );
|
|
GE( glEnable (GL_CLIP_PLANE3) );
|
|
}
|
|
|
|
static void
|
|
disable_clip_planes (void)
|
|
{
|
|
GE( glDisable (GL_CLIP_PLANE3) );
|
|
GE( glDisable (GL_CLIP_PLANE2) );
|
|
GE( glDisable (GL_CLIP_PLANE1) );
|
|
GE( glDisable (GL_CLIP_PLANE0) );
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_window_rectangle (int x_offset,
|
|
int y_offset,
|
|
int width,
|
|
int height)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
int framebuffer_height;
|
|
CoglClipStackEntryWindowRect *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
framebuffer_height = _cogl_framebuffer_get_height (framebuffer);
|
|
|
|
entry = g_slice_new (CoglClipStackEntryWindowRect);
|
|
|
|
/* We store the entry coordinates in OpenGL window coordinate space and so
|
|
* because Cogl defines the window origin to be top left but OpenGL defines
|
|
* it as bottom left we may need to convert the incoming coordinates.
|
|
*
|
|
* NB: Cogl forces all offscreen rendering to be done upside down so in this
|
|
* case no conversion is needed.
|
|
*/
|
|
entry->type = COGL_CLIP_STACK_WINDOW_RECT;
|
|
entry->x0 = x_offset;
|
|
entry->x1 = x_offset + width;
|
|
if (cogl_is_offscreen (framebuffer))
|
|
{
|
|
entry->y0 = y_offset;
|
|
entry->y1 = y_offset + height;
|
|
}
|
|
else
|
|
{
|
|
entry->y0 = framebuffer_height - y_offset - height;
|
|
entry->y1 = framebuffer_height - y_offset;
|
|
}
|
|
|
|
/* Store it in the stack */
|
|
stack->stack_top = g_list_prepend (stack->stack_top, entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
/* XXX: This is deprecated API */
|
|
void
|
|
cogl_clip_push_window_rect (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
|
|
}
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
static void
|
|
transform_point (CoglMatrix *matrix_mv,
|
|
CoglMatrix *matrix_p,
|
|
float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_SCALE_X
|
|
#undef VIEWPORT_SCALE_Y
|
|
|
|
/* Try to push a rectangle given in object coordinates as a rectangle in window
|
|
* coordinates instead of object coordinates */
|
|
gboolean
|
|
try_pushing_rect_as_window_rect (float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2)
|
|
{
|
|
CoglMatrix matrix;
|
|
CoglMatrix matrix_p;
|
|
float v[4];
|
|
|
|
cogl_get_modelview_matrix (&matrix);
|
|
|
|
/* If the modelview meets these constraints then a transformed rectangle
|
|
* should still be a rectangle when it reaches screen coordinates.
|
|
*
|
|
* FIXME: we are are making certain assumptions about the projection
|
|
* matrix a.t.m and should really be looking at the combined modelview
|
|
* and projection matrix.
|
|
* FIXME: we don't consider rotations that are a multiple of 90 degrees
|
|
* which could be quite common.
|
|
*/
|
|
if (matrix.xy != 0 || matrix.xz != 0 ||
|
|
matrix.yx != 0 || matrix.yz != 0 ||
|
|
matrix.zx != 0 || matrix.zy != 0)
|
|
return FALSE;
|
|
|
|
cogl_get_projection_matrix (&matrix_p);
|
|
cogl_get_viewport (v);
|
|
|
|
transform_point (&matrix, &matrix_p, v, &x_1, &y_1);
|
|
transform_point (&matrix, &matrix_p, v, &x_2, &y_2);
|
|
|
|
/* Consider that the modelview matrix may flip the rectangle
|
|
* along the x or y axis... */
|
|
#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
|
|
if (x_1 > x_2)
|
|
SWAP (x_1, x_2);
|
|
if (y_1 > y_2)
|
|
SWAP (y_1, y_2);
|
|
#undef SWAP
|
|
|
|
cogl_clip_push_window_rectangle (x_1, y_1, x_2 - x_1, y_2 - y_1);
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_rectangle (float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryRect *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
/* Try and catch window space rectangles so we can redirect to
|
|
* cogl_clip_push_window_rect which will use scissoring. */
|
|
if (try_pushing_rect_as_window_rect (x_1, y_1, x_2, y_2))
|
|
return;
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
entry = g_slice_new (CoglClipStackEntryRect);
|
|
|
|
/* Make a new entry */
|
|
entry->type = COGL_CLIP_STACK_RECT;
|
|
entry->x0 = x_1;
|
|
entry->y0 = y_1;
|
|
entry->x1 = x_2;
|
|
entry->y1 = y_2;
|
|
|
|
cogl_get_modelview_matrix (&entry->matrix);
|
|
|
|
/* Store it in the stack */
|
|
stack->stack_top = g_list_prepend (stack->stack_top, entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
/* XXX: Deprecated API */
|
|
void
|
|
cogl_clip_push (float x_offset,
|
|
float y_offset,
|
|
float width,
|
|
float height)
|
|
{
|
|
cogl_clip_push_rectangle (x_offset,
|
|
y_offset,
|
|
x_offset + width,
|
|
y_offset + height);
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_from_path_preserve (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
CoglClipStack *stack;
|
|
CoglClipStackEntryPath *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
entry = g_malloc (sizeof (CoglClipStackEntryPath)
|
|
+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
|
|
|
|
entry->type = COGL_CLIP_STACK_PATH;
|
|
entry->path_nodes_min = ctx->path_nodes_min;
|
|
entry->path_nodes_max = ctx->path_nodes_max;
|
|
entry->path_size = ctx->path_nodes->len;
|
|
memcpy (entry->path, ctx->path_nodes->data,
|
|
sizeof (CoglPathNode) * ctx->path_nodes->len);
|
|
|
|
cogl_get_modelview_matrix (&entry->matrix);
|
|
|
|
/* Store it in the stack */
|
|
stack->stack_top = g_list_prepend (stack->stack_top, entry);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_push_from_path (void)
|
|
{
|
|
cogl_clip_push_from_path_preserve ();
|
|
|
|
cogl_path_new ();
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_pop_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
gpointer entry;
|
|
CoglClipStackEntryType type;
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
g_return_if_fail (stack->stack_top != NULL);
|
|
|
|
entry = stack->stack_top->data;
|
|
type = *(CoglClipStackEntryType *) entry;
|
|
|
|
/* Remove the top entry from the stack */
|
|
if (type == COGL_CLIP_STACK_RECT)
|
|
g_slice_free (CoglClipStackEntryRect, entry);
|
|
else if (type == COGL_CLIP_STACK_WINDOW_RECT)
|
|
g_slice_free (CoglClipStackEntryWindowRect, entry);
|
|
else
|
|
g_free (entry);
|
|
|
|
stack->stack_top = g_list_delete_link (stack->stack_top,
|
|
stack->stack_top);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_pop (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_pop_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_flush_clip_state (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
int has_clip_planes;
|
|
gboolean using_clip_planes = FALSE;
|
|
gboolean using_stencil_buffer = FALSE;
|
|
GList *node;
|
|
gint scissor_x0 = 0;
|
|
gint scissor_y0 = 0;
|
|
gint scissor_x1 = G_MAXINT;
|
|
gint scissor_y1 = G_MAXINT;
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
|
|
if (!clip_state->stack_dirty)
|
|
return;
|
|
|
|
/* The current primitive journal does not support tracking changes to the
|
|
* clip stack... */
|
|
_cogl_journal_flush ();
|
|
|
|
/* XXX: the handling of clipping is quite complex. It may involve use of
|
|
* the Cogl Journal or other Cogl APIs which may end up recursively
|
|
* wanting to ensure the clip state is flushed. We need to ensure we
|
|
* don't recurse infinitely...
|
|
*/
|
|
clip_state->stack_dirty = FALSE;
|
|
|
|
has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
clip_state->stencil_used = FALSE;
|
|
|
|
disable_clip_planes ();
|
|
disable_stencil_buffer ();
|
|
GE (glDisable (GL_SCISSOR_TEST));
|
|
|
|
/* If the stack is empty then there's nothing else to do */
|
|
if (stack->stack_top == NULL)
|
|
return;
|
|
|
|
/* Find the bottom of the stack */
|
|
for (node = stack->stack_top; node->next; node = node->next);
|
|
|
|
/* Re-add every entry from the bottom of the stack up */
|
|
for (; node; node = node->prev)
|
|
{
|
|
gpointer entry = node->data;
|
|
CoglClipStackEntryType type = *(CoglClipStackEntryType *) entry;
|
|
|
|
if (type == COGL_CLIP_STACK_PATH)
|
|
{
|
|
CoglClipStackEntryPath *path = (CoglClipStackEntryPath *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &path->matrix);
|
|
|
|
_cogl_add_path_to_stencil_buffer (path->path_nodes_min,
|
|
path->path_nodes_max,
|
|
path->path_size,
|
|
path->path,
|
|
using_stencil_buffer,
|
|
TRUE);
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
|
|
using_stencil_buffer = TRUE;
|
|
|
|
/* We can't use clip planes any more */
|
|
has_clip_planes = FALSE;
|
|
}
|
|
else if (type == COGL_CLIP_STACK_RECT)
|
|
{
|
|
CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &rect->matrix);
|
|
|
|
/* If this is the first entry and we support clip planes then use
|
|
that instead */
|
|
if (has_clip_planes)
|
|
{
|
|
set_clip_planes (rect->x0,
|
|
rect->y0,
|
|
rect->x1,
|
|
rect->y1);
|
|
using_clip_planes = TRUE;
|
|
/* We can't use clip planes a second time */
|
|
has_clip_planes = FALSE;
|
|
}
|
|
else
|
|
{
|
|
add_stencil_clip_rectangle (rect->x0,
|
|
rect->y0,
|
|
rect->x1,
|
|
rect->y1,
|
|
!using_stencil_buffer);
|
|
using_stencil_buffer = TRUE;
|
|
}
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
else
|
|
{
|
|
/* Get the intersection of all window space rectangles in the clip
|
|
* stack */
|
|
CoglClipStackEntryWindowRect *window_rect = entry;
|
|
scissor_x0 = MAX (scissor_x0, window_rect->x0);
|
|
scissor_y0 = MAX (scissor_y0, window_rect->y0);
|
|
scissor_x1 = MIN (scissor_x1, window_rect->x1);
|
|
scissor_y1 = MIN (scissor_y1, window_rect->y1);
|
|
}
|
|
}
|
|
|
|
/* Enabling clip planes is delayed to now so that they won't affect
|
|
setting up the stencil buffer */
|
|
if (using_clip_planes)
|
|
enable_clip_planes ();
|
|
|
|
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
|
|
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = 0;
|
|
|
|
if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
|
|
scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
|
|
{
|
|
GE (glEnable (GL_SCISSOR_TEST));
|
|
GE (glScissor (scissor_x0, scissor_y0,
|
|
scissor_x1 - scissor_x0,
|
|
scissor_y1 - scissor_y0));
|
|
}
|
|
|
|
clip_state->stencil_used = using_stencil_buffer;
|
|
}
|
|
|
|
/* XXX: This should never have been made public API! */
|
|
void
|
|
cogl_clip_ensure (void)
|
|
{
|
|
CoglClipStackState *clip_state;
|
|
|
|
clip_state = _cogl_framebuffer_get_clip_state (_cogl_get_framebuffer ());
|
|
_cogl_flush_clip_state (clip_state);
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_save_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = g_slice_new (CoglClipStack);
|
|
stack->stack_top = NULL;
|
|
|
|
clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_stack_save (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_stack_save_real (clip_state);
|
|
}
|
|
|
|
static void
|
|
_cogl_clip_stack_restore_real (CoglClipStackState *clip_state)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
g_return_if_fail (clip_state->stacks != NULL);
|
|
|
|
/* We don't log clip stack changes in the journal so we must flush
|
|
* it before making modifications */
|
|
_cogl_journal_flush ();
|
|
|
|
stack = clip_state->stacks->data;
|
|
|
|
/* Empty the current stack */
|
|
while (stack->stack_top)
|
|
_cogl_clip_pop_real (clip_state);
|
|
|
|
/* Revert to an old stack */
|
|
g_slice_free (CoglClipStack, stack);
|
|
clip_state->stacks = g_slist_delete_link (clip_state->stacks,
|
|
clip_state->stacks);
|
|
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_clip_stack_restore (void)
|
|
{
|
|
CoglHandle framebuffer;
|
|
CoglClipStackState *clip_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_stack_restore_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_init (CoglClipStackState *clip_state)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
clip_state->stacks = NULL;
|
|
clip_state->stack_dirty = TRUE;
|
|
|
|
/* Add an intial stack */
|
|
_cogl_clip_stack_save_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_destroy (CoglClipStackState *clip_state)
|
|
{
|
|
/* Destroy all of the stacks */
|
|
while (clip_state->stacks)
|
|
_cogl_clip_stack_restore_real (clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_state_dirty (CoglClipStackState *clip_state)
|
|
{
|
|
clip_state->stack_dirty = TRUE;
|
|
}
|
|
|