mutter/tests/conform/test-utils.c
Neil Roberts 1d59fccf10 Add a conformance test for point sprites
This adds a conformance test which renders a texture point using a 2x2
texture with a different color for each texel. It then verifies that
each texel is mapped to the correct position on the point. The test is
currently failing.

The test requires the point sprite feature flag so this patch also
adds a TEST_REQUIREMENT_* flag for that.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-07 15:13:29 +00:00

227 lines
6.1 KiB
C

#define COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl.h>
#include <stdlib.h>
#include "test-utils.h"
#define FB_WIDTH 512
#define FB_HEIGHT 512
static gboolean cogl_test_is_verbose;
void
test_utils_init (TestUtilsSharedState *state,
TestFlags flags)
{
static int counter = 0;
GError *error = NULL;
CoglOnscreen *onscreen = NULL;
CoglDisplay *display;
CoglRenderer *renderer;
gboolean missing_requirement = FALSE;
if (counter != 0)
g_critical ("We don't support running more than one test at a time\n"
"in a single test run due to the state leakage that can\n"
"cause subsequent tests to fail.\n"
"\n"
"If you want to run all the tests you should run\n"
"$ make test-report");
counter++;
if (g_getenv ("COGL_TEST_VERBOSE") || g_getenv ("V"))
cogl_test_is_verbose = TRUE;
if (g_getenv ("G_DEBUG"))
{
char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
g_setenv ("G_DEBUG", debug, TRUE);
g_free (debug);
}
else
g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
g_setenv ("COGL_X11_SYNC", "1", 0);
state->ctx = cogl_context_new (NULL, &error);
if (!state->ctx)
g_critical ("Failed to create a CoglContext: %s", error->message);
display = cogl_context_get_display (state->ctx);
renderer = cogl_display_get_renderer (display);
if (flags & TEST_REQUIREMENT_GL &&
cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL)
{
missing_requirement = TRUE;
}
if (flags & TEST_REQUIREMENT_NPOT &&
!cogl_has_feature (state->ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
{
missing_requirement = TRUE;
}
if (flags & TEST_REQUIREMENT_TEXTURE_3D &&
!cogl_has_feature (state->ctx, COGL_FEATURE_ID_TEXTURE_3D))
{
missing_requirement = TRUE;
}
if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
!cogl_has_feature (state->ctx, COGL_FEATURE_ID_POINT_SPRITE))
{
missing_requirement = TRUE;
}
if (flags & TEST_KNOWN_FAILURE)
{
missing_requirement = TRUE;
}
if (getenv ("COGL_TEST_ONSCREEN"))
{
onscreen = cogl_onscreen_new (state->ctx, 640, 480);
state->fb = COGL_FRAMEBUFFER (onscreen);
}
else
{
CoglHandle offscreen;
CoglHandle tex = cogl_texture_2d_new_with_size (state->ctx,
FB_WIDTH, FB_HEIGHT,
COGL_PIXEL_FORMAT_ANY,
&error);
if (!tex)
g_critical ("Failed to allocate texture: %s", error->message);
offscreen = cogl_offscreen_new_to_texture (tex);
state->fb = COGL_FRAMEBUFFER (offscreen);
}
if (!cogl_framebuffer_allocate (state->fb, &error))
g_critical ("Failed to allocate framebuffer: %s", error->message);
if (onscreen)
cogl_onscreen_show (onscreen);
cogl_framebuffer_clear4f (state->fb,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL,
0, 0, 0, 1);
cogl_push_framebuffer (state->fb);
if (missing_requirement)
g_print ("WARNING: Missing required feature[s] for this test\n");
}
void
test_utils_fini (TestUtilsSharedState *state)
{
cogl_pop_framebuffer ();
if (state->fb)
cogl_object_unref (state->fb);
if (state->ctx)
cogl_object_unref (state->ctx);
}
static gboolean
compare_component (int a, int b)
{
return ABS (a - b) <= 1;
}
void
test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel)
{
/* Compare each component with a small fuzz factor */
if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
{
guint32 screen_pixel_num = GUINT32_FROM_BE (*(guint32 *) screen_pixel);
char *screen_pixel_string =
g_strdup_printf ("#%06x", screen_pixel_num >> 8);
char *expected_pixel_string =
g_strdup_printf ("#%06x", expected_pixel >> 8);
g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
g_free (screen_pixel_string);
g_free (expected_pixel_string);
}
}
void
test_utils_check_pixel (int x, int y, guint32 expected_pixel)
{
guint8 pixel[4];
cogl_read_pixels (x, y, 1, 1, COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
test_utils_compare_pixel (pixel, expected_pixel);
}
void
test_utils_check_pixel_rgb (int x, int y, int r, int g, int b)
{
test_utils_check_pixel (x, y, (r << 24) | (g << 16) | (b << 8));
}
void
test_utils_check_region (int x, int y,
int width, int height,
guint32 expected_rgba)
{
guint8 *pixels, *p;
pixels = p = g_malloc (width * height * 4);
cogl_read_pixels (x,
y,
width,
height,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888,
p);
/* Check whether the center of each division is the right color */
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
test_utils_compare_pixel (p, expected_rgba);
p += 4;
}
g_free (pixels);
}
CoglTexture *
test_utils_create_color_texture (CoglContext *context,
guint32 color)
{
CoglTexture2D *tex_2d;
color = GUINT32_TO_BE (color);
tex_2d = cogl_texture_2d_new_from_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
(guint8 *) &color,
NULL);
return COGL_TEXTURE (tex_2d);
}
gboolean
cogl_test_verbose (void)
{
return cogl_test_is_verbose;
}