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3336359abb
This is the result of running a number of sed and perl scripts over the code to do 90% of the work in converting from 16.16 fixed to single precision floating point. Note: A pristine cogl-fixed.c has been maintained as a standalone utility API so that applications may still take advantage of fixed point if they desire for certain optimisations where lower precision may be acceptable. Note: no API changes were made in Clutter, only in Cogl. Overview of changes: - Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use the CLUTTER_FIXED_ macros. - Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped and expanded into code that works with single precision floats instead. - Uses of cogl_fixed_* have been replaced with single precision math.h alternatives. - Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for angles and math.h replacements.
84 lines
1.7 KiB
C
84 lines
1.7 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_PRIMITIVES_H
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#define __COGL_PRIMITIVES_H
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typedef struct _floatVec2 floatVec2;
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typedef struct _CoglBezQuad CoglBezQuad;
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typedef struct _CoglBezCubic CoglBezCubic;
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typedef struct _CoglPathNode CoglPathNode;
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struct _floatVec2
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{
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float x;
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float y;
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};
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#ifdef CLUTTER_COGL_HAS_GL
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typedef struct _CoglFloatVec2 CoglFloatVec2;
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struct _CoglFloatVec2
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{
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GLfloat x;
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GLfloat y;
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};
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struct _CoglPathNode
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{
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GLfloat x;
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GLfloat y;
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guint path_size;
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};
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#else /* CLUTTER_COGL_HAS_GL */
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struct _CoglPathNode
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{
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GLfixed x;
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GLfixed y;
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guint path_size;
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};
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#endif /* CLUTTER_COGL_HAS_GL */
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struct _CoglBezQuad
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{
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floatVec2 p1;
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floatVec2 p2;
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floatVec2 p3;
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};
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struct _CoglBezCubic
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{
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floatVec2 p1;
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floatVec2 p2;
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floatVec2 p3;
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floatVec2 p4;
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};
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#endif /* __COGL_PRIMITIVES_H */
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