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54735dec84
The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
303 lines
10 KiB
C
303 lines
10 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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typedef struct _TestState
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{
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CoglPipeline *pipeline;
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} TestState;
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typedef struct
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{
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int16_t x, y;
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float r, g, b, a;
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} FloatVert;
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typedef struct
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{
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int16_t x, y;
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uint8_t r, g, b, a;
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} ByteVert;
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typedef struct
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{
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int16_t x, y;
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} ShortVert;
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static void
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test_float_verts (TestState *state, int offset_x, int offset_y)
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{
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CoglAttribute *attributes[2];
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CoglAttributeBuffer *buffer;
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static const FloatVert float_verts[] =
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{
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{ 0, 10, /**/ 1, 0, 0, 1 },
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{ 10, 10, /**/ 1, 0, 0, 1 },
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{ 5, 0, /**/ 1, 0, 0, 1 },
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{ 10, 10, /**/ 0, 1, 0, 1 },
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{ 20, 10, /**/ 0, 1, 0, 1 },
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{ 15, 0, /**/ 0, 1, 0, 1 }
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};
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buffer = cogl_attribute_buffer_new (ctx,
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sizeof (float_verts), float_verts);
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attributes[0] = cogl_attribute_new (buffer,
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"cogl_position_in",
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sizeof (FloatVert),
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G_STRUCT_OFFSET (FloatVert, x),
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_SHORT);
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attributes[1] = cogl_attribute_new (buffer,
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"color",
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sizeof (FloatVert),
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G_STRUCT_OFFSET (FloatVert, r),
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4, /* n_components */
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COGL_ATTRIBUTE_TYPE_FLOAT);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb, offset_x, offset_y, 0.0f);
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cogl_framebuffer_draw_attributes (fb,
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state->pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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6, /* n_vertices */
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attributes,
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2 /* n_attributes */);
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cogl_framebuffer_pop_matrix (fb);
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cogl_object_unref (attributes[1]);
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cogl_object_unref (attributes[0]);
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cogl_object_unref (buffer);
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test_utils_check_pixel (fb, offset_x + 5, offset_y + 5, 0xff0000ff);
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test_utils_check_pixel (fb, offset_x + 15, offset_y + 5, 0x00ff00ff);
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}
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static void
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test_byte_verts (TestState *state, int offset_x, int offset_y)
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{
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CoglAttribute *attributes[2];
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CoglAttributeBuffer *buffer, *unnorm_buffer;
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static const ByteVert norm_verts[] =
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{
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{ 0, 10, /**/ 255, 0, 0, 255 },
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{ 10, 10, /**/ 255, 0, 0, 255 },
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{ 5, 0, /**/ 255, 0, 0, 255 },
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{ 10, 10, /**/ 0, 255, 0, 255 },
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{ 20, 10, /**/ 0, 255, 0, 255 },
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{ 15, 0, /**/ 0, 255, 0, 255 }
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};
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static const ByteVert unnorm_verts[] =
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{
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{ 0, 0, /**/ 0, 0, 1, 1 },
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{ 0, 0, /**/ 0, 0, 1, 1 },
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{ 0, 0, /**/ 0, 0, 1, 1 },
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};
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buffer = cogl_attribute_buffer_new (ctx,
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sizeof (norm_verts), norm_verts);
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attributes[0] = cogl_attribute_new (buffer,
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"cogl_position_in",
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sizeof (ByteVert),
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G_STRUCT_OFFSET (ByteVert, x),
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_SHORT);
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attributes[1] = cogl_attribute_new (buffer,
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"color",
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sizeof (ByteVert),
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G_STRUCT_OFFSET (ByteVert, r),
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4, /* n_components */
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COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
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cogl_attribute_set_normalized (attributes[1], TRUE);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb, offset_x, offset_y, 0.0f);
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cogl_framebuffer_draw_attributes (fb,
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state->pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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6, /* n_vertices */
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attributes,
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2 /* n_attributes */);
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cogl_object_unref (attributes[1]);
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/* Test again with unnormalized attributes */
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unnorm_buffer = cogl_attribute_buffer_new (ctx,
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sizeof (unnorm_verts),
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unnorm_verts);
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attributes[1] = cogl_attribute_new (unnorm_buffer,
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"color",
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sizeof (ByteVert),
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G_STRUCT_OFFSET (ByteVert, r),
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4, /* n_components */
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COGL_ATTRIBUTE_TYPE_BYTE);
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cogl_framebuffer_translate (fb, 20, 0, 0);
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cogl_framebuffer_draw_attributes (fb,
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state->pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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3, /* n_vertices */
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attributes,
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2 /* n_attributes */);
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cogl_framebuffer_pop_matrix (fb);
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cogl_object_unref (attributes[0]);
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cogl_object_unref (attributes[1]);
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cogl_object_unref (buffer);
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cogl_object_unref (unnorm_buffer);
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test_utils_check_pixel (fb, offset_x + 5, offset_y + 5, 0xff0000ff);
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test_utils_check_pixel (fb, offset_x + 15, offset_y + 5, 0x00ff00ff);
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test_utils_check_pixel (fb, offset_x + 25, offset_y + 5, 0x0000ffff);
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}
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static void
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test_short_verts (TestState *state, int offset_x, int offset_y)
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{
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CoglAttribute *attributes[1];
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CoglAttributeBuffer *buffer;
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CoglPipeline *pipeline, *pipeline2;
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CoglSnippet *snippet;
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static const ShortVert short_verts[] =
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{
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{ -10, -10 },
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{ -1, -10 },
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{ -5, -1 }
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};
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pipeline = cogl_pipeline_new (ctx);
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,
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"attribute vec2 pos;",
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NULL);
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cogl_snippet_set_replace (snippet,
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"cogl_position_out = "
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"cogl_modelview_projection_matrix * "
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"vec4 (pos, 0.0, 1.0);");
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cogl_pipeline_add_snippet (pipeline, snippet);
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cogl_object_unref (snippet);
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cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
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buffer = cogl_attribute_buffer_new (ctx,
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sizeof (short_verts), short_verts);
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attributes[0] = cogl_attribute_new (buffer,
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"pos",
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sizeof (ShortVert),
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G_STRUCT_OFFSET (ShortVert, x),
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_SHORT);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb,
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offset_x + 10.0f,
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offset_y + 10.0f,
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0.0f);
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cogl_framebuffer_draw_attributes (fb,
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pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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3, /* n_vertices */
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attributes,
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1 /* n_attributes */);
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cogl_framebuffer_pop_matrix (fb);
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cogl_object_unref (attributes[0]);
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/* Test again treating the attribute as unsigned */
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attributes[0] = cogl_attribute_new (buffer,
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"pos",
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sizeof (ShortVert),
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G_STRUCT_OFFSET (ShortVert, x),
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT);
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pipeline2 = cogl_pipeline_copy (pipeline);
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cogl_pipeline_set_color4ub (pipeline2, 0, 255, 0, 255);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb,
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offset_x + 10.0f - 65525.0f,
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offset_y - 65525,
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0.0f);
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cogl_framebuffer_draw_attributes (fb,
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pipeline2,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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3, /* n_vertices */
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attributes,
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1 /* n_attributes */);
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cogl_framebuffer_pop_matrix (fb);
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cogl_object_unref (attributes[0]);
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cogl_object_unref (pipeline2);
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cogl_object_unref (pipeline);
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cogl_object_unref (buffer);
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test_utils_check_pixel (fb, offset_x + 5, offset_y + 5, 0xff0000ff);
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test_utils_check_pixel (fb, offset_x + 15, offset_y + 5, 0x00ff00ff);
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}
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static void
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paint (TestState *state)
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{
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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test_float_verts (state, 0, 0);
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test_byte_verts (state, 0, 10);
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test_short_verts (state, 0, 20);
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}
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void
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test_custom_attributes (void)
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{
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/* If shaders aren't supported then we can't run the test */
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if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
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{
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CoglSnippet *snippet;
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TestState state;
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cogl_framebuffer_orthographic (fb,
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0, 0,
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cogl_framebuffer_get_width (fb),
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cogl_framebuffer_get_height (fb),
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-1,
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100);
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state.pipeline = cogl_pipeline_new (ctx);
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
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"attribute vec4 color;",
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"cogl_color_out = color;");
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cogl_pipeline_add_snippet (state.pipeline, snippet);
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paint (&state);
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cogl_object_unref (state.pipeline);
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cogl_object_unref (snippet);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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else if (cogl_test_verbose ())
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g_print ("Skipping\n");
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}
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