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2d8083bab8
Since GLX and EGL are abstracted by Cogl the two backends are both implementing everything using the Cogl API and they are almost identical. This updates the egl backend to support everything that the glx backend supports. Now that EGL and GLX are abstracted by Cogl, the plan is that we will squash the clutter-egl/glx backends into one. Since the EGL backend in clutter can conditionally not depend on X11 we will use the EGL backend as the starting point of our common backend. https://bugzilla.gnome.org/show_bug.cgi?id=649826
159 lines
4.6 KiB
C
159 lines
4.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Johan Bilien <johan.bilien@nokia.com>
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* Matthew Allum <mallum@o-hand.com>
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* Robert Bragg <bob@o-hand.com>
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* Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2007 OpenedHand
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @short_description: A texture which displays the content of an X Pixmap.
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*
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* #ClutterGLXTexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* This class used to be necessary to use the
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* GLX_EXT_texture_from_pixmap extension to get fast texture
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* updates. However since Clutter 1.4 the handling of this extension
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* has moved down to Cogl. ClutterX11TexturePixmap and
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* ClutterGLXTexturePixmap are now equivalent and either one of them
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* may use the extension if it is possible.
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*/
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#include "config.h"
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#include <string.h>
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#include <GL/glx.h>
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#include "x11/clutter-x11-texture-pixmap.h"
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include "clutter-glx-texture-pixmap.h"
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G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
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clutter_glx_texture_pixmap, \
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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{
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}
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static void
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clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
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{
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}
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/**
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* clutter_glx_texture_pixmap_using_extension:
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* @texture: A #ClutterGLXTexturePixmap
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*
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* Checks whether @texture is using the GLX_EXT_texture_from_pixmap
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* extension; this extension can be optionally (though it is strongly
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* encouraged) implemented as a zero-copy between a GLX pixmap and
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* a GL texture.
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*
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* Return value: %TRUE if the texture is using the
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* GLX_EXT_texture_from_pixmap OpenGL extension or falling back to the
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* slower software mechanism.
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*
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* Deprecated: 1.6: Use cogl_texture_pixmap_x11_is_using_tfp_extension()
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* on the texture handle instead.
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*
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* Since: 0.8
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*/
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gboolean
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clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
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{
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CoglHandle cogl_texture;
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g_return_val_if_fail (CLUTTER_GLX_IS_TEXTURE_PIXMAP (texture), FALSE);
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cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
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return (cogl_is_texture_pixmap_x11 (cogl_texture) &&
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cogl_texture_pixmap_x11_is_using_tfp_extension (cogl_texture));
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}
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/**
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* clutter_glx_texture_pixmap_new_with_pixmap:
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* @pixmap: the X Pixmap to which this texture should be bound
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*
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* Creates a new #ClutterGLXTexturePixmap for @pixmap
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*
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* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_pixmap() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"pixmap", pixmap,
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NULL);
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}
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/**
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* clutter_glx_texture_pixmap_new_with_window:
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* @window: the X window to which this texture should be bound
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*
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* Creates a new #ClutterGLXTexturePixmap for @window
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*
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* Return value: A new #ClutterGLXTexturePixmap bound to the given X window
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_window() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new_with_window (Window window)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"window", window,
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NULL);
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}
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/**
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* clutter_glx_texture_pixmap_new:
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*
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* Creates a new, empty #ClutterGLXTexturePixmap
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*
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* Return value: A new #ClutterGLXTexturePixmap
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new (void)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
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}
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