mirror of
https://github.com/brl/mutter.git
synced 2024-11-10 07:56:14 -05:00
b030756dca
ClutterShader contains a lot of duplication, as the vertex and fragment shader code paths are mostly the same. The code should be simplified by adding new internal functions that can be called with a value from the already present ClutterShaderType enumeration. In the future it'll also be possible to deprecate the current split API and expose the generic accessors instead.
17 lines
427 B
Plaintext
17 lines
427 B
Plaintext
# keep sorted alphabetically!
|
|
clutter/clutter-actor.c
|
|
clutter/clutter-behaviour.c
|
|
clutter/clutter-color.c
|
|
clutter/clutter-container.c
|
|
clutter/clutter-event.c
|
|
clutter/clutter-fixed.c
|
|
clutter/clutter-fixed.h
|
|
clutter/clutter-main.c
|
|
clutter/clutter-shader.c
|
|
clutter/clutter-stage-window.c
|
|
clutter/clutter-stage.c
|
|
clutter/clutter-texture.c
|
|
clutter/clutter-units.c
|
|
clutter/glx/clutter-backend-glx.c
|
|
clutter/x11/clutter-backend-x11.c
|