mirror of
https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
183 lines
7.2 KiB
C
183 lines
7.2 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Øyvind Kolås <pippin@o-hand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_SHADER_H__
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#define __CLUTTER_SHADER_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-shader-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
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#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
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#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
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#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
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#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
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#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
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/**
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* CLUTTER_SHADER_ERROR:
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*
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* Error domain for #ClutterShader errors
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*
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* Since: 0.6
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*
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* Deprecated: 1.8
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*/
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#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
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/**
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* ClutterShaderError:
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* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
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* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
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* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
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*
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* #ClutterShader error enumeration
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*
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* Since: 0.6
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*
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* Deprecated: 1.8
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*/
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typedef enum {
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CLUTTER_SHADER_ERROR_NO_ASM,
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CLUTTER_SHADER_ERROR_NO_GLSL,
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CLUTTER_SHADER_ERROR_COMPILE
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} ClutterShaderError;
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typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
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typedef struct _ClutterShaderClass ClutterShaderClass;
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/**
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* ClutterShader:
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*
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* The #ClutterShader structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.6
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*
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* Deprecated: 1.8: Use #ClutterShaderEffect instead
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*/
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struct _ClutterShader
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{
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/*< private >*/
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GObject parent;
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ClutterShaderPrivate *priv;
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};
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/**
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* ClutterShaderClass:
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*
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* The #ClutterShaderClass structure contains only private data
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*
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* Since: 0.6
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*
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* Deprecated: 1.8: Use #ClutterShaderEffectClass instead
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*/
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struct _ClutterShaderClass
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{
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/*< private >*/
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GObjectClass parent_class;
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};
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CLUTTER_DEPRECATED_IN_1_8
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GQuark clutter_shader_error_quark (void);
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CLUTTER_DEPRECATED_IN_1_8
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GType clutter_shader_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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ClutterShader * clutter_shader_new (void);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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void clutter_shader_set_is_enabled (ClutterShader *shader,
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gboolean enabled);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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gboolean clutter_shader_compile (ClutterShader *shader,
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GError **error);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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void clutter_shader_release (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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gboolean clutter_shader_is_compiled (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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void clutter_shader_set_vertex_source (ClutterShader *shader,
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const gchar *data,
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gssize length);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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void clutter_shader_set_fragment_source (ClutterShader *shader,
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const gchar *data,
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gssize length);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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const gchar * clutter_shader_get_vertex_source (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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const gchar * clutter_shader_get_fragment_source (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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void clutter_shader_set_uniform (ClutterShader *shader,
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const gchar *name,
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const GValue *value);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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CoglHandle clutter_shader_get_cogl_program (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
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CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
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/* ClutterActor methods */
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_actor_add_effect)
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gboolean clutter_actor_set_shader (ClutterActor *self,
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ClutterShader *shader);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_actor_get_effect)
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ClutterShader * clutter_actor_get_shader (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_shader_effect_set_uniform_value)
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void clutter_actor_set_shader_param (ClutterActor *self,
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const gchar *param,
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const GValue *value);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_shader_effect_set_uniform)
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void clutter_actor_set_shader_param_int (ClutterActor *self,
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const gchar *param,
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gint value);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_shader_effect_set_uniform)
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void clutter_actor_set_shader_param_float (ClutterActor *self,
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const gchar *param,
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gfloat value);
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G_END_DECLS
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#endif /* __CLUTTER_SHADER_H__ */
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