mirror of
https://github.com/brl/mutter.git
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7aa147829d
ClutterActors can override the get_paint_volume() vfunc in case they draw outside the allocation. That's used by a bunch of actors, for example ClutterText or StViewport in gnome-shell. In case of StViewport, the paint volume returned depends on the value of the StAdjustment, which means when we start to cache paint volumes more agressively in ClutterActor, we'll need to add API that allows StViewport to invalidate the paint volume. So introduce clutter_actor_invalidate_paint_volume() to invalidate the cached paint volume. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
940 lines
58 KiB
C
940 lines
58 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_ACTOR_H__
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#define __CLUTTER_ACTOR_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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/* clutter-actor.h */
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#include <gio/gio.h>
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#include <pango/pango.h>
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#include <atk/atk.h>
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#include <cogl/cogl.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-event.h>
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#include <clutter/clutter-paint-context.h>
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#include <clutter/clutter-pick-context.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
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#define CLUTTER_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
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#define CLUTTER_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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#define CLUTTER_IS_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
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#define CLUTTER_IS_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
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#define CLUTTER_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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/**
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* CLUTTER_ACTOR_SET_FLAGS:
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* @a: a #ClutterActor
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* @f: the #ClutterActorFlags to set
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*
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* Sets the given flags on a #ClutterActor
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*
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* Deprecated: 1.24: Changing flags directly is heavily discouraged in
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* newly written code. #ClutterActor will take care of setting the
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* internal state.
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*/
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#define CLUTTER_ACTOR_SET_FLAGS(a,f) \
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CLUTTER_MACRO_DEPRECATED \
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(((ClutterActor*)(a))->flags |= (f))
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/**
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* CLUTTER_ACTOR_UNSET_FLAGS:
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* @a: a #ClutterActor
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* @f: the #ClutterActorFlags to unset
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*
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* Unsets the given flags on a #ClutterActor
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*
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* Deprecated: 1.24: Changing flags directly is heavily discouraged in
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* newly written code. #ClutterActor will take care of unsetting the
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* internal state.
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*/
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#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) \
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CLUTTER_MACRO_DEPRECATED \
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(((ClutterActor*)(a))->flags &= ~(f))
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#define CLUTTER_ACTOR_IS_MAPPED(a) \
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CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_is_mapped instead") \
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((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
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#define CLUTTER_ACTOR_IS_REALIZED(a) \
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CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_is_realized instead") \
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((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
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#define CLUTTER_ACTOR_IS_VISIBLE(a) \
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CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_is_visible instead") \
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((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
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#define CLUTTER_ACTOR_IS_REACTIVE(a) \
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CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_get_reactive instead") \
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((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
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typedef struct _ClutterActorClass ClutterActorClass;
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typedef struct _ClutterActorPrivate ClutterActorPrivate;
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/**
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* ClutterCallback:
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* @actor: a #ClutterActor
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* @data: (closure): user data
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*
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* Generic callback
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*/
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typedef void (*ClutterCallback) (ClutterActor *actor,
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gpointer data);
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/**
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* CLUTTER_CALLBACK:
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* @f: a function
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*
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* Convenience macro to cast a function to #ClutterCallback
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*/
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#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
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/**
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* ClutterActor:
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* @flags: #ClutterActorFlags
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*
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* Base class for actors.
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*/
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struct _ClutterActor
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{
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/*< private >*/
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GInitiallyUnowned parent_instance;
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/*< public >*/
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guint32 flags;
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/*< private >*/
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guint32 private_flags;
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ClutterActorPrivate *priv;
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};
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/**
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* ClutterActorClass:
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* @show: signal class handler for #ClutterActor::show; it must chain
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* up to the parent's implementation
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* @hide: signal class handler for #ClutterActor::hide; it must chain
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* up to the parent's implementation
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* @hide_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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* clutter_actor_hide_all() on the actor. Defaults to calling
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* clutter_actor_hide(). This virtual function is deprecated and it
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* should not be overridden.
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* @realize: virtual function, used to allocate resources for the actor;
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* it should chain up to the parent's implementation. This virtual
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* function is deprecated and should not be overridden in newly
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* written code.
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* @unrealize: virtual function, used to deallocate resources allocated
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* in ::realize; it should chain up to the parent's implementation. This
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* function is deprecated and should not be overridden in newly
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* written code.
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* @map: virtual function for containers and composite actors, to
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* map their children; it must chain up to the parent's implementation.
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* Overriding this function is optional.
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* @unmap: virtual function for containers and composite actors, to
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* unmap their children; it must chain up to the parent's implementation.
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* Overriding this function is optional.
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* @paint: virtual function, used to paint the actor
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* @get_preferred_width: virtual function, used when querying the minimum
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* and natural widths of an actor for a given height; it is used by
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* clutter_actor_get_preferred_width()
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* @get_preferred_height: virtual function, used when querying the minimum
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* and natural heights of an actor for a given width; it is used by
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* clutter_actor_get_preferred_height()
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* @allocate: virtual function, used when setting the coordinates of an
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* actor; it is used by clutter_actor_allocate(); when overriding this
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* function without chaining up, clutter_actor_set_allocation() must be
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* called and children must be allocated by the implementation, when
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* chaining up though, those things will be done by the parent's
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* implementation.
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* @apply_transform: virtual function, used when applying the transformations
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* to an actor before painting it or when transforming coordinates or
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* the allocation; if the transformation calculated by this function may
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* have changed, the cached transformation must be invalidated by calling
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* clutter_actor_invalidate_transform(); it must chain up to the parent's
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* implementation
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* @parent_set: signal class handler for the #ClutterActor::parent-set
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* @destroy: signal class handler for #ClutterActor::destroy. It must
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* chain up to the parent's implementation
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* @pick: virtual function, used to draw an outline of the actor with
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* the given color
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* @event: class handler for #ClutterActor::event
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* @button_press_event: class handler for #ClutterActor::button-press-event
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* @button_release_event: class handler for
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* #ClutterActor::button-release-event
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* @scroll_event: signal class closure for #ClutterActor::scroll-event
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* @key_press_event: signal class closure for #ClutterActor::key-press-event
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* @key_release_event: signal class closure for
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* #ClutterActor::key-release-event
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* @motion_event: signal class closure for #ClutterActor::motion-event
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* @enter_event: signal class closure for #ClutterActor::enter-event
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* @leave_event: signal class closure for #ClutterActor::leave-event
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* @captured_event: signal class closure for #ClutterActor::captured-event
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* @key_focus_in: signal class closure for #ClutterActor::key-focus-in
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* @key_focus_out: signal class closure for #ClutterActor::key-focus-out
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* @queue_relayout: class handler for #ClutterActor::queue-relayout
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* @get_accessible: virtual function, returns the accessible object that
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* describes the actor to an assistive technology.
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* @get_paint_volume: virtual function, for sub-classes to define their
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* #ClutterPaintVolume
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* @has_overlaps: virtual function for
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* sub-classes to advertise whether they need an offscreen redirect
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* to get the correct opacity. See
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* clutter_actor_set_offscreen_redirect() for details.
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* @paint_node: virtual function for creating paint nodes and attaching
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* them to the render tree
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* @touch_event: signal class closure for #ClutterActor::touch-event
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*
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* Base class for actors.
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*/
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struct _ClutterActorClass
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{
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/*< private >*/
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GInitiallyUnownedClass parent_class;
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/*< public >*/
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void (* show) (ClutterActor *self);
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void (* hide) (ClutterActor *self);
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void (* hide_all) (ClutterActor *self);
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void (* realize) (ClutterActor *self);
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void (* unrealize) (ClutterActor *self);
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void (* map) (ClutterActor *self);
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void (* unmap) (ClutterActor *self);
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void (* paint) (ClutterActor *self,
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ClutterPaintContext *paint_context);
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void (* parent_set) (ClutterActor *actor,
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ClutterActor *old_parent);
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void (* destroy) (ClutterActor *self);
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void (* pick) (ClutterActor *actor,
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ClutterPickContext *pick_context);
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/* size negotiation */
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void (* get_preferred_width) (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void (* get_preferred_height) (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void (* allocate) (ClutterActor *self,
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const ClutterActorBox *box);
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/* transformations */
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void (* apply_transform) (ClutterActor *actor,
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graphene_matrix_t *matrix);
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/* event signals */
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gboolean (* event) (ClutterActor *actor,
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ClutterEvent *event);
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gboolean (* button_press_event) (ClutterActor *actor,
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ClutterButtonEvent *event);
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gboolean (* button_release_event) (ClutterActor *actor,
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ClutterButtonEvent *event);
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gboolean (* scroll_event) (ClutterActor *actor,
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ClutterScrollEvent *event);
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gboolean (* key_press_event) (ClutterActor *actor,
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ClutterKeyEvent *event);
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gboolean (* key_release_event) (ClutterActor *actor,
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ClutterKeyEvent *event);
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gboolean (* motion_event) (ClutterActor *actor,
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ClutterMotionEvent *event);
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gboolean (* enter_event) (ClutterActor *actor,
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ClutterCrossingEvent *event);
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gboolean (* leave_event) (ClutterActor *actor,
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ClutterCrossingEvent *event);
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gboolean (* captured_event) (ClutterActor *actor,
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ClutterEvent *event);
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void (* key_focus_in) (ClutterActor *actor);
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void (* key_focus_out) (ClutterActor *actor);
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void (* queue_relayout) (ClutterActor *self);
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/* accessibility support */
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AtkObject * (* get_accessible) (ClutterActor *self);
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gboolean (* get_paint_volume) (ClutterActor *actor,
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ClutterPaintVolume *volume);
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gboolean (* has_overlaps) (ClutterActor *self);
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void (* paint_node) (ClutterActor *self,
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ClutterPaintNode *root);
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gboolean (* touch_event) (ClutterActor *self,
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ClutterTouchEvent *event);
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gboolean (* has_accessible) (ClutterActor *self);
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void (* resource_scale_changed) (ClutterActor *self);
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float (* calculate_resource_scale) (ClutterActor *self,
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int phase);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[25];
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};
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/**
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* ClutterActorIter:
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*
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* An iterator structure that allows to efficiently iterate over a
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* section of the scene graph.
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*
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* The contents of the #ClutterActorIter structure
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* are private and should only be accessed using the provided API.
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*
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* Since: 1.10
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*/
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struct _ClutterActorIter
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{
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/*< private >*/
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gpointer CLUTTER_PRIVATE_FIELD (dummy1);
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gpointer CLUTTER_PRIVATE_FIELD (dummy2);
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gpointer CLUTTER_PRIVATE_FIELD (dummy3);
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gint CLUTTER_PRIVATE_FIELD (dummy4);
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gpointer CLUTTER_PRIVATE_FIELD (dummy5);
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};
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CLUTTER_EXPORT
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterActor * clutter_actor_new (void);
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CLUTTER_EXPORT
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void clutter_actor_set_flags (ClutterActor *self,
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ClutterActorFlags flags);
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CLUTTER_EXPORT
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void clutter_actor_unset_flags (ClutterActor *self,
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ClutterActorFlags flags);
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CLUTTER_EXPORT
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ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_show (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_hide (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_realize (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_unrealize (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_map (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_unmap (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_paint (ClutterActor *self,
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ClutterPaintContext *paint_context);
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CLUTTER_EXPORT
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void clutter_actor_continue_paint (ClutterActor *self,
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ClutterPaintContext *paint_context);
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CLUTTER_EXPORT
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void clutter_actor_pick (ClutterActor *actor,
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ClutterPickContext *pick_context);
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CLUTTER_EXPORT
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void clutter_actor_continue_pick (ClutterActor *actor,
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ClutterPickContext *pick_context);
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CLUTTER_EXPORT
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void clutter_actor_queue_redraw (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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const cairo_rectangle_int_t *clip);
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CLUTTER_EXPORT
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void clutter_actor_queue_relayout (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_destroy (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_set_name (ClutterActor *self,
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const gchar *name);
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CLUTTER_EXPORT
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const gchar * clutter_actor_get_name (ClutterActor *self);
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CLUTTER_EXPORT
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_accessible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_is_visible (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_is_mapped (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_is_realized (ClutterActor *self);
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/* Size negotiation */
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CLUTTER_EXPORT
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void clutter_actor_set_request_mode (ClutterActor *self,
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ClutterRequestMode mode);
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CLUTTER_EXPORT
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ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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CLUTTER_EXPORT
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void clutter_actor_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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CLUTTER_EXPORT
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void clutter_actor_get_preferred_size (ClutterActor *self,
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gfloat *min_width_p,
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gfloat *min_height_p,
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gfloat *natural_width_p,
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gfloat *natural_height_p);
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CLUTTER_EXPORT
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void clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box);
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CLUTTER_EXPORT
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void clutter_actor_allocate_preferred_size (ClutterActor *self,
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float x,
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float y);
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CLUTTER_EXPORT
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void clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height);
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CLUTTER_EXPORT
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void clutter_actor_allocate_align_fill (ClutterActor *self,
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const ClutterActorBox *box,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill);
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CLUTTER_EXPORT
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void clutter_actor_set_allocation (ClutterActor *self,
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const ClutterActorBox *box);
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CLUTTER_EXPORT
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_set_size (ClutterActor *self,
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gfloat width,
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gfloat height);
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CLUTTER_EXPORT
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void clutter_actor_get_size (ClutterActor *self,
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gfloat *width,
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gfloat *height);
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CLUTTER_EXPORT
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void clutter_actor_set_position (ClutterActor *self,
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gfloat x,
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gfloat y);
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CLUTTER_EXPORT
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|
gboolean clutter_actor_get_fixed_position (ClutterActor *self,
|
|
float *x,
|
|
float *y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_position (ClutterActor *self,
|
|
gfloat *x,
|
|
gfloat *y);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_fixed_position_set (ClutterActor *self,
|
|
gboolean is_set);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_move_by (ClutterActor *self,
|
|
gfloat dx,
|
|
gfloat dy);
|
|
|
|
/* Actor geometry */
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_width (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_height (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_width (ClutterActor *self,
|
|
gfloat width);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_height (ClutterActor *self,
|
|
gfloat height);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_x (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_y (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_x (ClutterActor *self,
|
|
gfloat x);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_y (ClutterActor *self,
|
|
gfloat y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_z_position (ClutterActor *self,
|
|
gfloat z_position);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_z_position (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_layout_manager (ClutterActor *self,
|
|
ClutterLayoutManager *manager);
|
|
CLUTTER_EXPORT
|
|
ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_x_align (ClutterActor *self,
|
|
ClutterActorAlign x_align);
|
|
CLUTTER_EXPORT
|
|
ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_y_align (ClutterActor *self,
|
|
ClutterActorAlign y_align);
|
|
CLUTTER_EXPORT
|
|
ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_margin_top (ClutterActor *self,
|
|
gfloat margin);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_margin_top (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_margin_bottom (ClutterActor *self,
|
|
gfloat margin);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_margin_left (ClutterActor *self,
|
|
gfloat margin);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_margin_left (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_margin_right (ClutterActor *self,
|
|
gfloat margin);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_margin_right (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_margin (ClutterActor *self,
|
|
const ClutterMargin *margin);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_margin (ClutterActor *self,
|
|
ClutterMargin *margin);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_x_expand (ClutterActor *self,
|
|
gboolean expand);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_x_expand (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_y_expand (ClutterActor *self,
|
|
gboolean expand);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_y_expand (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_needs_expand (ClutterActor *self,
|
|
ClutterOrientation orientation);
|
|
|
|
/* Paint */
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_clip (ClutterActor *self,
|
|
gfloat xoff,
|
|
gfloat yoff,
|
|
gfloat width,
|
|
gfloat height);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_remove_clip (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_has_clip (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_clip (ClutterActor *self,
|
|
gfloat *xoff,
|
|
gfloat *yoff,
|
|
gfloat *width,
|
|
gfloat *height);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_clip_to_allocation (ClutterActor *self,
|
|
gboolean clip_set);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_opacity (ClutterActor *self,
|
|
guint8 opacity);
|
|
CLUTTER_EXPORT
|
|
guint8 clutter_actor_get_opacity (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_offscreen_redirect (ClutterActor *self,
|
|
ClutterOffscreenRedirect redirect);
|
|
CLUTTER_EXPORT
|
|
ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_should_pick (ClutterActor *self,
|
|
ClutterPickContext *pick_context);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_paint_box (ClutterActor *self,
|
|
ClutterActorBox *box);
|
|
|
|
CLUTTER_EXPORT
|
|
float clutter_actor_get_resource_scale (ClutterActor *self);
|
|
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_has_overlaps (ClutterActor *self);
|
|
|
|
/* Content */
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_content (ClutterActor *self,
|
|
ClutterContent *content);
|
|
CLUTTER_EXPORT
|
|
ClutterContent * clutter_actor_get_content (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_content_gravity (ClutterActor *self,
|
|
ClutterContentGravity gravity);
|
|
CLUTTER_EXPORT
|
|
ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_content_scaling_filters (ClutterActor *self,
|
|
ClutterScalingFilter min_filter,
|
|
ClutterScalingFilter mag_filter);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_content_scaling_filters (ClutterActor *self,
|
|
ClutterScalingFilter *min_filter,
|
|
ClutterScalingFilter *mag_filter);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_content_repeat (ClutterActor *self,
|
|
ClutterContentRepeat repeat);
|
|
CLUTTER_EXPORT
|
|
ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_content_box (ClutterActor *self,
|
|
ClutterActorBox *box);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_background_color (ClutterActor *self,
|
|
const ClutterColor *color);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_background_color (ClutterActor *self,
|
|
ClutterColor *color);
|
|
CLUTTER_EXPORT
|
|
const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
|
|
ClutterActor *relative_to_ancestor);
|
|
CLUTTER_EXPORT
|
|
const ClutterPaintVolume * clutter_actor_get_default_paint_volume (ClutterActor *self);
|
|
|
|
/* Events */
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_reactive (ClutterActor *actor,
|
|
gboolean reactive);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_get_reactive (ClutterActor *actor);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_has_key_focus (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_grab_key_focus (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_event (ClutterActor *actor,
|
|
const ClutterEvent *event,
|
|
gboolean capture);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_has_pointer (ClutterActor *self);
|
|
|
|
/* Text */
|
|
CLUTTER_EXPORT
|
|
PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
|
|
const gchar *text);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_text_direction (ClutterActor *self,
|
|
ClutterTextDirection text_dir);
|
|
CLUTTER_EXPORT
|
|
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
|
|
|
|
/* Actor hierarchy */
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_add_child (ClutterActor *self,
|
|
ClutterActor *child);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_insert_child_at_index (ClutterActor *self,
|
|
ClutterActor *child,
|
|
gint index_);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_insert_child_above (ClutterActor *self,
|
|
ClutterActor *child,
|
|
ClutterActor *sibling);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_insert_child_below (ClutterActor *self,
|
|
ClutterActor *child,
|
|
ClutterActor *sibling);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_replace_child (ClutterActor *self,
|
|
ClutterActor *old_child,
|
|
ClutterActor *new_child);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_remove_child (ClutterActor *self,
|
|
ClutterActor *child);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_remove_all_children (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_destroy_all_children (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
GList * clutter_actor_get_children (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gint clutter_actor_get_n_children (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
|
|
gint index_);
|
|
CLUTTER_EXPORT
|
|
ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_contains (ClutterActor *self,
|
|
ClutterActor *descendant);
|
|
CLUTTER_EXPORT
|
|
ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_child_below_sibling (ClutterActor *self,
|
|
ClutterActor *child,
|
|
ClutterActor *sibling);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_child_above_sibling (ClutterActor *self,
|
|
ClutterActor *child,
|
|
ClutterActor *sibling);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_child_at_index (ClutterActor *self,
|
|
ClutterActor *child,
|
|
gint index_);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_iter_init (ClutterActorIter *iter,
|
|
ClutterActor *root);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_iter_next (ClutterActorIter *iter,
|
|
ClutterActor **child);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
|
|
ClutterActor **child);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_iter_remove (ClutterActorIter *iter);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_iter_destroy (ClutterActorIter *iter);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter);
|
|
|
|
/* Transformations */
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_is_rotated (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_is_scaled (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_pivot_point (ClutterActor *self,
|
|
gfloat pivot_x,
|
|
gfloat pivot_y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_pivot_point (ClutterActor *self,
|
|
gfloat *pivot_x,
|
|
gfloat *pivot_y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_pivot_point_z (ClutterActor *self,
|
|
gfloat pivot_z);
|
|
CLUTTER_EXPORT
|
|
gfloat clutter_actor_get_pivot_point_z (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_rotation_angle (ClutterActor *self,
|
|
ClutterRotateAxis axis,
|
|
gdouble angle);
|
|
CLUTTER_EXPORT
|
|
gdouble clutter_actor_get_rotation_angle (ClutterActor *self,
|
|
ClutterRotateAxis axis);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_scale (ClutterActor *self,
|
|
gdouble scale_x,
|
|
gdouble scale_y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_scale (ClutterActor *self,
|
|
gdouble *scale_x,
|
|
gdouble *scale_y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_scale_z (ClutterActor *self,
|
|
gdouble scale_z);
|
|
CLUTTER_EXPORT
|
|
gdouble clutter_actor_get_scale_z (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_translation (ClutterActor *self,
|
|
gfloat translate_x,
|
|
gfloat translate_y,
|
|
gfloat translate_z);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_translation (ClutterActor *self,
|
|
gfloat *translate_x,
|
|
gfloat *translate_y,
|
|
gfloat *translate_z);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_transform (ClutterActor *self,
|
|
const graphene_matrix_t *transform);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_transform (ClutterActor *self,
|
|
graphene_matrix_t *transform);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_child_transform (ClutterActor *self,
|
|
const graphene_matrix_t *transform);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_child_transform (ClutterActor *self,
|
|
graphene_matrix_t *transform);
|
|
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_transformed_extents (ClutterActor *self,
|
|
graphene_rect_t *rect);
|
|
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_transformed_position (ClutterActor *self,
|
|
gfloat *x,
|
|
gfloat *y);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_transformed_size (ClutterActor *self,
|
|
gfloat *width,
|
|
gfloat *height);
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
|
|
gfloat x,
|
|
gfloat y,
|
|
gfloat *x_out,
|
|
gfloat *y_out);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
|
graphene_point3d_t *verts);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
|
const graphene_point3d_t *point,
|
|
graphene_point3d_t *vertex);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
|
ClutterActor *ancestor,
|
|
const graphene_point3d_t *point,
|
|
graphene_point3d_t *vertex);
|
|
|
|
/* Implicit animations */
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_save_easing_state (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_restore_easing_state (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_easing_mode (ClutterActor *self,
|
|
ClutterAnimationMode mode);
|
|
CLUTTER_EXPORT
|
|
ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_easing_duration (ClutterActor *self,
|
|
guint msecs);
|
|
CLUTTER_EXPORT
|
|
guint clutter_actor_get_easing_duration (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_easing_delay (ClutterActor *self,
|
|
guint msecs);
|
|
CLUTTER_EXPORT
|
|
guint clutter_actor_get_easing_delay (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
ClutterTransition * clutter_actor_get_transition (ClutterActor *self,
|
|
const char *name);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_add_transition (ClutterActor *self,
|
|
const char *name,
|
|
ClutterTransition *transition);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_remove_transition (ClutterActor *self,
|
|
const char *name);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_remove_all_transitions (ClutterActor *self);
|
|
|
|
|
|
CLUTTER_EXPORT
|
|
gboolean clutter_actor_has_mapped_clones (ClutterActor *self);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_set_opacity_override (ClutterActor *self,
|
|
gint opacity);
|
|
CLUTTER_EXPORT
|
|
gint clutter_actor_get_opacity_override (ClutterActor *self);
|
|
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_inhibit_culling (ClutterActor *actor);
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_uninhibit_culling (ClutterActor *actor);
|
|
|
|
/**
|
|
* ClutterActorCreateChildFunc:
|
|
* @item: (type GObject): the item in the model
|
|
* @user_data: Data passed to clutter_actor_bind_model()
|
|
*
|
|
* Creates a #ClutterActor using the @item in the model.
|
|
*
|
|
* The usual way to implement this function is to create a #ClutterActor
|
|
* instance and then bind the #GObject properties to the actor properties
|
|
* of interest, using g_object_bind_property(). This way, when the @item
|
|
* in the #GListModel changes, the #ClutterActor changes as well.
|
|
*
|
|
* Returns: (transfer full): The newly created child #ClutterActor
|
|
*
|
|
* Since: 1.24
|
|
*/
|
|
typedef ClutterActor * (* ClutterActorCreateChildFunc) (gpointer item,
|
|
gpointer user_data);
|
|
|
|
CLUTTER_EXPORT
|
|
void clutter_actor_bind_model (ClutterActor *self,
|
|
GListModel *model,
|
|
ClutterActorCreateChildFunc create_child_func,
|
|
gpointer user_data,
|
|
GDestroyNotify notify);
|
|
CLUTTER_EXPORT
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void clutter_actor_bind_model_with_properties (ClutterActor *self,
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GListModel *model,
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GType child_type,
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const char *first_model_property,
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...);
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CLUTTER_EXPORT
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void clutter_actor_pick_box (ClutterActor *self,
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ClutterPickContext *pick_context,
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const ClutterActorBox *box);
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CLUTTER_EXPORT
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GList * clutter_actor_peek_stage_views (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_invalidate_transform (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_invalidate_paint_volume (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_H__ */
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