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152 lines
5.3 KiB
C
152 lines
5.3 KiB
C
#include <stdlib.h>
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#include <math.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static ClutterState *state;
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static ClutterAnimator *animator;
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gint
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test_state_animator_main (gint argc,
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gchar **argv);
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const char *
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test_state_animator_describe (void);
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static gboolean press_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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clutter_grab_pointer (actor);
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clutter_state_set_state (state, "end");
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return TRUE;
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}
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static gboolean release_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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clutter_state_set_state (state, "start");
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clutter_ungrab_pointer ();
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return TRUE;
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}
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static ClutterActor *new_rect (gint r,
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gint g,
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gint b,
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gint a)
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{
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GError *error = NULL;
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ClutterColor *color = clutter_color_new (r, g, b, a);
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ClutterActor *rectangle;
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gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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rectangle = clutter_texture_new_from_file (file, &error);
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if (rectangle == NULL)
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g_error ("image load failed: %s", error->message);
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g_free (file);
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clutter_actor_set_size (rectangle, 128, 128);
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clutter_color_free (color);
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return rectangle;
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}
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G_MODULE_EXPORT gint
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test_state_animator_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *rects[40];
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gint i;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "State and Animator");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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for (i = 0; i < 2; i++)
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{
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rects[i] = new_rect (255 * (i * 1.0 / 40), 50, 160, 255);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
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clutter_actor_set_anchor_point (rects[i], 64, 64);
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clutter_actor_set_position (rects[i], 320.0, 240.0);
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clutter_actor_set_opacity (rects[i], 0x70);
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clutter_actor_set_reactive (rects[i], TRUE);
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g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
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g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
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}
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state = clutter_state_new ();
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clutter_state_set (state, NULL, "start",
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rects[0], "depth", CLUTTER_LINEAR, 0.0,
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rects[0], "x", CLUTTER_LINEAR, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 300.0,
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rects[1], "opacity", CLUTTER_LINEAR, 0x20,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
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NULL);
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clutter_state_set (state, NULL, "end",
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rects[0], "depth", CLUTTER_LINEAR, 200.0,
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rects[0], "x", CLUTTER_LINEAR, 320.0,
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rects[0], "y", CLUTTER_LINEAR, 240.0,
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rects[1], "opacity", CLUTTER_LINEAR, 0xff,
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rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
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NULL);
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animator = clutter_animator_new ();
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clutter_animator_set (animator,
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rects[0], "depth", -1, 0.0, 0.0,
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rects[0], "depth", CLUTTER_LINEAR, 1.0, 275.0,
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rects[0], "x", -1, 0.0, 0.0,
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rects[0], "x", CLUTTER_LINEAR, 0.5, 200.0,
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rects[0], "x", CLUTTER_LINEAR, 1.0, 320.0,
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rects[0], "y", -1, 0.0, 0.0,
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rects[0], "y", CLUTTER_LINEAR, 0.3, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 1.0, 240.0,
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rects[1], "opacity", -1, 0.0, 0x20,
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rects[1], "opacity", CLUTTER_LINEAR, 1.0, 0xff,
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rects[1], "scale-x", -1, 0.0, 1.0,
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rects[1], "scale-x", CLUTTER_LINEAR, 0.5, 2.0,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
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rects[1], "scale-y", -1, 0.0, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 0.5, 2.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
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NULL);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "depth", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "opacity", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-x", TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-y", TRUE);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x",
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CLUTTER_INTERPOLATION_CUBIC);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y",
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CLUTTER_INTERPOLATION_CUBIC);
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clutter_state_set_animator (state, "start", "end", animator);
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g_object_unref (animator);
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clutter_actor_show (stage);
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clutter_state_set_state (state, "start");
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clutter_main ();
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g_object_unref (state);
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return EXIT_SUCCESS;
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}
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G_MODULE_EXPORT const char *
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test_state_animator_describe (void)
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{
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return "Animate using the State and Animator classes.";
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}
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