mutter/cogl/cogl/cogl-pixel-format.h
Robert Mader daace1aac5 cogl: Add XRGB_FP_16161616 and XBGR_FP_16161616 formats
These match their alpha counterparts, apart from not setting the
alpha bit. This allows our internal mashinery to more easily
distinguish whether we need a slow alpha-pass during rendering or not.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1810>
2021-09-20 14:39:20 +00:00

345 lines
14 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_PIXEL_FORMAT_H__
#define __COGL_PIXEL_FORMAT_H__
#include <stdint.h>
#include <stddef.h>
#include <cogl/cogl-defines.h>
#include <cogl/cogl-macros.h>
#include <glib.h>
#include <glib-object.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-pixel-format
* @short_description: Pixel formats supported by Cogl
*
* The pixel format of an image descrbes how the bits of each pixel are
* represented in memory. For example: an image can be laid out as one long
* sequence of pixels, where each pixel is a sequence of 8 bits of Red, Green
* and Blue. The amount of bits that are used can be different for each pixel
* format, as well as the components (for example an Alpha layer to include
* transparency, or non_RGBA).
*
* Other examples of factors that can influence the layout in memory are the
* system's endianness.
*/
#define COGL_A_BIT (1 << 4)
#define COGL_BGR_BIT (1 << 5)
#define COGL_AFIRST_BIT (1 << 6)
#define COGL_PREMULT_BIT (1 << 7)
#define COGL_DEPTH_BIT (1 << 8)
#define COGL_STENCIL_BIT (1 << 9)
/* XXX: Notes to those adding new formats here...
*
* First this diagram outlines how we allocate the 32bits of a
* CoglPixelFormat currently...
*
* 6 bits for flags
* |-----|
* enum unused 4 bits for the bytes-per-pixel
* and component alignment info
* |------| |-------------| |--|
* 00000000 xxxxxxxx xxxxxxSD PFBA0000
* ^ stencil
* ^ depth
* ^ premult
* ^ alpha first
* ^ bgr order
* ^ has alpha
*
* The most awkward part about the formats is how we use the last 4
* bits to encode the bytes per pixel and component alignment
* information. Ideally we should have had 3 bits for the bpp and a
* flag for alignment but we didn't plan for that in advance so we
* instead use a small lookup table to query the bpp and whether the
* components are byte aligned or not.
*
* The mapping is the following (see discussion on bug #660188):
*
* 0 = undefined
* 1, 8 = 1 bpp (e.g. A_8, G_8)
* 2 = 3 bpp, aligned (e.g. 888)
* 3 = 4 bpp, aligned (e.g. 8888)
* 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
* 7 = YUV: undefined bpp, undefined alignment
* 9 = 2 bpp, aligned
* 10 = depth, aligned (8, 16, 24, 32, 32f)
* 11 = 8 bpp fp16
* 12 = 3 bpp, not aligned
* 13 = 4 bpp, not aligned (e.g. 2101010)
* 14-15 = undefined
*
* Note: the gap at 10-11 is just because we wanted to maintain that
* all non-aligned formats have the third bit set in case that's
* useful later.
*
* Since we don't want to waste bits adding more and more flags, we'd
* like to see most new pixel formats that can't be represented
* uniquely with the existing flags in the least significant byte
* simply be enumerated with sequential values in the most significant
* enum byte.
*
* Note: Cogl avoids exposing any padded XRGB or RGBX formats and
* instead we leave it up to applications to decided whether they
* consider the A component as padding or valid data. We shouldn't
* change this policy without good reasoning.
*
* So to add a new format:
* 1) Use the mapping table above to figure out what to but in
* the lowest nibble.
* 2) OR in the COGL_PREMULT_BIT, COGL_AFIRST_BIT, COGL_A_BIT and
* COGL_BGR_BIT flags as appropriate.
* 3) If the result is not yet unique then also combine with an
* increment of the last sequence number in the most significant
* byte.
*
* The last sequence number used was 0 (i.e. no formats currently need
* a sequence number)
* Update this note whenever a new sequence number is used.
*/
/**
* CoglPixelFormat:
* @COGL_PIXEL_FORMAT_ANY: Any format
* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
* @COGL_PIXEL_FORMAT_RG_88: RG, 16 bits. Note that red-green textures
* are only available if %COGL_FEATURE_ID_TEXTURE_RG is advertised.
* See cogl_texture_set_components() for details.
* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
* @COGL_PIXEL_FORMAT_YUV: Not currently supported
* @COGL_PIXEL_FORMAT_G_8: Single luminance component
* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_1010102 : RGBA, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_BGRA_1010102 : BGRA, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_ARGB_2101010 : ARGB, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_ABGR_2101010 : ABGR, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
* @COGL_PIXEL_FORMAT_RGBA_1010102_PRE: Premultiplied RGBA, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_BGRA_1010102_PRE: Premultiplied BGRA, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_ARGB_2101010_PRE: Premultiplied ARGB, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_ABGR_2101010_PRE: Premultiplied ABGR, 32 bits, 10 bpc
* @COGL_PIXEL_FORMAT_RGBA_FP_16161616: RGBA half floating point, 64 bit
* @COGL_PIXEL_FORMAT_BGRA_FP_16161616: BGRA half floating point, 64 bit
* @COGL_PIXEL_FORMAT_ARGB_FP_16161616: ARGB half floating point, 64 bit
* @COGL_PIXEL_FORMAT_ABGR_FP_16161616: ABGR half floating point, 64 bit
* @COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE: Premultiplied RGBA half floating point, 64 bit
* @COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE: Premultiplied BGRA half floating point, 64 bit
* @COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE: Premultiplied ARGB half floating point, 64 bit
* @COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE: Premultiplied ABGR half floating point, 64 bit
*
* Pixel formats used by Cogl. For the formats with a byte per
* component, the order of the components specify the order in
* increasing memory addresses. So for example
* %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
* lowest address, green in the next address and blue after that
* regardless of the endianness of the system.
*
* For the formats with non byte aligned components the component
* order specifies the order within a 16-bit or 32-bit number from
* most significant bit to least significant. So for
* %COGL_PIXEL_FORMAT_RGB_565, the red component would be in bits
* 11-15, the green component would be in 6-11 and the blue component
* would be in 1-5. Therefore the order in memory depends on the
* endianness of the system.
*
* When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
* internal format. Cogl will try to pick the best format to use
* internally and convert the texture data if necessary.
*
* Since: 0.8
*/
typedef enum /*< prefix=COGL_PIXEL_FORMAT >*/
{
COGL_PIXEL_FORMAT_ANY = 0,
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGB_565 = 4,
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
COGL_PIXEL_FORMAT_YUV = 7,
COGL_PIXEL_FORMAT_G_8 = 8,
COGL_PIXEL_FORMAT_RG_88 = 9,
COGL_PIXEL_FORMAT_RGB_888 = 2,
COGL_PIXEL_FORMAT_BGR_888 = (2 | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_RGBA_8888 = (3 | COGL_A_BIT),
COGL_PIXEL_FORMAT_BGRA_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888 = (3 | COGL_A_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_1010102 = (13 | COGL_A_BIT),
COGL_PIXEL_FORMAT_BGRA_1010102 = (13 | COGL_A_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_XRGB_2101010 = (13 | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ARGB_2101010 = (13 | COGL_A_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_XBGR_2101010 = (13 | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_2101010 = (13 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_FP_16161616 = (11 | COGL_A_BIT),
COGL_PIXEL_FORMAT_BGRA_FP_16161616 = (11 | COGL_A_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_XRGB_FP_16161616 = (11 | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ARGB_FP_16161616 = (11 | COGL_A_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_XBGR_FP_16161616 = (11 | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_FP_16161616 = (11 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_1010102_PRE = (COGL_PIXEL_FORMAT_RGBA_1010102 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_1010102_PRE = (COGL_PIXEL_FORMAT_BGRA_1010102 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_ARGB_2101010_PRE = (COGL_PIXEL_FORMAT_ARGB_2101010 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_ABGR_2101010_PRE = (COGL_PIXEL_FORMAT_ABGR_2101010 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE = (11 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE = (11 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE = (11 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE = (11 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_DEPTH_16 = (9 | COGL_DEPTH_BIT),
COGL_PIXEL_FORMAT_DEPTH_32 = (3 | COGL_DEPTH_BIT),
COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8 = (3 | COGL_DEPTH_BIT | COGL_STENCIL_BIT)
} CoglPixelFormat;
/**
* COGL_PIXEL_FORMAT_MAX_PLANES:
*
* The maximum number of planes of a pixel format (see also
* cogl_pixel_format_get_planes()).
*/
#define COGL_PIXEL_FORMAT_MAX_PLANES (4)
/**
* cogl_pixel_format_get_bytes_per_pixel:
* @format: The pixel format
* @plane: The index of the plane (should not be more than the number of planes
* in the given format).
*
* Queries the number of bytes per pixel for a given format in the given plane.
*
* Returns: The number of bytes per pixel in the given format's given plane.
*/
COGL_EXPORT int
cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format,
int plane);
/*
* _cogl_pixel_format_has_aligned_components:
* @format: a #CoglPixelFormat
*
* Queries whether the ordering of the components for the given
* @format depend on the endianness of the host CPU or if the
* components can be accessed using bit shifting and bitmasking by
* loading a whole pixel into a word.
*
* XXX: If we ever consider making something like this public we
* should really try to think of a better name and come up with
* much clearer documentation since it really depends on what
* point of view you consider this from whether a format like
* COGL_PIXEL_FORMAT_RGBA_8888 is endian dependent. E.g. If you
* read an RGBA_8888 pixel into a uint32
* it's endian dependent how you mask out the different channels.
* But If you already have separate color components and you want
* to write them to an RGBA_8888 pixel then the bytes can be
* written sequentially regardless of the endianness.
*
* Return value: %TRUE if you need to consider the host CPU
* endianness when dealing with the given @format
* else %FALSE.
*/
gboolean
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format);
/*
* COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format):
* @format: a #CoglPixelFormat
*
* Returns TRUE if the pixel format can take a premult bit. This is
* currently true for all formats that have an alpha channel except
* COGL_PIXEL_FORMAT_A_8 (because that doesn't have any other
* components to multiply by the alpha).
*/
#define COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format) \
(((format) & COGL_A_BIT) && (format) != COGL_PIXEL_FORMAT_A_8)
/**
* cogl_pixel_format_get_n_planes:
* @format: The format for which to get the number of planes
*
* Returns the number of planes the given CoglPixelFormat specifies.
*
* Returns: The no. of planes of @format (at most %COGL_PIXEL_FORMAT_MAX_PLANES)
*/
COGL_EXPORT int
cogl_pixel_format_get_n_planes (CoglPixelFormat format);
/**
* cogl_pixel_format_to_string:
* @format: a #CoglPixelFormat
*
* Returns a string representation of @format, useful for debugging purposes.
*
* Returns: (transfer none): A string representation of @format.
*/
COGL_EXPORT const char *
cogl_pixel_format_to_string (CoglPixelFormat format);
G_END_DECLS
#endif /* __COGL_PIXEL_FORMAT_H__ */