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e86543cd7d
This reverts commit 3d2564df8f71d6030d9496b7f8e57a27905a4b5a. Since 01e1260aa the 'near' and 'far' defines are now undef'd on Windows so we no longer have to remember not to use them in Cogl code.
109 lines
2.9 KiB
C
109 lines
2.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cogl/cogl.h>
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#include "cogl-depth-state-private.h"
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void
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cogl_depth_state_init (CoglDepthState *state)
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{
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state->magic = COGL_DEPTH_STATE_MAGIC;
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state->test_enabled = FALSE;
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state->write_enabled = TRUE;
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state->test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
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state->range_near = 0;
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state->range_far = 1;
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}
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void
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cogl_depth_state_set_test_enabled (CoglDepthState *state,
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gboolean enabled)
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{
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g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->test_enabled = enabled;
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}
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gboolean
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cogl_depth_state_get_test_enabled (CoglDepthState *state)
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{
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g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
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return state->test_enabled;
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}
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void
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cogl_depth_state_set_write_enabled (CoglDepthState *state,
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gboolean enabled)
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{
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g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->write_enabled = enabled;
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}
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gboolean
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cogl_depth_state_get_write_enabled (CoglDepthState *state)
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{
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g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
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return state->write_enabled;
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}
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void
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cogl_depth_state_set_test_function (CoglDepthState *state,
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CoglDepthTestFunction function)
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{
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g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->test_function = function;
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}
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CoglDepthTestFunction
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cogl_depth_state_get_test_function (CoglDepthState *state)
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{
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g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
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return state->test_function;
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}
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void
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cogl_depth_state_set_range (CoglDepthState *state,
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float near,
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float far)
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{
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g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->range_near = near;
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state->range_far = far;
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}
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void
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cogl_depth_state_get_range (CoglDepthState *state,
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float *near_out,
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float *far_out)
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{
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g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
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*near_out = state->range_near;
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*far_out = state->range_far;
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}
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