mutter/cogl/cogl-display.c
Robert Bragg dc7383b714 Add a vtable of indirection to the winsys code
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
2011-05-05 14:46:01 +01:00

124 lines
2.9 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-object.h"
#include "cogl-display-private.h"
#include "cogl-renderer-private.h"
#include "cogl-winsys-private.h"
static void _cogl_display_free (CoglDisplay *display);
COGL_OBJECT_DEFINE (Display, display);
GQuark
cogl_display_error_quark (void)
{
return g_quark_from_static_string ("cogl-display-error-quark");
}
static void
_cogl_display_free (CoglDisplay *display)
{
if (display->renderer)
{
cogl_object_unref (display->renderer);
display->renderer = NULL;
}
if (display->onscreen_template)
{
cogl_object_unref (display->onscreen_template);
display->onscreen_template = NULL;
}
g_slice_free (CoglDisplay, display);
}
CoglDisplay *
cogl_display_new (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template)
{
CoglDisplay *display = g_slice_new0 (CoglDisplay);
GError *error = NULL;
display->renderer = renderer;
if (renderer)
cogl_object_ref (renderer);
else
display->renderer = cogl_renderer_new ();
if (!cogl_renderer_connect (display->renderer, &error))
{
g_warning ("Failed to connect renderer: %s\n", error->message);
g_error_free (error);
g_object_unref (display->renderer);
g_slice_free (CoglDisplay, display);
return NULL;
}
display->onscreen_template = onscreen_template;
if (onscreen_template)
cogl_object_ref (onscreen_template);
display->setup = FALSE;
return _cogl_display_object_new (display);
}
static const CoglWinsysVtable *
_cogl_display_get_winsys (CoglDisplay *display)
{
return display->renderer->winsys_vtable;
}
gboolean
cogl_display_setup (CoglDisplay *display,
GError **error)
{
#ifdef COGL_HAS_FULL_WINSYS
const CoglWinsysVtable *winsys;
#endif
if (display->setup)
return TRUE;
#ifdef COGL_HAS_FULL_WINSYS
winsys = _cogl_display_get_winsys (display);
if (!winsys->display_setup (display, error))
return FALSE;
#endif
display->setup = TRUE;
return TRUE;
}