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139421de19
Unlike in GObject the type number for a CoglObject is entirely an internal implementation detail so there is no need to make a GQuark to make it safe to export out of the library. Instead we can just directly use a fixed pointer address as the identifier for the type. This patch makes it use the address of the class struct of the identifier. This should make it faster to do type checks because it does not need to call a function every time it wants to get the type number. Reviewed-by: Robert Bragg <robert@linux.intel.com>
61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_2D_SLICED_PRIVATE_H
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#define __COGL_TEXTURE_2D_SLICED_PRIVATE_H
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#include "cogl-bitmap-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-sliced.h"
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#include <glib.h>
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struct _CoglTexture2DSliced
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{
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CoglTexture _parent;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_textures;
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int max_waste;
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int width;
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int height;
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};
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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CoglTexture2DSliced *
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_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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#endif /* __COGL_TEXTURE_2D_SLICED_PRIVATE_H */
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