mutter/cogl/cogl-texture-2d-private.h
Robert Bragg 680f63a48c Remove all internal includes of cogl.h
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00

109 lines
3.6 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_TEXTURE_2D_H
#define __COGL_TEXTURE_2D_H
#include "cogl-handle.h"
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d.h"
struct _CoglTexture2D
{
CoglTexture _parent;
/* The internal format of the GL texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
/* The texture object number */
GLuint gl_texture;
int width;
int height;
GLenum min_filter;
GLenum mag_filter;
GLint wrap_mode_s;
GLint wrap_mode_t;
gboolean auto_mipmap;
gboolean mipmaps_dirty;
gboolean is_foreign;
CoglTexturePixel first_pixel;
};
CoglHandle
_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
GError **error);
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
* provide a way to query these properties. */
CoglTexture2D *
_cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
GError **error);
#endif
/*
* _cogl_texture_2d_externally_modified:
* @handle: A handle to a 2D texture
*
* This should be called whenever the texture is modified other than
* by using cogl_texture_set_region. It will cause the mipmaps to be
* invalidated
*/
void
_cogl_texture_2d_externally_modified (CoglHandle handle);
/*
* _cogl_texture_2d_copy_from_framebuffer:
* @handle: A handle to a 2D texture
* @dst_x: X-position to store the image within the texture
* @dst_y: Y-position to store the image within the texture
* @src_x: X-position to within the framebuffer to read from
* @src_y: Y-position to within the framebuffer to read from
* @width: width of the rectangle to copy
* @height: height of the rectangle to copy
*
* This copies a portion of the current read framebuffer into the
* texture.
*/
void
_cogl_texture_2d_copy_from_framebuffer (CoglHandle handle,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height);
#endif /* __COGL_TEXTURE_2D_H */