mutter/cogl/Makefile.am
Neil Roberts 361bd516f3 Add compatibility API for functions removed after 1.9.8
The cleanup in 185630085 removed some symbols that were previously
exported as public experimental API in Cogl 1.9.8. That release is
already well after the point where we were meant to freeze the ABI so
we probably shouldn't be breaking it again. This patch adds the
removed functions back in so that for 1.9.10 we won't have to bump the
soname. The symbols are bundled together in a new file called
cogl2-compatibility.c so that they will be easy to remove again after
we can break ABI. It is expected that we will revert this patch
immediately after branching for Cogl 1.10.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-09 16:09:13 +00:00

591 lines
19 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
lib_LTLIBRARIES =
INCLUDES = \
-I$(top_srcdir) \
-I$(top_builddir) \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
$(NULL)
AM_CPPFLAGS = \
-DG_LOG_DOMAIN=\"Cogl\" \
-DCLUTTER_COMPILATION \
-DCOGL_GL_LIBNAME=\"$(COGL_GL_LIBNAME)\" \
-DCOGL_GLES1_LIBNAME=\"$(COGL_GLES1_LIBNAME)\" \
-DCOGL_GLES2_LIBNAME=\"$(COGL_GLES2_LIBNAME)\" \
-DCOGL_LOCALEDIR=\""$(localedir)"\" \
$(NULL)
AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h
DISTCLEANFILES += cogl-defines.h
EXTRA_DIST += cogl-defines.h.in
# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
# compatability only. I'm not really sure who could possibly be using
# them so we may decide to remove them entirely at some point.
pc_files = \
cogl-1.0.pc \
cogl-gl-1.0.pc
pc_files += cogl-$(COGL_API_VERSION)-experimental.pc
cogl-gl-1.0.pc: cogl-1.0.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl-1.0.pc.in cogl-$(COGL_API_VERSION)-experimental.pc.in
DISTCLEANFILES += $(pc_files)
# public 1.x api headers
cogl_1_public_h = \
$(srcdir)/cogl1-context.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-material-compat.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path-functions.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl-clutter.h \
$(srcdir)/cogl.h \
$(NULL)
# experimental 2.0 api headers
# Note: we don't run glib-mkenums over these headers
cogl_experimental_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl-pipeline.h \
$(srcdir)/cogl-pipeline-state.h \
$(srcdir)/cogl-pipeline-layer-state.h \
$(srcdir)/cogl-snippet.h \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl-index-buffer.h \
$(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-framebuffer.h \
$(srcdir)/cogl-onscreen.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-euler.h \
$(srcdir)/cogl-quaternion.h \
$(srcdir)/cogl-poll.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-texture-rectangle.h \
$(srcdir)/cogl-texture-2d-sliced.h \
$(srcdir)/cogl-sub-texture.h \
$(srcdir)/cogl-meta-texture.h \
$(srcdir)/cogl-depth-state.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-pixel-buffer.h \
$(srcdir)/cogl2-experimental.h \
$(srcdir)/cogl2-compatibility.h \
$(NULL)
# driver sources
cogl_driver_sources =
if COGL_DRIVER_GL_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-gl.c \
$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES_SUPPORTED
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-gles.c \
$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
$(NULL)
endif
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys-private.h \
$(srcdir)/winsys/cogl-winsys.c \
$(NULL)
# tesselator sources
cogl_tesselator_sources = \
$(srcdir)/tesselator/dict-list.h \
$(srcdir)/tesselator/dict.c \
$(srcdir)/tesselator/dict.h \
$(srcdir)/tesselator/geom.c \
$(srcdir)/tesselator/geom.h \
$(srcdir)/tesselator/gluos.h \
$(srcdir)/tesselator/memalloc.h \
$(srcdir)/tesselator/mesh.c \
$(srcdir)/tesselator/mesh.h \
$(srcdir)/tesselator/normal.c \
$(srcdir)/tesselator/normal.h \
$(srcdir)/tesselator/priorityq-heap.h \
$(srcdir)/tesselator/priorityq-sort.h \
$(srcdir)/tesselator/priorityq.c \
$(srcdir)/tesselator/priorityq.h \
$(srcdir)/tesselator/render.c \
$(srcdir)/tesselator/render.h \
$(srcdir)/tesselator/sweep.c \
$(srcdir)/tesselator/sweep.h \
$(srcdir)/tesselator/tess.c \
$(srcdir)/tesselator/tess.h \
$(srcdir)/tesselator/tesselator.h \
$(srcdir)/tesselator/tessmono.c \
$(srcdir)/tesselator/tessmono.h \
$(srcdir)/tesselator/GL/glu.h \
$(NULL)
EXTRA_DIST += \
$(srcdir)/tesselator/README \
$(srcdir)/tesselator/priorityq-heap.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(cogl_tesselator_sources) \
$(srcdir)/cogl-private.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-handle.h \
$(srcdir)/cogl-context-private.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-renderer-private.h \
$(srcdir)/cogl-renderer.h \
$(srcdir)/cogl-renderer.c \
$(srcdir)/cogl-swap-chain-private.h \
$(srcdir)/cogl-swap-chain.h \
$(srcdir)/cogl-swap-chain.c \
$(srcdir)/cogl-onscreen-template-private.h \
$(srcdir)/cogl-onscreen-template.h \
$(srcdir)/cogl-onscreen-template.c \
$(srcdir)/cogl-display-private.h \
$(srcdir)/cogl-display.h \
$(srcdir)/cogl-display.c \
$(srcdir)/cogl-internal.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-conversion.c \
$(srcdir)/cogl-bitmap-packing.h \
$(srcdir)/cogl-primitives-private.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state-private.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl2-compatibility.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-buffer-private.h \
$(srcdir)/cogl-pixel-buffer.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-index-buffer-private.h \
$(srcdir)/cogl-index-buffer.c \
$(srcdir)/cogl-attribute-buffer-private.h \
$(srcdir)/cogl-attribute-buffer.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-attribute-private.h \
$(srcdir)/cogl-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-euler.c \
$(srcdir)/cogl-quaternion-private.h \
$(srcdir)/cogl-quaternion.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-depth-state.c \
$(srcdir)/cogl-depth-state-private.h \
$(srcdir)/cogl-node.c \
$(srcdir)/cogl-node-private.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-layer.c \
$(srcdir)/cogl-pipeline-layer-private.h \
$(srcdir)/cogl-pipeline-state.c \
$(srcdir)/cogl-pipeline-layer-state-private.h \
$(srcdir)/cogl-pipeline-layer-state.c \
$(srcdir)/cogl-pipeline-state-private.h \
$(srcdir)/cogl-pipeline-debug.c \
$(srcdir)/cogl-pipeline-opengl.c \
$(srcdir)/cogl-pipeline-opengl-private.h \
$(srcdir)/cogl-pipeline-fragend-glsl.c \
$(srcdir)/cogl-pipeline-fragend-glsl-private.h \
$(srcdir)/cogl-pipeline-fragend-arbfp.c \
$(srcdir)/cogl-pipeline-fragend-arbfp-private.h \
$(srcdir)/cogl-pipeline-fragend-fixed.c \
$(srcdir)/cogl-pipeline-fragend-fixed-private.h \
$(srcdir)/cogl-pipeline-vertend-glsl.c \
$(srcdir)/cogl-pipeline-vertend-glsl-private.h \
$(srcdir)/cogl-pipeline-vertend-fixed.c \
$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
$(srcdir)/cogl-pipeline-progend-fixed.c \
$(srcdir)/cogl-pipeline-progend-fixed-private.h \
$(srcdir)/cogl-pipeline-progend-glsl.c \
$(srcdir)/cogl-pipeline-progend-glsl-private.h \
$(srcdir)/cogl-pipeline-snippet-private.h \
$(srcdir)/cogl-pipeline-snippet.c \
$(srcdir)/cogl-pipeline-cache.h \
$(srcdir)/cogl-pipeline-cache.c \
$(srcdir)/cogl-material-compat.c \
$(srcdir)/cogl-program.c \
$(srcdir)/cogl-program-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-meta-texture.c \
$(srcdir)/cogl-blit.h \
$(srcdir)/cogl-blit.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-onscreen-private.h \
$(srcdir)/cogl-onscreen.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-flags.h \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-shader-boilerplate.h \
$(srcdir)/cogl-shader-private.h \
$(srcdir)/cogl-shader.c \
$(srcdir)/cogl-gtype-private.h \
$(srcdir)/cogl-point-in-poly-private.h \
$(srcdir)/cogl-point-in-poly.c \
$(srcdir)/cogl-clutter.c \
$(srcdir)/winsys/cogl-winsys-stub-private.h \
$(srcdir)/cogl-queue.h \
$(srcdir)/winsys/cogl-winsys-stub.c \
$(srcdir)/cogl-config-private.h \
$(srcdir)/cogl-config.c \
$(srcdir)/cogl-boxed-value.h \
$(srcdir)/cogl-boxed-value.c \
$(srcdir)/cogl-snippet-private.h \
$(srcdir)/cogl-snippet.c \
$(srcdir)/cogl-poll.c \
$(srcdir)/gl-prototypes/cogl-all-functions.h \
$(srcdir)/gl-prototypes/cogl-gles1-functions.h \
$(srcdir)/gl-prototypes/cogl-gles2-functions.h \
$(srcdir)/gl-prototypes/cogl-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles1-core-functions.h \
$(srcdir)/gl-prototypes/cogl-in-gles2-core-functions.h \
$(srcdir)/gl-prototypes/cogl-fixed-functions.h \
$(srcdir)/gl-prototypes/cogl-glsl-functions.h \
$(NULL)
if USE_GLIB
cogl_experimental_h += \
$(srcdir)/cogl-glib-source.h
cogl_sources_c += \
$(srcdir)/cogl-glib-source.c
endif
if SUPPORT_XLIB
cogl_1_public_h += \
$(srcdir)/cogl-clutter-xlib.h \
$(srcdir)/cogl-xlib-renderer.h
cogl_experimental_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
$(srcdir)/cogl-xlib.h
cogl_sources_c += \
$(srcdir)/cogl-x11-renderer-private.h \
$(srcdir)/cogl-xlib-renderer-private.h \
$(srcdir)/cogl-xlib-renderer.c \
$(srcdir)/cogl-xlib.c \
$(srcdir)/cogl-xlib-private.h \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/cogl-glx-renderer-private.h \
$(srcdir)/cogl-glx-display-private.h \
$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-glx-private.h \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
cogl_experimental_h += \
$(srcdir)/cogl-win32-renderer.h
cogl_sources_c += \
$(srcdir)/cogl-win32-renderer.c \
$(srcdir)/winsys/cogl-winsys-wgl-private.h \
$(srcdir)/winsys/cogl-winsys-wgl.c \
$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
endif
if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_experimental_h += \
$(srcdir)/cogl-wayland-renderer.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-wayland.c \
$(srcdir)/winsys/cogl-winsys-egl-wayland-private.h
endif
if SUPPORT_EGL_PLATFORM_KMS
cogl_experimental_h += \
$(srcdir)/cogl-kms-renderer.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-kms.c \
$(srcdir)/winsys/cogl-winsys-egl-kms-private.h
endif
if SUPPORT_EGL_PLATFORM_XLIB
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-x11.c \
$(srcdir)/winsys/cogl-winsys-egl-x11-private.h
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-null.c \
$(srcdir)/winsys/cogl-winsys-egl-null-private.h
endif
if SUPPORT_EGL_PLATFORM_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-gdl.c \
$(srcdir)/winsys/cogl-winsys-egl-gdl-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-android.c \
$(srcdir)/winsys/cogl-winsys-egl-android-private.h
endif
if SUPPORT_EGL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-egl-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_SDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl.c
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_1_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
lib_LTLIBRARIES += libcogl.la
libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
if SUPPORT_GLX
libcogl_la_LIBADD += -ldl
endif
# XXX: The aim is to eventually get rid of all private API exports
# for cogl-pango.
libcogl_la_LDFLAGS = \
-no-undefined \
-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
-export-dynamic \
-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly|_cogl_atlas_texture_remove_reorganize_callback|_cogl_atlas_texture_add_reorganize_callback|_cogl_texture_foreach_sub_texture_in_region|_cogl_atlas_texture_new_with_size|_cogl_profile_trace_message|_cogl_context_get_default).*"
libcogl_la_SOURCES = $(cogl_sources_c)
nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_1_public_h) \
$(srcdir)/cogl-deprecated.h \
$(srcdir)/cogl-pango.h \
$(NULL)
coglincludedir = $(includedir)/cogl/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
dist-hook: ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat
# I know those filters below don't look nice, but this is to ensure the right files are in the Project files only *once*
../build/win32/vs9/cogl.vcproj: $(top_srcdir)/build/win32/vs9/cogl.vcprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <File RelativePath="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/cogl.vcprojin >$@
rm cogl.sourcefiles
../build/win32/vs10/cogl.vcxproj: $(top_srcdir)/build/win32/vs10/cogl.vcxprojin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'" />' \
;; \
esac; \
done >cogl.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxprojin >$@
rm cogl.vs10.sourcefiles
../build/win32/vs10/cogl.vcxproj.filters: $(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin
for F in `echo $(cogl_sources_c) $(BUILT_SOURCES) | tr '/' '\\'`; do \
case $$F in \
*-egl.c|*-glx.c|*-xlib*.c|*-x11.c|*.wgl.c|*-gl.c|*-gles.c|*-kms.c|*-sdl.c|*.h) ;; \
*.c) echo ' <ClCompile Include="..\..\..\cogl\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >cogl.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/cogl.vcxproj.filtersin >$@
rm cogl.vs10.sourcefiles.filters
cogl.vsenums_h:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.h.in ' >vsenums_h.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_h.temp1
cat vsenums_h.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_h.temp
cat vsenums_h.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.h' >>$@
rm vsenums_h.temp1
rm vsenums_h.temp
cogl.vsenums_c:
echo 'perl %1\bin\glib-mkenums --template ../../cogl/cogl-enum-types.c.in ' >vsenums_c.temp1
for F in `echo $(cogl_1_public_h) $(srcdir)/cogl-win32-renderer.h`; do \
case $$F in \
*xlib*.h|*wayland*.h) ;; \
*.h) echo '../../cogl'$$F' ' \
;; \
esac; \
done >>vsenums_c.temp1
cat vsenums_c.temp1 | sed 's_/cogl./_/cogl/_' >vsenums_c.temp
cat vsenums_c.temp | tr -d '\n' >>$@
echo '> ..\..\cogl\cogl-enum-types.c' >>$@
rm vsenums_c.temp1
rm vsenums_c.temp
../build/win32/gen-enums.bat: cogl.vsenums_h cogl.vsenums_c
echo 'if exist ..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H' >$@
cat cogl.vsenums_h >>$@
echo ':DONE_COGL_ENUMS_H' >>$@
echo 'if exist ..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C' >>$@
cat cogl.vsenums_c >>$@
echo ':DONE_COGL_ENUMS_C' >>$@
rm cogl.vsenums_h
rm cogl.vsenums_c
EXTRA_DIST += \
cogl-defines.h.win32 \
cogl-defines.h.win32_SDL \
cogl.symbols \
cogl.rc.in \
cogl.rc
DISTCLEANFILES += ../build/win32/vs9/cogl.vcproj ../build/win32/vs10/cogl.vcxproj ../build/win32/vs10/cogl.vcxproj.filters ../build/win32/gen-enums.bat cogl.rc
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-1.0.gir: libcogl.la Makefile
Cogl_1_0_gir_NAMESPACE = Cogl
Cogl_1_0_gir_VERSION = 1.0
Cogl_1_0_gir_LIBS = libcogl.la
Cogl_1_0_gir_FILES = $(cogl_1_public_h) cogl-enum-types.h
Cogl_1_0_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS) $(COGL_DEP_CFLAGS) -UCOGL_ENABLE_EXPERIMENTAL_API -UCOGL_ENABLE_EXPERIMENTAL_2_0_API
Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-1.0.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
typelibdir = $(libdir)/girepository-1.0
typelib_DATA = $(INTROSPECTION_GIRS:.gir=.typelib)
CLEANFILES += $(gir_DATA) $(typelib_DATA)
endif